The Complete Species Guide

By Yaccarus, in Star Wars: Edge of the Empire RPG

11 hours ago, Yaccarus said:

I did actually did end up giving the Toydarians a mind trick resistance ability in order to make them consistent with Yinchorri. That being said, I’m leaning toward adding many of these abilities.

  • Abyssin claws
  • Trandoshan infared vision
  • Wookiee climbing claws

As much as I can understand where SavageBob is coming from on the Abyssin claws, the whole “if it’s not used in a source then it does not exist” argument seems kinda flawed, since they clearly have claws.

49 minutes ago, SavageBob said:

The distinction is claws vs. claws-usable-as-weapons. I mean, Chadra-Fan have claws based on the art of the species. Apparently Abyssin and Chadra-Fan don't have combat-worthy claws. But, hey, that's just my interpretation; you do yours. :)

I agree. The basic difference between the two is a matter of sharpness. “Combat quality” claws, like a cat’s claws or a raptor’s talons, are sharpened and often hooked in order to pierce, rip and lacerate. Then there are claws like that of a dog, which are blunt and don’t do much, if any, damage. They only provide a bit of extra traction when running. The claws of an Abyssan or Chadrafan fall into this latter category.

Although I get that not all claws are weapons (Wookiee and Chadra-Fan) Abyssin are, by nature, an extremely violent people who would no doubt develop claws for combative purposes.

4 minutes ago, Yaccarus said:

Although I get that not all claws are weapons (Wookiee and Chadra-Fan) Abyssin are, by nature, an extremely violent people who would no doubt develop claws for combative purposes.

Technically Wookiees could use their claws as weapons. The reason why they’re not listed as such is cultural . It’s a major taboo for a Wookiee to use his claws as a weapon. However, given that they’re certainly sharp enough to dig into hard wood, they’d definitely cut deeply into flesh with ease.

Edited by Tramp Graphics

Thank you so much for this.

Well, I haven't had a ton of time for this recently, but I should have more free time over the next 9 days. Among other goals, I'm hoping to add 10 species in that time. The most likely additions are:

  1. Nagai
  2. Defel
  3. Ubese
  4. Khil
  5. Thakwaash
  6. Kushiban
  7. t'landa Til
  8. Krevaaki
  9. Myneyrsh
  10. Farghul

It’s been awhile, so I figure I’ll give you a bit of an update on how things are going.

  • Getting v4.4 (not sorting by characteristic at 3) with the fancy graphics is taking awhile. I’ll talk to TheDearth if he doesn’t finish it soon.
  • v5 is coming along well, with 22 additional species added so far.
  • I’m thinking about just sharing the master CSG folder, which includes all the documents. This would allow you instant access to any changes I make. If you’d rather just see updates in big chunks, we can continue doing things that way as well.
  • Since this change has been requested so much, I’ll do the slightly more dramatic reveal-via-screenshot: https://drive.google.com/open?id=17aANb3eVq0bT8TGELm8z7nTzdRNX9lVU

That's a great feature! How many times I've wondered: "why have I not known this? Ah it's from Rebels / New Star Wars whatever." Saves me the trouble :)

So, I’ve got a few updates with what’s going on with the CSG.

Today I got the Ultimate Alien Anthology. I’m planning on going through it in its entirety and making sure that every one of its species is in the CSG. Some other sources that I want to make subsets of the CSG include:
• The USM (I only need Dashade)
• FFG’s species (I only need the Canon ones)
• The New Essential Guide to Alien Species (I think there are a handful of stragglers yet to be added)
• The GMAC (This one is farthest away, especially since so many of the species are ultra-obscure.)
So far, I have added 31 species for v5. Recent additions include Ranat, Codru-Ji, Jenet, and Draethos. All of these additions are currently sitting idle in my Google Drive. I can share specific pages upon request. I’m also open to sharing the entire folder if there’s interest. If I share the folder, you’d have instant access to any additions and changes, and you’d be able to view/download pages individually. By my estimate, I’ve probably got at least 100 more species to go until I release a PDF of v5. That might be July at the earliest...

Also, TheDearth has been silent, and I can’t update the fancy graphics version without him.

Edited by Yaccarus
On 11/4/2018 at 8:47 AM, themensch said:

Needs more Ugor.

I’m moving this to the top of my list.

Hey any chance you will ever do Shiido?

Cool thanks

Of the avian species I’ve encountered so far, only Besalisk get more than 1 in Brawn. Ayrou, Fosh, Mrlssi, Sathari, and Vor are all Brawn 1...

Stop enforcing stereotypes about birds, Star Wars!

45 minutes ago, Yaccarus said:

Of the avian species I’ve encountered so far, only Besalisk get more than 1 in Brawn. Ayrou, Fosh, Mrlssi, Sathari, and Vor are all Brawn 1...

Stop enforcing stereotypes about birds, Star Wars!

I think the Avogwi would get more than a 1, but they're fairly obscure. The Quor'sav would be a bit bulkier, too.

Holy irreducible garbágina! Ugors are weird!

Personally, I am extremely interested in you sharing the folder, Yaccarus.

Thanks again from my table, you've given so much to our galaxy.

6 hours ago, Yaccarus said:

https://docs.google.com/document/d/1jWamUYk2sguCI2hTW980tue-ZUbQe8UvImDYoAfs3Q4

Work in progress, and I have no idea how I’m going to fit in everything that I want to say.

They're a hard one all right, with not a lot of source material. I'm not sure where I got the wild hair about them but I went looking myself at one point in time. I like what you've done!

Not that Ugors are done, I can focus on my next species , one that is more normal and easier to stat.

Oh wait, never mind.

21 minutes ago, Yaccarus said:

Not that Ugors are done, I can focus on my next species , one that is more normal and easier to stat.

Oh wait, never mind.

Interesting but it sounds like you would need at least two players to select this species...

" This ability not only gave them sentience, as outside the hive mind they were barely functional, the telepathic link served as a good defense from being flanked by predators."

Edited by Varlie

Yeah, that’s why they’re going to be such a pain to stat.

Perhaps one person could control an entire hive as their PC? Or control one Bartokk as a PC and have other NPC Bartokks alongside them?

Or just make player characters the odd mutant (mentioned in the article) cast out from the hive for having a personality/intellect disorder capable of independence...

Or their telepathy can span species (allowing them to communicate with the party), which pollutes the hive enough that they are cast out, and also allows the pc to absorb enough independence to develop as an individual...

Or... (see where I'm going here?)

So of the past 6 CSG additions, I have made the following stat blocks:

(spoilers used to avoid wall of mega text)

Presence 1

WT 10+Brawn, ST 10+Willpower

100 XP

1 rank in Negotiation

Scavengers: Receive the talent “Utinni!”

Amorphic: May shape-shift as an easy Discipline check, changing shape and general proportions or gaining up to 4 limbs. Additionally, may reduce ranks by 1 for up to 3 characteristics. With each reduction, may choose 1 Amorphic Benefit to possess until that characteristic is increased. At the end of each encounter, must pass an average Discipline check or revert to a limbless blob.

Amorphic Benefit 1: Increase ranks by 1 for a characteristic.

Amorphic Benefit 2: Form more than 4 limbs, gaining the ability to have 3 times as much gear in their hands and not needing to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”

Amorphic Benefit 3: Reshape 1 limb into a simple tool such as a dagger, bag, or lock pick. May not form items larger than 3 encumbrance or items involving technology such as a blaster or datapad.

Amorphic Benefit 4: Create advanced sensory organs, adding 2 boosts on all Perception checks and removing setbacks for lighting conditions.

Intellect 1, Cunning 1, Presence 1

WT 12+Brawn, ST 10+Willpower

100 XP

1 rank in Brawl or Stealth

Claws: Deal +1 Brawl damage as wounds and have a Crit rating of 3.

Compartmentalized Anatomy: Severed body parts may function normally for up to 8 hours.

Four Arms: May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”

Hardened Carapaces: Receive the talent “Enduring.”

Hive Minds: May form a hive mind with all other Bartokk within 500 meters, sharing all information. When part of a hive mind with more than 5 Bartokk, gain +1 Intellect and +1 Cunning.

Regeneration: When recovering 1 or more wounds through natural rest or a bacta tank, recover 2 additional wounds. May also regrow lost limbs after a few days. May attempt to heal critical injuries 3 times more often.

Intellect 3, Willpower 3, Agility 1, Presence 1

WT 9+Brawn, ST 10+Willpower

110 XP

Aquatic: Remove all movement penalties for being underwater. Remove setback for humidity, add setback for dry conditions.

Cyanogen Breathers: Need a cyanogen tank to breathe in a normal environment. Receive a free cyanogen tank at character creation. Oxygen is a dangerous atmosphere of rating 8.

Extra Limbs: May have twice as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”

Natural Levitation: May float in the air and move in any direction without touching anything, but may only spend 1 maneuver moving per turn.

Telepathy: May communicate telepathically, projecting messages silently to one or more beings within 500 meters. May also receive messages telepathically from willing subjects.

Silhouette 2

Brawn 3, Cunning 1, Presence 1

WT 12+Brawn, ST 10+Willpower

70 XP

Claws: Deal +1 Brawl damage as wounds and have a Crit rating of 3.

Extra Limbs: May have 3 times as much gear in their hands and do not have to suffer strain for a second maneuver. Still may not make 3 maneuvers in a round without “Unmatched Mobility.”

Natural Armor: Receive the talent “Enduring.”

Webs: May shoot webs once per encounter, attacking within short range using Athletics. Deal no damage, but have the ensnare quality. May also use webs as rope.

Silhouette 2

Edited by Yaccarus