I just ran a few missions for my brothers and some old friends as it's been a few years since we last did our Edge of the Empire campaign and with everyone in town, it seemed like a great way to pass a holiday weekend. It was my first time actually playing with the new LOTA app. I assisted the app with Imperial control and also played as the Rebel Trooper support unit. With only limited play experience I decided to put the setting on "Normal" difficulty.
The app proceeded to repeatedly give instructions, especially for Imperial Officers, to repeatedly target Rebels who were either completely blocked off and even for models that were on the opposite side of the map from the nearest attacker. During the second mission, for example, the Imperial Stromtroopers were repeatedly forced to scurry away from advancing Rebel players into the docking bay while the Imperial Officer repeatedly demanded they shoot Gideon Argus - who was still in the back corner of Garbage Dump wading through the muck back to the hallway. This was just the most obvious of a number of boneheaded moves, played on repeat. Towards the end of the play session, my group was actively refusing to target the Officers because they were so comically ineffective as to be an active hindrance to the Imperial side. Other Imperial units did similar things, being so specific in their target selection that they were frequently forced to reposition well out of effective range to actually do anything of value. In the above example, I'd have 3 actions demanding I attack a specific character such as Gideon followed by movement commands that caused me to flee even further away if possible due to other Rebel heroes being so close.
Is this because of the game difficulty, or am I misunderstanding something in the rules? I'm hesitant to throw my players into "Hard" mode but I may not have a choice if this is the quality of opposition we'll face on followup matches.