I've been wanting to do a campaign in the Witcher setting for a while and Genesys seems like a great choice.
For the most part Genesys covers most of the settings typical fantasy tropes and mechanics like magic (with maybe a little expansion but still) and the typical races but the monsters and the Witchers themselves puzzle me a little in how I should set them up in terms of mechanics themselves. So here's where I need advice.
- Constructing the Witcher: Should they be an archetype? A series of Talents? A career? what skills will they need? How should sign magic be managed being that it is clearly more limiting than regular magic casting? and how should Witcher mutagens, potions and resistances be handled?.
- Breeding the monsters: What monsters are minions, rivals and Nemeses? How should the effectiveness of silver on monsters compared to steel be handled? What kind of abilities and talents should various monsters have? Is there anything the players will absolutely not be able to fight like say Gaunter O Dimm and how should such entities be handled?
- Lost lore: Anything unique to the setting I might have missed that might help make it feel more like the Witcher and less like other fantasy worlds.
I have some ideas on how to handle these issues but I wanted a second, third and as many other opinions as possible to help this live up to the source material. Any advice and ideas is greatly appreciated and I'll see if I have the time to collect everything together for others to use. Thanks.