On 1/18/2018 at 10:02 AM, FireSpy said:For comparison, the now outdated Epic Tournament Rules https://images-cdn.fantasyflightgames.com/filer_public/d1/0a/d10a49e9-6a34-44f9-9881-a640a108d20b/epic_tournament_rules_v32.pdf
The Epic Play Card Restrictions (Biggs having no effect on Huge ships and Navigator being restricted from Huge ships) are curiously absent from the new tournament regulations. Whether this is an oversight, intentional change, or (hopefully) a sign that the Huge Ship Rules will be updated as well, remains to be seen.
Assuming that it's an intentional change, they may have felt that the Biggs' restriction was no longer necessary after his errata. As for Navigator, perhaps they felt that it was only too powerful in the past because not every faction had a Huge ship but now everyone can navigate their battering rams.
Well it wouldn't be the first time FFG omitted something when they rewritten the rules completely. For example placing your dials on your pilot card in the faction mirror to prevent players from accidentally picking up their opponents dial. That is not in the tournament rules now but was in a previous one.
22 hours ago, VanderLegion said:Zuckuss really isn't an issue when he only works on 1 shot per round.
The problem is if you DON'T require huge ships, its pretty much always the better play to just not bring a huge ship and take a giant swarm of smaller ships. The huge ships are just too inefficient for their points. If EVERYONE has one, that balances it out a bit.
I see no problem with zuckuss/maul for scum right now since the croc only shoots once per round. Sure, it'll hit hart, but it's a 60-70+ point ship. It should hit hard. Maul for rebels could be a bit more of a problem, but havne't tried/seen him used to know for sure. But previously, while you might attack 4 or 5 times with your CR90, you only had mods for a couple of those shots. Now you basically have a free TL for every shot you take.
Well the solution would be to make huge ships better so that they don't just totally die to starfighter swarms. The difficulty is that Epic is not the priority of the development focus for X-wing. Only once in a while (usually around the announcement or release of a huge ship) does Epic get as much attention from FFG as it is right now. So standard meta gets more power creep to beat out the current boogy men of the top 8, and that tends to be more powerful then anything else when the huge ships were designed and play-tested against. It is like trying to balance Imperial Assault Skirmish, it is not the focus so it doesn't get much attention.
I saw one errata proposal that could have help out huge ships and that is to allow huge ships to hold unlimited number of blue target lock tokens. It can still only make one target lock per action (without weapons engineer) and only one red target lock per ship (so no redline effect). I think it would help out making huge ships more shooty as they should be.
Edited by Marinealver