I Wasted 2Characters on the Roof in Eye 4 an Eye

By Emirikol, in WFRP Gamemasters

Spoilers

I'm happy to say that the forces of Chaos enjoyed a win last night when 2 members of an adventuring party were slaughtered by a Demon and ungors in Eye for an Eye.

* I had two characters sucked inside the painting (actually an interdimensional room inside the demon's stomach), trapped also with the crazy cook with the knife (I had her mutate). They pulled back the curtains to reveal fleshy walls and the mutated form of Andreas stuck to the wall. They cut themselves out during the battle and spilled out onto the rooftop (no damage to the demon)

* Meanwhile the other characters tracked the bad guys to the roof for the ceremony (they never even went into the basement..never saw the summoning circle..nada).

* During the battle, I had 3 ungors attack the 3 characters on the roof. and the sky and ground turn to swirling chaos..so anyone falling off would be sucked into the pits of nothingness!..of course it was raining..and slippery.

* DID WE EVER MENTION HOW BROKEN RAPID FIRE IS?????????? Hey, how about 6, SIX, count-em' SIX ATTACKS from the bounty hunter on the demon..taking him down in one round.

* The ungors took out the Boatman (cheery fellow that he was), and also the Pit Fighter..in their death's slid from the roof into the chaos swirl below.

* The Bounty Hunter (WITH BROKEN RAPID SHOT!!!), Zealot, and Agitator survived...good thing though..the bounty hunter gained TWO permanent insanities (one a 3, the other a 2!))

I guess those rat bastardy GM classes I took are paying off!

jh

Cool.

Most important Q, how did the players take the kills? ;)

You should have dropped a nuclear bomb... then you could have gotten them all in one big bang. You should just have made the demon and cultists immune to radiation of course lengua.gif

keltheos said:

Cool.Most important Q, how did the players take the kills? ;)

My players expect it and take it better than some adolescent win-button players because:

1. I tell all my players before any campaign begins that characters will die horribly, often, usually face-down in the mud, alone and without any fanfare. That's not just my WFRP games, but it was the same when I ran CONAN and From the Ashes D&D Greyhawk campaigns.

2. I have character replacement rules in the house rulebook. (-2 advances; always keep a back-up character)

I find that when GM's fail to do the two things above, they get sour, pussified players. We get into our characters of course and enjoy them while they're there..but when they're dead all you can say is NEXT! ;)

jh

..

Dudes,

My crew is just about to start chapter 3 of Eye for an Eye. They have just left the dinner table.

I'm really looking forward to the roof battle and the deamon, the players have not really been tested in a serious combat yet. Gors, Ungors and that jazz are okay but these guys need to be shaken up a little bit. They are new players so i dont want to go too hard on them but i do feel somebody needs to come away with some serious injuries or possibly a death to emphasize the possible danger and chance of actually loosing your character!

I liked how you handled parts of that roof encounter E, i may use some of those this weekend in our finale.

Out of curiosity, how have you guys left the ending and what are the characters doing while we wait for the Gathering Storm? Should i leave the characters at Grunwald and pick up form there or is it just as easy to have them join into Gathering Storm from any other location?

Game on!

Gitzman

I didn't really do much. I read the finale (and the payoff). I tend to run pulpy/episodic sessions.

Last scenario we ended with the defeat of the cultists on the roof...Meanwhile you had odd jobs..now you find yourselves in WHATEVER-TOWN..

..and start reading the intro for the new scenario.

jh

We went straight from Eye for an Eye and into Thousand Thrones. I had rewritten parts of TTT so that the events at the lodge led them to marienburg. We played out the trip to marienburg quickly, with a few events along the way. When I get the storm I'll tailor the last part of TTT to fit into that or change some details in the storm. I always try to maintain a high level of consistency and... hmm what's the word when things fit together... coherency perhaps? But that's important for me and my players. They also keep track on a calendar where they write a sentence or two to record how they are spending time and where they are.