Dynasty Deck (40)
Character (33)
Conflict Deck (40)
Attachment (20)
Character (5)
My version of Dragon/Crab
The provinces are meant to slow down and punish your opponent to give you the edge. Mirumoto's Fury is great too. Between Fury and the provinces, I've been able to take two provinces and not lose any in return consistently. I usually put Rally under the stronghold, but it can be switched with Pilgrimage depending on the matchup. I put Kabe in just to test it out and it's been a great card any time it's come out.
As far as characters go, you ideally want to grab a big character with fate and a 1 or 2 cost with no fate each turn. Since adding Sumiko and Yaruma I haven't had any problems with Crane or other political decks, and Yaruma's ability is great with Restoration and Public Forum. Use Charge on any big character as long as it flips tempo and gets you a province break. Always try to use the Wanderer for Covert, him and the Hiruma Ambusher have been fantastic for finishing out games.
Try to finish games quickly, this deck is built to break provinces fast while stalling the opponent with Mirumoto's Fury and the provinces. Not sure how the deck plays in a longer game as I've finished all of my games quickly with province breaks. The biggest weakness I've noticed is honor. You have to bid aggressively early so manage your honor carefully after the first couple turns.
If you try out the deck, please let me know how it worked for you. So far I'm 6-0 overall with it and went 3-0 At my FLGS tournament.