Hi!
The designer Robert A. Kouda presented a look at some basic combat mechanism!
http://www.fantasyflightgames.com/edge_news.asp?eidn=1153
Why he decided on a eight-sided dice?
How to define the differences between cavalry and infantry due to speed and additional combat force?
And how flanking maneuver and engagement system works?
Critics and ideas from the community?
Pom