What are the cards you feel you MUST HAVE for any deck?
Right now I'm seeing Court Games,
Banzai!
For Glory!, Cloud the Mind, Finger of Jade, and Policy Debate in pretty much every deck I build and play against.
Are you seeing different cards? Which conflict cards do you think are essential?
Also what are you testing out, that you think might be essential soon?
I'm thinking that Censure, Contingency Plan, Waning Hostilities, and possibly Way of the Chrysanthemum are worth testing.
There is an emerging play style I've seen some players start to use focusing on securing the Imperial Favor to maximize on Censure. Its probably the most accessible event cancel available in the game. The great thing about playing for the favor is not only do you enable your Censure, but you mitigate your opponent's Censure at the same time.
Contingency Plan can be a great counter to Policy Debate, if they don't anticipate the 6 bid you can steal the effect or draw the duel. It might cost some honor, but it might save the game. Likewise it can double up with Way of the Chrysanthemum to bring in a 10 honor boost. If you're at 15 honor and catch your opponent in a 1-5 bid you can win the game on the spot. 15 honor isn't that high, and if you pull it turn 1 jumping to 20 honor you can use Air Ring to seal the deal pretty quickly...
Waning Hostilities looks like a GREAT stall out card for decks that are looking to focus on honor or dishonor as win conditions, or decks that want to build up a few big, heavy fated characters. If I'm buying just my champion turn 1, I might put 2 fate on them and use my fate from passing first, or the 8th fate as 2nd player to drop this so I don't have to worry about being hit for 2 provinces turn 1.
Those are my thoughts on deck building for the day, what do you think?
Edited by shosuko