Epic Jank

By Astech, in X-Wing Epic Play

My FLGS is likely to host an Epic tournament in the next few months. With that in mind, I'm trying to come up with some truly brutal lists, mostly focused around jank.

Rebel Railgun:
A list focused on a single big gun. Don't worry - it's a really big gun.

Green Squadron Pilot (21) x 4
A-Wing (19), A-Wing Test Pilot (0), Chardaan Refit (-2), Juke (2), Snap Shot (2)
CR90 Corvette (Fore) (84)
CR90 Corvette (50), Tantive IV (4), Finn (5), Single Turbolasers (8), Heavy Laser Turret (5), IG-RM thug droids (1), IG-RM thug droids (1), Supercharged Power Cells (3), Maul (3), Gunnery Team (4)
CR90 Corvette (Aft) (57)
CR90 Corvette (40), Baze Malbus (3), Heavy Laser Turret (5), Tibanna Gas Supplies (4), Optimised Generators (5)
Jan Ors (35)
HWK-290 (25), Veteran Instincts (1), Twin Laser Turret (6), Ezra Bridger (3)
Roark Garnet (22)
HWK-290 (19), Operations Specialist (3)
Captain Rex (18)
Sabine's TIE Fighter (14), Sabine's Masterpiece (1), Inertial Dampeners (1), Operations Specialist (3)

Totalling 300 points.

The A-wings provide a crucial screening force. The combination of snap shot, juke and the operations specialists ensure that by the combat phase - on average - each A-wing will have a focus and an evade token. Rex is a distraction and crew carrier, and is simply used to troll enemy capital ships.

Jan and Roark are essentially extensions of the Tantive IV, boosting its various stats.

The Tantive is half the list, and with good reason. Roark bumps it to PS 12 each turn, giving it the ultimate first-strike power. The first shot of the game is a devastating 9 die primary (via 4 base, Finn, Inherent Ability, Jan and Supercharged Power cells), powered by Maul and Gunnery team for maximum power. This is followed by 4 four-die attacks. The last attack (with the rear HLT) misses intentionally and triggers Baze for another blistering primary. Every shot has double Thug Droid mods for some vicious criticals, and the combination of Optimised Generators and Tibanna gas supplies ensures continuous energy supply.

All in all, the Tantive can probably destroy any two non-huge ships in the game each turn, while suffering minimal damage due to the reinforce action its free to take each round.

Almost very good. I recommend swapping out the Heavy Laser turrets for a second Single Turbolaser and a gun of your choice, because they are 'C-ROC only'.

If your TO approves of Esege and his focus token shenanigans, I'd use him with a Recon Specialist instead of e.g Jan Ors because being able to focus is better than one more dice.

Well I came up with a couple of builds for the large ships mostly to offset the fact huge ships can't make use of focus tokens.

Varaider is a simple Vader with single turbolaser turret and a regen crew upgrade like shield technician or a repairbot. Idea is even if the shot misses, Vader can still do damage. Problem is your opponent chooses which side gets damage so you will be using recover a lot.

Corelian Captain, Han Solo <crew> is not a good card, but given Huge ship downside he is great on a CR-90, pair him with Weapons engineer and you can use those target lock tokens as focus tokens after you get rerolls from elsewhere. Use Ion Cannon or Quad Laser cannons.

As for the Railgun, that seems like a better CR-90 build, Zuckuss and Maul with some Scyks to act as cheap screens.

Edited by Marinealver
23 hours ago, Gilarius said:

Almost very good. I recommend swapping out the Heavy Laser turrets for a second Single Turbolaser and a gun of your choice, because they are 'C-ROC only'.

If your TO approves of Esege and his focus token shenanigans, I'd use him with a Recon Specialist instead of e.g Jan Ors because being able to focus is better than one more dice.

Derp. Somehow, I always forget about the Croc only restriction on the Heavy Laser Turret. I'll probably go with Quad Cannons instead.

I'd love to use Esege, but our normal TO has very strange rules interpretations, so I'd rather not practice with something I might have to ditch.

2 hours ago, Marinealver said:

Corelian Captain, Han Solo <crew> is not a good card, but given Huge ship downside he is great on a CR-90, pair him with Weapons engineer and you can use those target lock tokens as focus tokens after you get rerolls from elsewhere. Use Ion Cannon or Quad Laser cannons.

I love Han crew, the downside is that he takes up that crucial slot, and the Railgun doesn't have any crew slots to spare.