We played a lot last weekend and came across the hired guns in some of our missions. We were not sure whether we played them right. Therefore I want to pick your brains:
As far as I understand the rules the "parting shot" ability on the card is disabled since it contains the word "may". Correct? So no shooting from a hired gun when you deal damage up to the health level.
It seem like they tried to balance this with a new ability in the app which reads like "Attack rebel xyz. When the target suffered 2 or more damage from your attack you are defeated". It also comes with the ability "at the end of your activation reinforce 1 hired gun..." (can't remember the words exactly).
To us this didn't make sense at all: So you go and attack. If you deal too much damage you are defeated. At the end of a round you can reinforce.
What was the reason for building the hired guns like that? It sounds really odd. Especially since the ability provides a total twist to the original figure. Originally hired guns got a guaranteed attack and could sometimes attack twice in a round (when they were defeated). Now they get killed when they attack and can reinforce. If rebels shot them they cannot attack back. Anybody any idea?
Edited by Whitebubble