Genesys Talents Expanded

By TheSapient, in Genesys

Contingency Plan (story point to recover strain = Cunning) is tier 2, while Mind Over Matter (same thing but with Willpower) is tier 4.

EDIT: And Intense Presence is at tier 3.

Edited by Swordbreaker
7 minutes ago, Swordbreaker said:

Contingency Plan (story point to recover strain = Cunning) is tier 2, while Mind Over Matter (same thing but with Willpower) is tier 4.

EDIT: And Intense Presence is at tier 3.

Realistically those should all be rolled into a single Talent, preventing pc’s getting more than one of them

I'm testing the following talent in my home game, mostly as I've had players roll a tone of Success, but no Advantage and be annoyed they can't trigger effects. Seemed like a good talent to add to the community section, though I'm not sure on its Tier placement.

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

7 minutes ago, Cyvaris said:

I'm testing the following talent in my home game, mostly as I've had players roll a tone of Success, but no Advantage and be annoyed they can't trigger effects. Seemed like a good talent to add to the community section, though I'm not sure on its Tier placement.

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

My initial thoughts is that this is very powerful, allowing far more frequent triggering of effects and qualities. Beyond that, it is also a great way to manage strain, which is especially important for spell casters.

@TheSapient Sure they will trigger effects more often, but at the cost of damage (depending). Perhaps make it cost two Success per Advantage with a higher tier/Improved version dropping that to 1 Success to 1 Advantage?

Edited by Cyvaris

I thought about this a little more (though, you should probably wait for better minds than mine). I would suspect that a good many tables are similar to yours and would really enjoy a talent like this, and it would fit many groups's play style.

I do think it is very powerful, in that it is universal and it allows you to optimize your results after the fact. Yes, you might trade wounds for effects, but you have the option to do so or not, and that is a big deal. With no cost to use it, it can be utilized every roll.

It makes me think of Intense Focus, in some ways. It is universally useful. It can be applied whenever you want it. But Intense Focus has a strain cost and a maneuver cost. In Genesys Talents Expanded (GTE) we gave Intense Focus a tier of 5, because Intense Focus basically gives you a skill rank in any skill you want, when you need it, even though you have to pay to use it. I'd say that Opportunist is stronger than Intense Focus.

It could be reined in a bit with "Spend a story point, then pay 1 strain each to change a success to an advantage, up to ranks in Opportunist ".

I was just wondering about bringing over Talents from the Star Wars line to Genesys and found this golden egg of a thread! +100 awesome internet points.

Side question: Signature Ability Talents. Something that are too bulky to bother trying to bring over?

3 minutes ago, ElderKoala said:

I was just wondering about bringing over Talents from the Star Wars line to Genesys and found this golden egg of a thread! +100 awesome internet points.

Side question: Signature Ability Talents. Something that are too bulky to bother trying to bring over?

Thanks! We hadn't really talked about Signature Abilities. I suppose if we did, it would be just the base skill plus a couple enhancements. Or perhaps the Signature Vehicle talents could serve as a model in some way. I don't think this will happen for the next release though.

Speaking of which, keep an eye out for the next release, as there will be numerous important fixes and tweaks, along with some new, custom material.

10 minutes ago, TheSapient said:

Thanks! We hadn't really talked about Signature Abilities. I suppose if we did, it would be just the base skill plus a couple enhancements. Or perhaps the Signature Vehicle talents could serve as a model in some way. I don't think this will happen for the next release though.

Speaking of which, keep an eye out for the next release, as there will be numerous important fixes and tweaks, along with some new, custom material.

Thanks to you and the team who worked on this! This literally saved me weeks of getting our game universe ready. Eldritch Horror meets Stargate meets Babylon 5 with a side of Indie Jones for good measure. lol

So there are several talents (9 total) that are in Disciples of Harmony and aren't Force talents that are not in this file. I'm guessing you guys, @TheSapient and @ESP77 , don't have that book?

2 minutes ago, Swordbreaker said:

So there are several talents (9 total) that are in Disciples of Harmony and aren't Force talents that are not in this file. I'm guessing you guys, @TheSapient and @ESP77 , don't have that book?

With the enormous list of talents in SW they simply had to pick the most generic to start on. If you have suggestions post them here.

2 hours ago, Cyvaris said:

I'm testing the following talent in my home game, mostly as I've had players roll a tone of Success, but no Advantage and be annoyed they can't trigger effects. Seemed like a good talent to add to the community section, though I'm not sure on its Tier placement.

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

This seems incredibly powerful.

I think @TheSapient 's idea of adding a Story Point activation and strain to make the conversion probably makes it usable, but even then I would probably put it at tier 3, since it fundamentally chances things.

2 hours ago, Cyvaris said:

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

It's a general purpose form of Eye for Detail. If used, it should be written the same, so strain = ranks converts success = strain.

Yeah that’s way op. Any skill?

I would say must choose a skill to start, Story Point cost and T3 Ranked

or the strain option. But must choose a single skill, every skill is insane

Edited by Richardbuxton

Select-a-skill is good. I'd make it non-combat, non-magic as well.

2 hours ago, Cyvaris said:

I'm testing the following talent in my home game, mostly as I've had players roll a tone of Success, but no Advantage and be annoyed they can't trigger effects. Seemed like a good talent to add to the community section, though I'm not sure on its Tier placement.

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

I had a similar idea to this. But as follows;

Opportunist

Tier: 2

Activation: Passive

Ranked: No

When you roll a check, you may convert one Success into one Advantage .

Improved Opportunist

Tier: 3

Activation: Passive

Ranked: No

When you roll a check, you may convert one Success into two Advantages .

OR

When you roll a check, you may convert two Successes into two Advantages .

Not sure which of the two options I preferred. Probably the second one now that I think about it.

Edited by RagingJim

It could be ranked, allowing you to spend strain and convert a number of Success into an equal number of Advantage per rank in the talent.

7 minutes ago, yeti1069 said:

It could be ranked, allowing you to spend strain and convert a number of Success into an equal number of Advantage per rank in the talent.

3 hours ago, Cyvaris said:

I'm testing the following talent in my home game, mostly as I've had players roll a tone of Success, but no Advantage and be annoyed they can't trigger effects. Seemed like a good talent to add to the community section, though I'm not sure on its Tier placement.

Opportunist

Tier: 2

Activation: Passive

Ranked: Yes

When you roll a check, you may convert a number of Success into Advantage equal to your ranks in Opportunist.

ok, so how about this rewording then:

Opportunist

Tier: 3

Activation: Passive

Ranked: Yes

When you roll a check, you may may suffer strain up to ranks in Opportunist to convert that many Successes into Advantages.

Also changed the Tier to align it with Eye for Detail

Edited by RagingJim

List of talents from Disciples of Harmony:

Quote

Crucial Point

Tier : 5

Activation : Incidental.

Ranked : No (The book actually says it is, but there’s no indication what additional ranks do, so I assume that is a misprint)

Once per session during ongoing negotiations, perform a Crucial Point incidental to introduce one potential concession that an opponent will do nearly anything to obtain. This can only take place during an encounter featuring the Negotiation skill. Such encounters can range from a high-level diplomatic conference to the negotiation of payment for a job, but should not include social interactions featuring other social skills such as Charm, Coercion, or Deception.

What the concession is should be up to the player and GM. It should be something that one party is willing to give up or exchange, and it should be something concrete (such as a new trade deal or the offer of a used vehicle to get a deal on a new one). The lengths the other party is willing to go to are dependent on the scenario, and may range from offering a drastic decrease in price to agreeing to an immediate cease-fire in an ongoing conflict. At minimum, the difficulty of further Negotiation checks should be decreased.

Quote

Go Without

Tier : 2

Activation : Incidental

Ranked : No

Once per session, count as having the right tools for the job when performing the next skill check this turn.

Quote

Iron Soul

Tier : 4 or 5

Activation : Passive

Ranked : No

If your character is carrying items that total 2 encumbrance or less (after factoring in reductions such as for armor being worn), at the end of the encounter they heal all strain that they are currently suffering.

If your character normally carries items hat total more than 2 encumbrance but discards or otherwise loses those items temporarily, the GM can rule that your character still does not gain the benefits of Iron Soul.

Quote

Master Instructor

Tier : 5

Activation : Out-of-turn incidental

Ranked : No

Once per round, suffer 2 strain to allow an ally within short range to count as having the same number of ranks in Discipline skill as your character for the next Discipline check the ally makes.

Quote

Savvy Negotiator

Tier : 4 or 5

Activation : Action

Ranked : No

While engaged in a debate or argument, make a hard ( ddd ) Negotiation check . If successful, a number of bystanders or observers equal to your Presence sees one of the opponent’s points (chosen by your character) as maliciously unreasonable.

The GM has the final say as to whether bystanders could see a point as unreasonable, based on who those bystanders are and what the point is. In these cases, the GM can suggest a modified version of that argument that would be more believable.

( Note : This is adapted from Savvy Negotiator (Improved), and affected targets equal to ranks in Savvy Negotiator. Changed it to ranks in Presence.)

Quote

Skilled Teacher

Tier : 3

Activation : Out-of-turn Incidental

Ranked : Yes

Before an ally within short range makes a skill check, if that ally has fewer ranks in that skill than your character does, your character may suffer a number of strain no greater than ranks in Skilled Teacher to add an equal number of s to the ally’s check.

Quote

Sunder (Improved)

Tier : 3

Activation : Passive

Ranked : No

Each a your character spends to activate a weapon’s Sunder quality damages the target item two steps, instead of one.

Quote

Wise Warrior

Tier : 3

Activation : Incidental

Ranked : No

Once per round when making a combat check, spend a story point to use any characteristic for the check.

Quote

Wise Warrior (Improved)

Tier : 4

Activation : Incidental

Ranked : No

When performing Wise Warrior, one ally at short range may use the same characteristic used by your character for the next combat check the ally makes before the end of your next turn.

43 minutes ago, RagingJim said:

ok, so how about this rewording then:

Opportunist

Tier: 3

Activation: Passive

Ranked: Yes

When you roll a check, you may may suffer strain up to ranks in Opportunist to convert that many Successes into Advantages.

Also changed the Tier to align it with Eye for Detail

Eye for detail is limited to two very related skills. For free reign on any skill I would make it at least once per encounter, if not once per session. Otherwise T3 choose a single general skill.

5 minutes ago, Richardbuxton said:

Eye for detail is limited to two very related skills. For free reign on any skill I would make it at least once per encounter, if not once per session. Otherwise T3 choose a single general skill.

52 minutes ago, RagingJim said:

ok, so how about this rewording then:

Opportunist

Tier: 3

Activation: Passive

Ranked: Yes

When you roll a check, you may may suffer strain up to ranks in Opportunist to convert that many Successes into Advantages.

Also changed the Tier to align it with Eye for Detail

Opportunist

Tier: 3

Activation: Passive

Ranked: Yes

Once per encounter when you roll a check, you may may suffer strain up to ranks in Opportunist to convert that many Successes into Advantages.

OR

Magic Opportunist

Tier: 3

Activation: Passive

Ranked: Yes

When you roll an Arcane, Divine or Primal check, you may may suffer strain up to ranks in Opportunist to convert that many Successes into Advantages.

@Cyvaris (can I tag someone on these forums? How do I do it? I feel like we have just stolen his thunder)

Edited by RagingJim

Opportunist I like, the magic version not so much.

I'm working on an analog to Command called Menacing, which works with Coercion instead of Leadership:

Command

Tier: 2
Activation: Passive
Ranked: Yes
Add 1 Boost per rank of Command when making
Leadership checks. Affected targets add 1 Boost to
Discipline checks for next 24 hours.

Menacing

Tier: 2
Activation: Passive
Ranked: Yes
Add 1 Boost per rank of Menacing when making
Coercion checks. Affected targets add 1 Setback to
Discipline checks until the end of the encounter.

How does that look?

Seems reasonable, I’m trying to think if it would stack with something else in an overly powerful way