Genesys Talents Expanded

By TheSapient, in Genesys

9 hours ago, Richardbuxton said:

The Linked option requires 2 Strain and a manoeuvre, So the cost isn’t too dissimilar. Your improved version is better since you’re not limited to the number of hits also not limited to only one target.

both have merit, both are thematically different. We need to decide if both have a place, only one, or something else entirely that’s more generic.

This is an excellent example of our internal deliberations. Well less than half the proposed talents we look at get approved for GTE, and that is true for those we create ourselves in our top-secret GTE lair. We actually like most of the talents we reject, but think their either are better suited as house rules, that they too closely fit a niche that is already filled, or that they push boundaries we believe FFG was trying to set.

Right now, we have 3 talents like the one being debated here. All of them could make a nice addition to the collection.

6 hours ago, yeti1069 said:

Maybe one builds on Finesse line as an Agility combat check, and the other is open?

Finesse (Supreme)

Tier 5

Activation: Active (maneuver)

Spend 2 strain and a maneuver to grant your next Melee (light) or Brawl combat check this turn the Linked 2 quality.

Furious Assault

Tier 5

Activation: Active (maneuver)

Spend 3 strain and a maneuver to grant your next Melee or Brawl combat check this turn the Auto-fire quality. Increase the difficulty of that attack as normal.

The first requires two other talents, and is restricted in how it's used, whereas the second is more open, but calls for a harder difficulty as well.

I like Furious Assault, especially as a "capstone" skill, a great way to go Jackie Chan on a group of mooks who are swarming you. Finesse (Supreme) is pretty great too, when you want to be like Rocky and have at it with an opponent.

Furious Assault = a worse Sarlacc Sweep. Just take that and add "Brawl or Melee".

Speaking of "Sarlacc Sweep".....when we started this project, I screened out the force and lightsaber talents. Perhaps we should revisit them and see what can be easily ported?

Edited by TheSapient

Sarlacc Sweep can only hit each target once, requires an increased difficulty, it’s a decent Whirlwind

Linked can only hit a single target multiple times, but difficulty stays the same.

Autofire can hit any target any number of times, but requires an increase in difficulty

So it’s three different options, all with benefits, all with drawbacks. The autofire option seems most flexible to me.

Keep in mind that the Marauder with the right equipment is one of the best damage-dealers in Star Wars. Keep in mind that Auto-fire is also one of the best damage dealing mechanics in the system.

I do not advocate marrying these two concepts whatsoever, especially considering a talent that gives Auto-fire is permanent, whereas at least you could destroy an Auto-fire weapon (or, in Genesys, ban them altogether).

Looking over the fan submitted talents, I the wording in Life or Death is a little vague. Is there a time limit on the effect, whatever tier (normal, improved, supreme)? Do you get the bonus to the NEXT check, for all checks while you remain at half or more suffered wounds, until the end of the encounter?

A lot of players I know (*cough*mine*cough*) would keep themselves at that threshold to auto upgrade combat checks. Is that in the spirit of the talent?

For Intuitive Casting, is it supposed to be ranked? If it is, I'd change the wording to "boost per rank" or something similar.

For the Pinning Fire talent, there's no skill check made for it?

I really dig Blind Sense, Bonded Implement, Blood Magic, and Familiar. Definitely adding those to my game.

6 hours ago, TheSapient said:

Speaking of "Sarlacc Sweep".....when we started this project, I screened out the force and lightsaber talents. Perhaps we should revisit them and see what can be easily ported?

I did a few. They're just interpretations of the talents from SW. No force die changes things. Forgive the formatting, I'm at a work computer and it doesn't have the Genesys or EotE font installed so I couldn't transfer over symbols.

Hawkbat Swoop:

LUNGING ATTACK

Tier: 4

Activation: Active (Action)

Ranked: No

You may suffer 2 strain to take the Lunging Attack action. Choose one target within Short range of you and immediately move to engaged with the target and make a Brawl, Melee (Light) or Melee (Heavy) attack with an equipped weapon. If you are prevented from becoming Engaged with the target, the attack automatically misses and is wasted. If you use this Action against a target with which you are already engaged, add an automatic ADVANTAGE to the result of a successful skill check.

I think this one was Force Assault?

ARCANE ASSAULT

Tier: 5

Activation: Passive

Ranked: No

Upon missing an opponent with a Melee combat check, the character may spend TRIUMPH or 3xADVANTAGE to perform the Magic Attack, Conjure, Curse or Dispel magic action as a maneuver (the character must still be able to perform maneuvers and still may not perform more than two maneuvers in a turn).

Don't remember exactly what this one was, but definitely a converted SW force talent...

ARCANE SMITE

Tier: 5

Activation: Active (Action)

Ranked: No

Once per encounter, the character may take the Arcane Smite action, targeting an engaged opponent and making a Melee (Presence) combat check. If successful, the target suffers damage equal to SUCCESS (ignoring soak), and the character recovers an equal amount of strain for each wound the target took. The character may also spend 3xADVANTAGE or TRIUMPH generated on the check to stagger the opponent until the end of the target’s next turn.

DEFENSIVE CIRCLE

Tier: 5

Activation: Active (Action)

Ranked: No

While wielding a shield, the character may take the Defensive Circle action, making a Hard [ ddd ] Melee (Intellect) check . If successful, the character plus one ally per SUCCESS within short range gains ranged and melee defense X until the beginning of the character’s next turn. X equals 1, plus 1 for every ADVANTAGE .

Hmmmm... maybe this one was Force Assault?

UNITY ASSAULT

Tier: 5

Activation: Active (Maneuver)

Ranked: No

Whenever the character misses an opponent with a combat check and generates TRIUMPH or 3xADVANTAGE , the character may spend this to perform an Augment, Barrier or Heal magic action that targets one or more allies as a maneuver (he must still be able to perform maneuvers, and may not perform more than two maneuvers in a turn).

Edited by OgreBane99
27 minutes ago, OgreBane99 said:

Looking over the fan submitted talents, I the wording in Life or Death is a little vague. Is there a time limit on the effect, whatever tier (normal, improved, supreme)? Do you get the bonus to the NEXT check, for all checks while you remain at half or more suffered wounds, until the end of the encounter?

A lot of players I know (*cough*mine*cough*) would keep themselves at that threshold to auto upgrade combat checks. Is that in the spirit of the talent?

As the designer of the talent, it works until the character's wounds are reduced to below the cutoff. That kind of is the purpose behind it.

I envisioned it for a fantasy setting, so it would work best in that and maybe the Weird War setting.

19 minutes ago, OgreBane99 said:

Hawkbat Swoop:

LUNGING ATTACK

Tier: 4

Activation: Active (Action)

Ranked: No

You may suffer 2 strain to take the Lunging Attack action. Choose one target within Short range of you and immediately move to engaged with the target and make a Brawl, Melee (Light) or Melee (Heavy) attack with an equipped weapon. If you are prevented from becoming Engaged with the target, the attack automatically misses and is wasted. If you use this Action against a target with which you are already engaged, add an automatic ADVANTAGE to the result of a successful skill check.

I don't see any real benefit to this talent, either as Hawkbat Swoop or Lunging Attack (which is no reflection on you, OgreBane99). Unless I am missing something, it appears you've paid for a Tier 4 talent, and with a cost of two strain per use, you can engage an enemy and make an attack... which you could do without buying a talent by using a maneuver. If you're already engaged with the target, you add an automatic Advantage instead of moving, but you could skip the talent and use a maneuver to Aim just as easily, and likely get the same (or better) result.

Is the benefit that it allows you to disengage after making the attack (by using the maneuver you didn't have to use to engage)? If so, couldn't you just spend 2 Strain normally for an additional maneuver, and still disengage?

I think Sarlacc Sweep will work well as a minion-killer, and doesn't need a lot of tweaking (maybe call it Cyclone Sweep to make it less Star Warsy).

Edited by Direach
6 hours ago, Richardbuxton said:

Sarlacc Sweep can only hit each target once, requires an increased difficulty, it’s a decent Whirlwind

Linked can only hit a single target multiple times, but difficulty stays the same.

Autofire can hit any target any number of times, but requires an increase in difficulty

So it’s three different options, all with benefits, all with drawbacks. The autofire option seems most flexible to me.

I've already soured on my own auto-fire talent. I think separate Sweep and multi-hit Linked talents are probably a better way to go. Although I don't think auto-fire is overpowered (an auto-firing greatsword attack is not likely to do much damage to a dragon with a 10 or 12 Soak), I think rolling "hit everything around you" and "pound a target repeatedly" into one talent is too good. Two separate Tier 4 talents would be better variety.

2 minutes ago, Direach said:

I've already soured on my own auto-fire talent. I think separate Sweep and multi-hit Linked talents are probably a better way to go. Although I don't think auto-fire is overpowered (an auto-firing greatsword attack is not likely to do much damage to a dragon with a 10 or 12 Soak), I think rolling "hit everything around you" and "pound a target repeatedly" into one talent is too good. Two separate Tier 4 talents would be better variety.

That’s probably the direction I want to go as well.

My own take on a potential Linked talent would be:

Rain of Steel
Tier: 4
Activation: Active (maneuver)
Ranked: No
The character may take the Rain of Steel maneuver, suffering 2 strain.
His next melee combat check with a single weapon this turn gains the Linked 2 item quality.

Edited by Direach

Just noticed a typo in the 2.5 list. Page 46, in the Familiar talent it states " Exchange AND action for a maneuver"

28 minutes ago, RagingJim said:

Just noticed a typo in the 2.5 list. Page 46, in the Familiar talent it states " Exchange AND action for a maneuver"

Thanks!

57 minutes ago, Direach said:

My own take on a potential Linked talent would be:

Rain of Steel
Tier: 4
Activation: Active (maneuver)
Ranked: No
The character may take the Rain of Steel maneuver, suffering 2 strain.
His next melee combat check this turn gains the Linked 2 item quality.

Probably needs to be applied to a single weapon rather than the entire attack

edit: to avoid adding Linked 2 to both Weapons of a two weapon attack

Edited by Richardbuxton
2 minutes ago, Richardbuxton said:

Probably needs to be applied to a single weapon rather than the entire attack

Amended. The Saber Swarm talent called out Lightsaber, but interestingly does not require it to be a single weapon, just a Lightsaber combat check. It also grants Linked = Force rating rather than a fixed value, but I think in this system the fixed value is better. Maybe there could be a Tier 5 version that allows Linked 3.

In Star Wars there was the limit of tge extra difficulty to use two weapons, something that can easily be overcome in this game. There’s also the limit of extremely expensive weapons, something not an issue here.

I've been thinking of a divine smite like ability. How do we get a character to be able to add the Holy effect to a weapon attack. Alys Raine from the Gencon event had something simliar:

Justice of the Citadel
Once per round, suffer 3 strain to add damage equal to ranks in Discipline to one melee hit.

We could use this sort of format to create a divine type smite. eg

Divine Smite
Tier: 3
Activation: Active (action)
Ranked: No
Once per round, suffer 3 strain to add the Holy/Unholy (divine only) quality to a weapon attack. When dealing damage to a target that the GM determines is the antithesis of the character's faith
or deity (such as a priest of a god of life attacking an undead zombie), each success deals +2 damage, instead of +1. Requires at least one rank in Divine.

Edited by RagingJim
6 hours ago, Direach said:

I don't see any real benefit to this talent, either as Hawkbat Swoop or Lunging Attack (which is no reflection on you, OgreBane99). Unless I am missing something, it appears you've paid for a Tier 4 talent, and with a cost of two strain per use, you can engage an enemy and make an attack... which you could do without buying a talent by using a maneuver. If you're already engaged with the target, you add an automatic Advantage instead of moving, but you could skip the talent and use a maneuver to Aim just as easily, and likely get the same (or better) result.

Is the benefit that it allows you to disengage after making the attack (by using the maneuver you didn't have to use to engage)? If so, couldn't you just spend 2 Strain normally for an additional maneuver, and still disengage?

I think Sarlacc Sweep will work well as a minion-killer, and doesn't need a lot of tweaking (maybe call it Cyclone Sweep to make it less Star Warsy).

The last campaign I was in, the ataru striker used the talent to great effect. Instead of spending a maneuver to Move up, you could spend a maneuver to aim and Use the talent to engage. We also found it quite often that we would need more than two maneuvers to be able to engage, this allows you to use two maneuvers and still engage with something at further range.

Maybe your experience has been different, but the last campaign I was in it was quite a powerful and potent talent.

It might not be necessarily a tier 4 talent, I admit. The original talent allowed you to use pips from force dice as addvantage. Maybe Grant two advantage automatically if used engaged? I don't know, I think I might like it as a tier 3 better.

We just stumbled over Uncanny Senses in 2.5: it's stated as unranked but the text says "per rank".

Edited by siabrac

On page 21 of the 2.5 version, the heading for Ambush got messed up.

On 1/5/2018 at 1:17 AM, OgreBane99 said:

The last campaign I was in, the ataru striker used the talent to great effect. Instead of spending a maneuver to Move up, you could spend a maneuver to aim and Use the talent to engage. We also found it quite often that we would need more than two maneuvers to be able to engage, this allows you to use two maneuvers and still engage with something at further range.

Maybe your experience has been different, but the last campaign I was in it was quite a powerful and potent talent.

It might not be necessarily a tier 4 talent, I admit. The original talent allowed you to use pips from force dice as addvantage. Maybe Grant two advantage automatically if used engaged? I don't know, I think I might like it as a tier 3 better.

That could be a slight bending of the rules... Aim requires you to remain in your current position, while the Talent allows you to fold movement into your action. That seems against the intent of the Aim maneuver, but I'm not sure it's technically illegal, if it's interpreted as a specific rule overriding a general rule. If movement is allowed via Hawkbat Swoop, then Aiming beforehand is a good way to conserve your Strain.

I concur that a talent permitting you to charge and attack as one action is probably more of a Tier 3 talent, since it's not adding damage. Although the Strain cost of Lunging Attack is the same as taking an extra maneuver (to Aim once engaged, or to disengage after), so again the benefit is questionable. I think it can be tinkered with to be worth doing, though. Perhaps if Lunging Attack was a maneuver costing 2 Strain that allows you to take an action to make a melee attack at Short range without having to engage or disengage? That could be appealing to higher mobility characters, or better reflect using a spear or other polearm.

Edited by Direach

Getting what may amount to a free 3rd maneuver is pretty big. Maybe you have enough maneuvers to get to just Short range, then your turn would normally be over, but in this case, you get to make that attack anyway.

If you have other important maneuvers you could use those.

49 minutes ago, yeti1069 said:

Getting what may amount to a free 3rd maneuver is pretty big. Maybe you have enough maneuvers to get to just Short range, then your turn would normally be over, but in this case, you get to make that attack anyway.

If you have other important maneuvers you could use those.

This is the power of that talent.