Hi, I was thinking today, about hit locations, and did some googling.
Here are some interesting things I found:
http://paizo.com/store/gameAids/dice/byManufacturer/koplow/specialtyDice/v5748btpy7uh6&source=rss
http://forum.q-workshop.com/viewtopic.php?f=10&t=854
(at the bottom, this die project is fantastic, unfortunately can't find it in their shop)
Looks like the simpliest possible way to introduce hit locations to the game, and get advantage, of different armors covering only some hit locations (and location dependant special effects) is to use the hit location die (it requires only adding 1 die to the roll).
Maybe FFG would be interested to make some hit location dice filling the gap (in comparison to previous editions):
- humanoid hit location die
- winged humanoid
- mount, or other 4 legged creatures
- special dice for special monsters (like hydra, manticore, chaos dragon)
Or maybe they have such dice somewhere, and I just don't know about them?
The only problem I see with it is, defence system on armors, in case you wanted to use for example partial armors like greaves, bracers, shoulder pads, helms (like in previous editions). You have to do something with the passive defence on armors then (what defence would you use in case of someone using a metal helm, metal left shoulder pad, metal right greave, and leather torso?).
Unless you first roll on the hit location, and then make a hit roll using defence of hit location rolled...