Game summary...(spoilers) Chapter 17

By limelight, in WFRP Gamemasters

Well we did it, got through our first full session of WFRP3. I think it was a great success. Below is a recap of our first session, our first adventure: A Death in the Family...Thanks to Steve for handling the writing. We are really enjoying the system...especially the social combat encounters, they were a particular blast for a bunch of veteran gamers. Enjoy!

Characters: Thorsten Udermann (Dilettante), Vladimir Wulfgardt (Apprentice Wizard, Bright Order), Aemilius “Burk” Burkhardt (Zealot), Rolf Zaeschmar (Agent of the Belmont’s), and Crixus Algarin (Dwarven Troll-Slayer)

We begin on the chilled evening of 25 Jahrdrung in 2521 in the great city of Altdorf, it is Marktag and a light snow begins to fall. Down a darkened side street a tall, dark man in small slouch hat, heavy cloak and sturdy boots strides down the dirty, trash-invested cobblestone lane. The man has purpose as is evident in his pace. Under his snow dusted cloak the man is obviously armed with a rapier, under his hat his eyes dart about looking for signs; signs of danger but more importantly the sign for the raunchy tavern “Three-Leg Pete's.”

Inside the musky, putrid smelling local dive it is crowd to near capacity, chants of “Go, go, go,” echo in the large single chamber. Notable odors, not uncommon to an establishment such as Three-Leg Pete are vomit, sweat, beer, sewer stained clothing, lusty easy women, and excitement for competition. An arm wrestling match is in progress with a prize of 10 silver shillings to the night’s winner. The purposeful man enters, doesn’t bother to shake of the snow or see who is competing, rather he scans the room look for the one man who will stand out amongst all others, he looks for his quarry. It takes but a moment, upon the mezzanine draped in finery and expensive attire stands a man of position and wealth covered scantily clad women for hire, the finest this hovel has to offer to be sure. Also strapped to the black-haired dandy is a blunderbuss, not an inexpensive piece of hardware.

The man in the dark cloak and slouch hat makes his way to the dilettante. Thorsten Udermann enjoys the festivities watching his man compete in the contest, confident his stout, brawny companion will win. The bear of a man Crixus Algarin is in fact a Dwarf, head cropped with a bold Mohawk and braided beard with several strands all tipped in bright orange, befitting his outcast status of Troll-Slayer. It is one of the wenches on Thorsten’s arm that first notices the dark stranger approaching, the man-of-means the gaze of the tasked agent. Rolf Zaeschmar introduces himself and requests an audience with one Thorsten Udermann on behalf of his master, Lord Frederick Belmont. Thorsten has not met yet knows of the wealthy burgher and agrees to visit the Belmont estate on the morrow before the hour of noon. He asks the messenger after his friend and former travelling companion Saratoga Belmont; his inquiry is deflected as Rolf reiterated the invitation. Off the clock, Rolf accepted an offer of the local tavern swill just as Crixus won the night’s tournament of strength.

The next morning one of Rolf’s many runners, street urchins willing to seek out people and places within the metropolis of the Reikland, found his next objective: Burk, a street-side hawker of religious tripe. The dark cloaked agent finds a meager man in tattered robes, well-worn cloth tied to his feat and a scourge (a heavy knotted rope with multiple lashes) caked in blood; the agent noted the instrument of self flagellation—corporal mortification he thought. It wouldn’t surprise Rolf if this masochist martyr also wore a cilice for Rolf was not a man who believed in the gods, rather due in large part to his own father, he was a man of natural laws and scientific philosophies. With near a dozen onlookers, two or three even devoutly attentive, Burk spouted unintelligible canonical passages and portents of doom. Rolf called out his name the wastrel heard his moniker but continued his diatribe of the sins of humanity. The agent shooed the rag-tag audience off with a penny for each then addressed Burk alone. Rolf gathered the zealot and headed directly for a Tilean bathhouse, the agent paid for long bath with soap and a strong rinsing of the vagabond’s “clothing.” With proper directions Burk was to appear at the Belmont estate before noon that day.

A third name on Rolf’s list of men to be summoned, Vladimir Wulfgardt. The agent was disdainful of finding a Kislevian but could it be worse than the zealot? What did intrigue Rolf was the mention that Vladimir was an apprentice wizard, wizard colleges where known in Altdorf yet they were rarely located due the secret nature of the institutions. A runner tracked down the College of Bright Order in a burnt out building of a back alley off a side street in a less than stellar neighbourhood. Rolf looked down the alley and saw the ruined building, he thought he had been had and contemplated strangling the young runner. He ventured up and down the side street without success and decided to at least investigate the burnt out edifice before ‘murdering’ the urchin who led him astray. Once at the solitary door of the house it opened and a robed young man egressed; Rolf inquired after Wulfgardt and after some formality and ceremony was shown in and to Master Hieronymus Jager scolding the greenhorn wizard, who turned out not to be Kislevian after all. He was asked to meet at the Belmont estate before midday. All three men on the list seemed to know and even inquired after Saratoga Belmont, none knew he had been recently killed; Rolf did not tell them rather he left that to his master, or as it turned out to his mistress Lady Beatrice Belmont.

Once summoned and in attendance, Lady Beatrice along with her two children Pieter and Sasha announced Saratoga’s demise. Each man summoned was mentioned in Saratoga’s last will and testament thus needed to hear the news and understand their legacy. Each man also had to encounter the staff and trappings of the Belmont estate. First there was the Thomas at the gate, he had little trouble receiving Vladimir has he had been to the estate previously. He also should have allowed Thorsten to enter without incident for Thorsten was man of breeding and stature but he had in tow the Dwarf, a well-armed Dwarf at that. And last Thomas had to deal with the seeming vagrant in Burk. Then each of these men (and the Dwarf) had to encounter Leon, the Belmont major domo and head of the household staff, again noteworthy social encounters.

Before the will was read, actually before it even arrived, Lady Beatrice shared her last letter from Saratoga as read by the learned man about town Thorsten. As he finished reading a fury entered through the front door that was Lord Belmont, full of bluster and contempt. The Dwarf readied himself against unwarranted intrusion not knowing Lord Belmont’s reputation and general demeanour. Belmont became truly enraged upon seeing Vladimir, Saratoga’s boyhood friend and who, as Uncle Frederick believed, was responsible for Saratoga's fate. When the two were boys it was Vladimir that encouraged his desire of adventure. A furious argument ensued betwixt Belmont and the others, with only Pieter siding with his father, this left Lady Belmont and the daughter Sasha even more distressed as tea was served. In the end Belmont left in a huff with Pieter following leaving Lady Belmont to read the public portion of the will: to Burk goes a ring (he asked after a white dove ring) and map, to Thorsten a case of fine Brettonian wine from the vineyard they were supposed to have worked at a few years back, and to Vladimir, Saratoga’s family sword (encrusted with the family seal).

It was first Thorsten who pledged to solemnly reclaim Saratoga’s remains from proper resting and the other two men quickly ally themselves to the same task but it is Crixus who offers a respectful toast to a fallen comrade. Lady Belmont asks Rolf to attend the service the men have avowed as the Belmont’s representative. All five men after giving proper condolence to the Belmont women leave for the Two Flagons Inn to hoist their honourable toast. A carriage will be provided on the morrow at the Eastern Gate (The Bogenhaffen road) after sunrise. Thorsten sings an inspired dirge and proper tribute to Saratoga. The next morning a 2-horse Grey Wolf Travel Coach waited with the coachman, Heiko Dieter and Samuel the footman riding “shotgun” so to speak with a blunderbuss.

All four men ride inside away from the elements of the day: a heavy snowfall with some wind. Rolf stood atop the rear boot or tail board. The first day of travel led the adventurers to the Hidden Pines coaching inn, the second day the snow fell heavier as the men stopped at The Two Roads near Gruenberg with only a half-day’s travel to Ubersreich. That night Thorsten engrossed the locals with daring tales of local folk lore; Rolf found a table of chance and gambled with the resident regulars before being accused of cheating. He stood his ground even as Crixus came to his side challenging any who would call his escort a cheat or liar, tempers settle and the evening ended well with Vladimir uncovering a woman bold enough to sleep with a wizard, Thorsten found a pretty bed companion as well but it is Rolf who had an exuberate evening of memorable mattress merriment. The 29th was the typical “Perfect Imperial” day: heavy dark clouds, rolling thunder and a constant heavy rain; combine that with the previous day’s snow and travel was slow going to say the least. Near mid-afternoon Burk spied outside the coach along the carriageway an overgrown roadside shrine to Shallya; the men stopped for a break as Burk clears the shrine and invokes some proper words, all flinch as a white dove (a symbol of Shallya) suddenly flew out the shrine. Later that same day the group arrived at a coaching inn in Auerwald.

The next day Festag (the holy day, the last day of the week) the low rumbling of thunder continued as the rain turned back into snow with the carriage heading toward Grunwald Manor near the Grey Mountains. Grunwald Manor, home of Lord Aschaffenburg and Lady Ludmilla Von Bruner and her cousin Andreas Von Bruner as recounted by Thorsten who gave more details of the region and its history. The snow shifted from sleet to heavy snow with driving winds but Vladimir warmed the coach interior with a simple cantrip in this retinue of spells. What should have been a short trip was made longer by the weather and nearing dusk Rolf spotted and announced the approaching gates of Grunwald Manor. Rolf also spied movement in the adjoining woods and begged coachman and footman to be weary when suddenly a tree toppled and fell upon the roadway blocking the carriage path. Two beast-men leapt from the branches above the road to the roof of the wooden carriage as two more appeared near the fallen tree trunk and finally a fifth, more pronounced beast-man appeared at the coach rear down the path.

Thorsten was first out of the carriage on port side with his blunderbuss in hand, Rolf jumped from the tail board to the starboard side of the coach when the two beast-men atop the covered wagon jumped to either side assaulting our heroes. In the battle, Rolf if wounded as is Thorsten but it is Vladimir who is severely injured as one of the beast-men nearly crushed his skull with a brutal attack. Crixus dispatched two of the beast-men handedly as Thorsten kept the rear beast-man at bay with a thunderous shot of his black-powder weapon. Eventually two of beast-men disengaged and scuttled off into the woods and the rear beast-man fled as well. Burk ran after the rear beast-man in haste, it was Thorsten who followed to stop Burk’s fool errand. Crixus shifted the fallen tree and allowed Rolf to escort the Grey Wolf Coach past the battle site and towards the manor guard tower and gate with Vladimir inside aided by Samuel. By some miracle, as reason could not have worked, Thorsten convinced Burk to cease his insane pursuit of the beast-men and then returned to the carriage already at the manor.

The party is greeted by the manor steward Vern Hendrick and two serving lasses, Hannah the elder and Gertie the younger. Hendrick was presented with a letter of introduction from Rolf on behalf of the Belmonts of Altdorf to the lord the Grunwald Manor. Rolf was taken by Hendrick to Lord Aschaffenburg straightaway while Hannah escorted Sam and Vladimir to the hospice, the servant Franz was directed to escort Crixus and the coachman to the stables, the Dwarf believed he was being directed to the gladiator barracks, as per his request. Both Thorsten and Burk, introducing himself as Aemilius Burkhardt were taken to the manor infirmary as they arrived. In the ward was “doctor” Stiger, Berthold the gardener, and the blind Sister Sonja in addition to the first patient Kordon, an injured Dwarf. Rolf was introduced to Aschaffenburg and stated their purpose for coming to Grunwald Manor. The Troll-Slayer met the stable boys—Hans and Albrecht who teased him about shoveling out the stalls of the stable. An insulted Dwarf headed to manor finding the elderly house steward Hendrick in the hospice and knocked him unconscious with one punch.

That set off a row between the party and the manor house; guards were summoned as was the captain, Anders Blutcher. Aschaffenburg arrived insulted by the inhospitable brutality of the Troll-Slayer upon his elderly servant. Frenzied and heated words were exchanged as Thorsten aided by Rolf tried to calm and resolve the out-of-control misunderstanding. Once the lord is appeased Crixus is taken by the captain and his men to the guard house for detention while the others were allowed to remain and even attend dinner.

Before dinner, Burk asked several people within the manor about the circumstances of Saratoga’s demise with little concrete information. He was also shown the Shrine of Sigmar within the walls of the manor who had its own oddities including a triptych of Sigmar with a non-traditional Sigmar hammer; Sister Sonja begged Burk in secrecy to return the hammer of Kordon (the semi-unconscious Dwarf in the hospice) to his home/family in Karak Algaraz. Thorsten was cautious of feeling "odd" based on information in Saratoga’s letter to feeling the same just before his death. He was also given a note by a somewhat delirious Vladimir who noticed a serving girl dropped it, it read “GOOSE.” Rolf spent much of his time in the kitchen watching Karla prepare venison and goose dinner. Crixus spoke with the resident guards about recent beast-man attacks and a breach in the manor wall.

The call to dinner is given...but who will eat what?

Episode II "Guess Who's Coming to Dinner" will be this Friday night! Will have a recap soon after...who'll eat the venison? The goose? Will Crixus be let out of the guard house after knocking Vern Handrick out cold? Will the group take care of their fallen friend Saratoga and return his body to Altdorf? Will Burk decide to return Korden's Hammer to it's rightful home?

Here's the intro I read to the players before we begin each session:

Journey with us now to a grim world of perilous adventure...

Journey with Rolf Zaeschmar, hired agent under the employ of the wealthy Belmont family. Will collecting the friends of the deceased Saratoga Belmont lead the serious and professional agent into adventure or hideous death? After clearing the name of one of his own, will he be able to help another family put to rest a son who often strayed from the path of righteousness?


Live the life of luxury with Thorsten Udermann! This flashy dilettante has flirted with danger and death throughout a life of filled with thrillseeking and boredom. But will the possibility of real danger make him miss his life of monotonous parties and dull-witted debutantes ? Only time and blood will tell...


Nearly insane and slightly mad, Aemilious Burkhard is ready to confront the forces of chaos whether they attack out in the open or destroy from within. There are many unbelievers in the Old World...can this Zealot ever hope to turn around so many corrupted hearts? Years ago he and Saratoga found themselves face to face with the visage of corruption...now he goes to bring his friend's soul to Morr so he can once and for all rest in peace.


Crush skulls with Crixus Algarin! Saved form a sentence of death...dishonored from his people...Crixus follows the path of certain death as a Trollslayer to regain his lost honor. After pledging a life debt to Thorsten Udermann, Crixus hopes that the brash young human can help him find the danger that he seeks...or will their recklessness claim them both to a pitiful and less honorable death!


Heat the winds of Aqshy with Vladimir Wulfgardt! Recently released from his master at the College of Bright Magic in Altdorf, Vladimir, wizards apprentice, is off to retrieve his the body fallen friend and uncover the mystery that surrounds his death...will the flames of magic ignite his desire to uncover the truth? Or will it consume him?

Five heroes, unknown to each other, now banded together to gather a fallen friend and bring his broken body home and soul to rest....five companions ...thrust into a world of perilous adventure!


Our second session pushed many of the characters near the brink yet we all survived, most a little stronger than before, at least one hopes. I'll tell you all something...this game has brought out the BEST in all of our roleplaying and storytelling...the things I was worried about...the tokens, the success rate...is not a problem at all...my Trollslayer was bad ass BUT he also was unconscious from wounds and fatigue. GREAT TIME

Characters: Crixus Algarin (Dwarven Troll-Slayer), Aemilius “Burk” Burkhardt (Zealot), Thorsten Udermann (Dilettante), Vladimir Wulfgardt (Apprentice Wizard, Bright Order), and Rolf Zaeschmar (Agent of the Belmont’s)

Our tale began early in the last full week of Jahrdrung and progressed as we travelled to retrieve a dear friend for the sake of a good family, little did we know what evil lay ahead, what perils we would endure, what schemes we would expose, and whose souls would be spared. It remained Festag-the holy day, the last for Jahrdrung in our year 2521. The 30th with Mannslieb nearly lost in the night sky and the red moon of Morrslieb in full bloom, available for those who wish to call upon its menacing forces. Our band of misfits congealed by common friendship of one Saratoga Belmont, bold and adventurous good-natured rapscallion who had recently died.

We had approached, earlier in day, the estate of Gruenwald Manor current residence of Lady Ludmilla Von Bruner and her fiance Lord Aschaffenburg. She must have been abroad as we did not encounter her during this trip, perhaps she was travelling with her cousin Andreas. No excuses were given about her absence and with all of the bustle of the day we failed to make appropriate inquires. It was just as well as the dangers encountered could have jeopardized her well being.

Agreeable temperatures transgressed into a chilly night with only a slight wind but enough to ensure a proper covering if one spent much time outdoors. The skies darkened with heavy clouds blocking what little of Mannslieb was showing and for a time the crimson hue of Morrslieb. The call to dinner came upon us all sooner than expected but before we settled down to sup I need to reiterated our relative stations within the walls of this somewhat remote manor house.

I had been in the kitchen speaking with the cook Karla when Thorsten entered and inquired on the evening’s menu: venison and goose; specialities of Karla as learned from her mother in the old country. Thorsten, in true form, ingratiated himself into his environ with ease and charm. Karla was flattered yet had had enough experience to recognize a gentleman of Thorsten’s calibre; a casual interloper of the servant’s realm. It was then that I noticed Gertie toting a full case of wines. I insisted on giving her aid in her task hoping for a quick private moment with her alas Thorsten shifted his focus towards Gertie’s task as well. Gertie guided us towards the cellar as we both carried the box of bottles down the stair.

Still in the manor infirmary, Doctor Stiger pushed healing tonics upon the groggy valet Vern and our own concussed Vladimir, though the apprentice wizard was cognitive enough to be suspicious; something in Stiger’s manner or his concoction put Vladimir on alert. The resident detainee, Thorsten’s own Troll-Slayer and smiter of household staff sat in the company of the captain of the manorial guards, one Anders Blücher. They chatted, drank ale and prefaced cards; it was Blücher who was enthralled, so to speak, by the previous adventures and battle highlights as regaled by Crixus, or rather Crixus of Karaz-Azgaraz. The exploits of gladiatorial marshalling was fairly new to the captain. Burk went knocking upon the guardhouse door seeking out Crixus, by coincidence he inquired of the Dwarf on how to get to Karaz-a-Karak (I seem to recall it has also been called Everpeak or the Pinnacle of Mountains)—overland, through underground passages and past the ‘green skins’ (though the order of which was unclear). For Burk had secured a quest for himself, and possibly the others when he took Kordon’s Hammer and promised Sister Sonja he would see it returned to Karaz-a-Karak. “Bless by Sigmar,” indeed. Never have I met a man so wrapped in the coil of insanity as Burk, his sandals must be laden with the lead of mortality for it keeps him from floating to the clouds where his gods whisper from on high.

Armed with Kordon’s Hammer Burk made his entrance into the guard house and with the captain he exited with the same, as seen by Crixus. Spelled by Sven, the horse-shoed moustached guard actually willing to play cards with the Dwarf, Blücher returned to the manor for feast being prepared in honour of our arrival from Altdorf. Burk inquired as to the resting spot of Saratoga, our true goal yet only Burk seems to cling to our primary mission without distraction, the sound of voices and fanatical rants echoing in his ear notwithstanding. Burk followed the narrow footpath ‘round the rear of the estate, along the way he encountered a guard on patrol and asked him for a spade. Burk pressed his case in a wild-eye near hysteric manner without swaying the sentry as he might were he still on some back alley corner preaching to his congregation of onlookers.

The squire, as I call our resident dilettante, became obsessed with his lordship’s collection of wines and spirits to the point I felt Gertie would begin to panic thus I distracted her by casually flipping some of the bottles we had just brought down. But instead of Gertie being diverted or amused it was Thorsten who lost a breath or two when he saw my meager display of street antics. He reached out and snagged one of my bottles to display its rare lineage and import revealed upon its label, he decried it was an uncommon vintage worthy of respect. As he admonished my horseplay he relaxed and lost grip on the very glass receptacle he wished to rescue. Gertie returned to the kitchen to fetch various implements to clean up the unfortunate mishap; with her departure Thorsten enlisted my aid in proving his estimation. He was not admiring the bottles as I first thought rather he was determining if there could be a hidden chamber or passage on the backside of the rack, the wine spilled upon the floor flowed with certainty under the rack confirming his conjecture. With an exuberant wrench he nearly spilled half the shelved bottles; I pushed by and catapulted myself to prevent an even greater tragedy of misfortune thereby lodging the furtive access into place. Afore I could question his animated action he snagged the lone light within the cellar and darted down the once concealed corridor, leaving me in the lurch and the dark.

Vladimir tried to regain his own senses and self-possession while interred in the hospice. He sought to gain a better understanding of the current events within the manor by conferring with the fallen Kordon, the manor’s own Dwarf warrior but the stout combatant rambled obtuse notions and suffered fanciful hallucinations. When the mystic tyro moved from his cot toward Kordon Stiger re-entered ushering lad back to rest bringing him water to calm his unsettled disposition.

Somewhere in the manor Burk had a moment of congress within himself; having a conversation with one of a multitude of voices—not Shallya or Taal of the old world pantheon but the recently departed Saratoga. The voice guides the senseless fanatic to a sitting room off the trophy hall, within a fireplace and large tapestry , behind the ornate curtain the zealot found a painting—very disorienting, purples, swirls of black, circling and twirling to eye’s iris and captured in the centre of the pupil is a face. The visage is terrifying, mind-binding to almost anyone yet Burk with his own altered waking state deflected if affects and protected what little sentience he has.

Thorsten, with the lit lantern ventured down the dark passage, meeting his own horror; his reaction was less stalwart and scurried back to the wine cellar, Gertie with brooms and such was sent back to the kitchen for a light with Rolf’s excuse of an extinguished lamp. More excuses are made as Thorsten and Rolf returned to the kitchen, as they entered a servant emerged startling the bon vivant in his boots. Dinner is finally called and the visiting pair quickly retired to their rooms to freshen up before meeting everyone at the dining table: Lord Aschaffenburg at the head, doctor Stiger, Captain Blücher, Otto Geitzal (Librarian), Oliver Gand (Dog trainer) Berthold the gardener, Heiko (our Grey Wolf coachman), Sam (our footman). Rolf took the first open seat, Thorsten the next and the last conspicuously empty (awaiting absent minded Burk). Piersson, the attending valet/steward, in Vern’s absence took entrée order after the first course was finished. Most took venison including his lordship as did Rolf; Thorsten split his order but only really ate the goose. The venison had been tainted to arrest our constitution and subdue our bodies.

Howls and barking reverberated as the hounds sounded an alarm, Vladimir from the small window in the hospice spied dog pen agitated with restless hounds jumping against their cage barrier. Food including venison had been taken to the infirmary and guard house yet Vladimir had not consumed any. Crixus on the other hand had consumed more than one portion but did not let corrupted victuals stop his duty to defend the manor against external attacks. The troll slayer gathered up his axe as Sven collapsed at his feet; he moved to manor and met the captain in the kitchen. The ensuing battles, fronts and confrontations became muddled in their exact detail but I shall attempt to sum up the encounters as best as possible.

After Thorsten made accusations that the meal was poisoned, he made his way to recover his blunderbuss and encountered Stiger and Berthold, he turned to make his way down the hallway when the two men tackled and assaulted him, one grabbing for his weapon the other for his gun. The assailants drew daggers and stabbed at their mark. Vladimir staggered all about, first to the kitchen hearing voices downstairs then to the great hall hearing a scream of pain above him, he rushed upstairs passing the library with an open trap door. On the first floor landing he saw the wounded raconteur holding his own trying to ready his flintlock weapon. With a fiery fury Vladimir summoned his inner flame and scorched Stiger. Our party learned (after effective measures of intimidation were used) from their captive that a ritual was being performed on the roof.

Meanwhile, Burk who had been at the cemetery digging up Saratoga with an ash shovel from the sitting room fireplace. He heard the dogs yowling and ran round the manor meeting up with Crixus as the Dwarf loosed the hounds. Guards at the main gate and the dogs dealt with the invading beastmen as the troll slayer and zealot tussled with their own beastmen. Crixus ran forward engaging two immediately, he quickly decapitated his first opponent as Burk joined the fray. Burk moved passed the second beastman and faced a larger more menacing beastman, Crixus dispatched the second the enlisted the larger creature before them with zeal. Two more beastmen approached as the large antlered beastman gored Burk and hoisted him off the ground yet the pious fanatic continued to attack from his less than optimal position. Flung from the rake of antlers Burk continued with Crixus to thrash the colossal foe, and in Saratoga’s name Burk dealt the death blow that fell the huge beastman just as the other two engaged our heroes. One beastman went down the other fled. Crixus had taken a beating that would have killed three men but refused to surrender yet battle exhaustion, wounds, and venison poison finally forced his collapse.

Rolf disoriented by the dire toxin managed to find himself first in the sitting room picking up what appeared to be a bloody bandage, then out the front door but not before finding a set of pistols mounted in the trophy room. Once outside he heard chanting and vocalizations upon the roof so he retired back inside to find the stair upwards. He met Thorsten, Vladimir and their prisoner heading for a secret passage past the fireplace inside the sitting room. Rolf was first up with a pistol in each hand, Vladimir was right behind. The prisoner must have attempted an escape forcing Thorsten to blow his head off. Rolf unloaded both hand muskets without hitting a viable target or cultist and made his way to the roof, he drew his dueling blades: a rapier and main gauche. The cultist moved to block their leader, Piersson without his bandaged eye. In its place a vile black mass filed his eye socket as he continued his incantations of summoning. Thorsten had reloaded his blunderbuss and must have overfilled it with gunpowder for when he fired it upon the roof it blew him back and he fell down the ladder but it found its targets, forcing one cultist off the roof and winging Piersson. Vladimir already taxed wasn’t able to be as effective with his fiery magicks. In a moment of ultimate desperation, Rolf cast aside his fatigue, pushed past the disabling poison and catapulted himself over the defensive coven barrier to make a last lunge into the neck of high priest calling forth his demon; Peirsson’s throat was slit loosing voice and blood before he crumpled. He never finished his ritual.

The cultists were exposed and included Karla and Gertie, which Thorsten wished to thrash. Rolf was able to hold the embittered dilettante at bay. As the coven was collected, Thorsten threatened them to reveal their plans and confess their treachery even sacrificing one of their own by kicking off the roof. Burk witnessed the fall of the robed offender as he drug an unconscious Crixus back to the manor for medical attention. Eventually all injured are taken to the hospice and tended; a grateful Lord Aschaffenburg thanks Rolf for the actions of our entire party. Rolf would found Burk finishing his task to unearth Saratoga. With reverence and care, Rolf lifted the shrouded figure and placed him inside the Grey Wolf Coach for safe keeping before the party left for Altdorf, he insisted Heiko and Sam stand ‘guard’ to secure the body. Burk begged Rolf to preserve the sanctity of the body and not exposed the back of Saratoga but Rolf needed to remove much of the shrouding to look for personal possessions of Saratoga Belmont including a white-doved ring.

Thorsten discretely tossed Berthold’s headless frame recovering a purse with 10 shillings and a pendant of Tzeentch.
With the lord’s permission, Rolf conducted a search of the cultist’s room looking for Saratoga’s personal possession. In his search of Peirsson’s room he discovered a secret compartment with 200 shillings, a journal (to be given to Vladimir), some jewelry (for Thorsten), the ring promised to Burk—one white-doved ring and finally a scroll case with an untreated vellum map-literally the skin from Saratoga’s back (also willed to Burk). In Berthold’s room only an odd collection of herbs was recovered. Tomorrow would be the 31st and by the grace of his lordship we would back on the road to Altdorf.

That was a great write up - thanks for sharing!

thanks Dave....feel free to use that name you wanted for your fan scenario....

Characters: Rolf Zaeschmar (Agent of the Belmont’s), Vladimir Wulfgardt (Apprentice Wizard, Bright Order), Thorsten Udermann (Dilettante), Crixus Algarin (Dwarven Troll-Slayer), and Aemelius “Burk” Burkhard (Zealot)

Spoilers: Final wrap up of "Eye for an Eye", and I used parts of "A shadow Falls"

A long grave sleep was cut short by the harsh light of a new morning and droning of the still swollen faced manservant Vern, Rolf is disturbed by the news of Jorgen being apprehended. The librarian and cult member Otto escaped in the night with apparent help from the manor sentry. His lordship wished our troupe be informed and Rolf, the only member not in the infirmary overnight, was told. A matter of Saratoga’s missing sword needed to be addressed as well thus Rolf beseeched an audience with Lord Aschaffenburg as his earliest convenience. Whilst preparing for the day, Rolf glanced through the last several entries of Piersson’s journal. Rolf saw his company fed with morning porridge in the hospice as he wanted to speak with everyone.

Recuperating were Thorsten, Vladimir, Crixus and Burk; Sister Sonja spoke with Burk about the chaos cult and decided to see what Thorsten found in the wine cellar behind the secret door. Vladimir used his talent with fire and heat to cauterize his own wounds causing himself to rise about his cot as though lifted by unseen agents. Burk met Rolf ascending to the hospice with breakfast at the ready as he removed himself to secure food and a litter; Rolf proceeded to the hospital to see everyone is well and able to eat. When Burk returned Rolf read the pertinent entries in the head cultist’s diary, the adventurers learned that Burk’s newly acquired hammer was indeed a relic, Kordon’s Hammer. Burk told of his pledge to return it to Karaz-a-Karak and the litter was for Kordon, who seemed to have lost his comprehension. The men discussed what they must do, the hows and whys of it all. At Rolf’s suggestion, Thorsten, Vladimir and Crixus went off to interrogate young Gertie; the ingénue should be the easiest to obtain information from. Burk went to the cellar chamber to investigate the vile cavity under the manor; Rolf went to give assistance with not intent on entering the secret hollow of chaos.

Thorsten and men encountered Captain Anders; they secured approval to speak with Jorgen and the cult maidens. Down in the tunnel Burk found a dark slab of black rock or onyx with a symbol of chaos, an 8-pointed wheel or star along with a collection of evil tomes in a bookcase. He pulled out the 3 most outstanding editions as he continued to search the hidden lair. He found two other entrances; one entrance led from the fireplace in the sitting (where the malevolent painting first hung) and the second access was from the library. He then returned to the wine cellar, being illiterate he gave the found books to Rolf to identify: “Strange Flowers” and “Disquieting Proposal” read two of the book spines, the third was blank. Rolf had not heard of or was familiar with the second title but had knowledge of the first—a banned play by Manfred Von Diehl, about the mutations of men. Rolf also glanced at the first couple of interior pages of the third manuscript. None were deemed worthy, Burk then closed off the other entrances as Rolf found some oil, Burk proceeded to burn the book case with all the volume save “Strange Flowers” as Rolf decided to keep it. Burk was suspicious of Rolf and/or of his motives. Rolf took this time to mockingly taunt Burk regarding his ability to hear voices and his fervent belief in praying to gods for guidance and understanding; Rolf found speaking to such idols or symbols a waste of time and energy. Once the secret library was aflame and the secret door was latched closed, Rolf gave Burk two of his findings from the previous night: the white dove ring and the human-vellum map within the scroll case.

Thorsten with Vladimir and Crixus went to interrogate Jorgen; resistant to many ploys he swallowed his own tongue after Crixus left his company. Torture was used; Jorgen’s finger nail was removed. Rolf arranged with Burk to meet the group near the old shack just outside the manor, Burk identified it as the Shrine to Sigmar. Rolf took this time to meet with his lordship to inquire about Saratoga’s sword to which he discovered the Piersson had possession of it. Rolf went to the roof to search for it; he took a blanket to blind his viewing the malevolent painting. To his dismay, the roof only contained two dead bodies (one being Piersson himself); the painting, the incantation book and the sword were all missing, Rolf suspected Otto made off with them. Burk found the other three men before they had an opportunity to speak with Gertie or Hannah, no real information gathered. Vladimir stayed in the courtyard; Crixus attended Thorsten but remained outside Gertie’s chamber door. Thorsten tried a new tact to speak with Gertie, he used his charms and wiles; his tantalizing persuasion was rejected as Gertie had been seduced by Piersson and felt the shame and horror of it. Thorsten next tried to gain information from Hannah, the older of the serving girls, little information was gleaned save Otto probably headed north on to Bogenhafen.

The adventurers made plans to follow Otto north along the Bogenhafen road; they were given 4days of food and drink by the manor. Thorsten asked to ‘borrow’ the twin pistols found in the trophy hall used by Rolf the night earlier. Rolf found an opportunity to give Vladimir Piersson’s journal, Thorsten the jewels he found in Piersson’s room and Crixus 100 silver shillings, the later surreptitiously. Before leaving, Burk had a vision that Saratoga’s soul may not be at rest rather it may have been trapped in the missing painting.

In the Grey Wolf Coach driven by Heiko Dieter and attended by Samuel, the band of heroes left. Both Rolf and now Crixus rode outside the coach while Burk reminisced with Saratoga’s shrouded body. Thorsten asked after the white dove ring but Burk did not wish to give it up to him. Rolf inquired at the crossroad at Ubersreik about Otto, an older gentleman heading north—they spoke of man on a horse harried and troubled who took the north road to Bogenhafen instead of the high road to Altdorf. Thorsten warned those in Ubersreik of the villainy of the man we pursued unsettling one and all. They quickly continued their trek after Otto.

Nearing a small village Upfrenbrunnen some 80 villagers stood around the center square ‘silent and stunned’ as a young woman tended and built up a pyre platform centered by a large stake. A wide-brimmed hat man and his second taunted and chided the girl. The coach was halted and blocked by the townspeople and couldn’t pass. Thorsten challenged the righteousness and validity of the Witchhunter’s claim and carrying out of sentence upon this denizen of the village. A ubiquitous man in the gathering mumbled to Vladimir, the wizard apprentice, as he made his way through the crowd that the girl’s only crime was not wishing to sleep with the Witchhunter, that and she insulted him for his advances towards her. The tension in the village rose as the adventurers infiltrated the throng of onlookers. From near the Grey Wolf Coach a resounding voice called out the Witchhunter in this village challenging his right and proper authority and accusing him of being an apocryphal agent of Sigmar, the imposing figure making the charge looked more the part of a true Witchhunter including the golden hammers upon his clothing. In an uncharacteristic move Rolf lunged at the faux Witchhunter hoping to disarm the rogue but missed as he fled, Thorsten shot his ‘borrowed’ black powder pistol downing the other man supporting the false Witchhunter. Jacob Bauer, the authoritative ecclesiast allowed the exposed heretic to get away ‘for now’ and needed to speak with Thorsten, Vladimir and Burk; he took them aside with the town elder and young victim to discuss events in the town’s tavern The Swollen Goose. Crixus and Rolf were left to settle the townspeople. Bauer verified Vladimir’s papers and listened to Thorsten’s tale of chasing Otto. Vladimir warned the group to go upstairs after hearing from the tavern owner a man matching Otto’s description was up in room three. They rushed up and in to the room just as pair of hand dangled outside the room’s only window; Thorsten loosed his blunderbuss sending the fleeing man down to the grounder quicker than expected. Rolf and Crixus quickly came upon Otto lying unconscious on the ground outside the tavern’s second level window. Bauer mentioned his knowledge of the “Unseeing Eye Cult” in Altdorf, Vladimir had learned Otto met with the false Witchhunter.

Just then a young lad of 8-9 years rushed into village crying his farm just outside the village had been overrun by ‘green skins’. The heroes gathered horses and rode out, Rolf had asked a townsman where the farm was and pulled him up on the horse to show Rolf the location. Other villagers rode after the adventurers. The Witchhunter Bauer remained in the village. The group encountered several swarms of snotlings and goblins. Nearly everyone took damage as Thorsten and Crixus upon the same horse made a daring dismount in mid-gallop. Rolf first defended Crixus who didn’t land properly off his dismount then Rolf ran to the farm house to help those trapped inside. Vladimir dealt with hidden archers and other goblins. Burk rode on past the farm house finding his own trio of goblins to deal with. Inside the house Rolf was attacked by more snotlings and suffered mangled leg, he also received a broken rib by the snotlings outside. Crixus now came to Rolf’s aid and slew the remainder of the foes inside the house. Many snotlings and goblins did escaped but the farm was liberated. Here ends our tale for now.

Characters: Aemelius “Burk” Burkhard (Zealot), Crixus Algarin (Dwarven Troll-Slayer), Rolf Zaeschmar (Agent of the Belmont’s), Thorsten Udermann (Dilettante), and Vladimir Wulfgardt (Apprentice Wizard, Bright Order)

The oath-bound cadre of Altdorfers are victorious in the sense that the ‘green skins’ were slaughtered or run off yet heavy casualties are felt. Farmers and townsmen have sacrificed themselves to protect their lands, women and children were victim the horrors of chaos investing the Empire. We as men of honour and decency take stock of our situation and our wounds. We help the denizens account for those lost to this night raid. A woman, Ingrid looks for her boys, her sons: Edmund, Hugo and Rolf. In her manic concern she loses sight of the rational, yet with help from the squire she finds a horse and races to Upfrenbrunnen, the town nearby. Crixus wisely warns the frantic mother that there are still dangers in the woods and in the night, she should not ride alone; she heeds not to his cautions.

The Belmont agent Rolf is seriously wounded from his skirmish inside the farm house. Thorsten helps the local men search the area for the fallen and even for the Ingrid’s sons. Johann is found with a spear imbedded deeply into his torso, Crixus does a perimeter search for other potential dangers; the dwarf is ever vigilant and wary of the dangers we all face. He is always prepared, always at the ready, guarded and on your guard. Thorsten checked the barn for survivors and finds the Painting; he is struck and assailed by the evil it possesses but wards off its vile encroachment upon his soul. Vladimir joins him in the barn loft just as Thorsten finds the Book. They discuss destroying the iniquities with fire but it is Burk who recovers the malevolent artifacts. The demented zealot then proceeds to display is foul visage as a warning to all who hear him of the chaos that taints our minds and our world. Thorsten rechecked the barn thoroughly for any signs of the missing boys or even Saratoga’s sword.

Back at the village nearly an hour later Thorsten and Burk find the Witch Hunter Jacob Bauer and proceed to room number eight, there the religious fanatic tells the religious crusader the soul of our beloved friend and companion Saratoga Belmont is trapped within the Painting. We had all arrived back at Upfrenbrunnen, some by horse (those injured severely) and some by foot. Somewhat recovered Rolf recommended Vladimir search Otto Geitzal's room (#3) for the still missing sword of Saratoga that had been bequeathed to him. The woman Helga nursed and tended Rolf in the back room of the tavern. The wizard apprentice searched Otto’s belongings without success, and then queried Waldo the innkeeper to the whereabouts of Otto. Both the Bright Order novice and the dilettante find Otto; Thorsten ‘armed’ with a wooden spoon. The ordeal of interrogation begins anew with Otto this time; Vladimir shows the power of the Bright Order by cauterizing (and inflicting severe pain) the chest wound of the chaos-infected librarian of Gruenwald Manor. Otto reveals the sword we are seeking is in the possession of Miekoff, his confederate and the false Witch Hunter.

Burk walks the town hearing the distance cries and horns of the ‘green skins’. They retreat into the mountains if the sounds are to be believed. He finds a shrine to Rhya, the goddess of life and fertility worshipped by peasants and farmers. He calls out to anyone hiding; hopefully the Ingrid’s lost boys. Thorsten, back at the in with Vladimir and Otto tries to weave a tale of horror and judgment day for those dealing in chaos but the librarian has heard and read more stories than Thorsten can recall from bardic narratives, he is unfazed. Thus they step up the pain and hopefully fear, Vladimir burns a hand print into Otto’s flesh. At the scream of torturous pain, Crixus and Bauer run into the room where Vladimir and Thorsten have been ‘speaking’ with the prisoner.

The morning of Aubentag (32 Jahrdrung) arrives brightly with a hint of sorrow from the night before. Burk is up early, still disquieted about the fate of Saratoga’s soul. He sees a small figure emerge from the bushes outside of town, a boy named Ernst. The pale lad is cold and disoriented yet gives Burk a slip of paper, who in turns gives it the Witch Hunter. Bauer refuses to assist as he has other duties; per the note Miekoff is holding several boys at a mine and will exchange them for the Painting and the Book at sundown. Thorsten speaks to Bauer in his room then comes down to the common area, Burk then goes up to see Bauer and hears mutterings from outside in the hallway. Believing he is hearing unholy prayers he bursts into the Witch Hunter’s room to find Bauer ‘bowing’ to the Painting. Enraged the radical theologian rushes in and assaults Jacob but is quickly tossed back into the hallway. Crixus and Thorsten both rush upstairs and assail the Witch Hunter with a cleave of the axe and shot of the blunderbuss, respectively. Burk dashes back in to tackle Bauer sending both out the window of the room onto the alley below. They struggle violently. Crixus runs into the room to look out the window but is stopped dead in his tracks as he views the chaos and sinful manifestations within the visibly displayed Painting.

Rolf, upon hearing the commotion and gunpowder shot above then the thud of bodies hitting the ground outside limps quickly to the door, Vladimir followed by Thorsten scurry past him heading to the alley. Thorsten manages to reload and fire his weapon to provoke everyone to ‘stand down’. Rolf tries to understand the reason for the physical attack of the Jacob but only hears the ramblings of Burk, the injured Witch Hunter knowing he is out numbers flees for his immediate safety. Thorsten attempts to follow as Burk tries to convince Rolf that Bauer was bowing before the Painting and paying homage to Tzeentch. Rolf seemed the only one to question the unthinkable.

Vladimir, Rolf and Burk return to the main room of the Swollen Goose. Rolf notes Crixus at the bar seeking food and ale for breakfast, it is curious the Troll Slayer did not join in the fray. Rolf returns to the back room to finish dressing for the day and as he come back out he is nearly hit by Crixus’ axe being tossed down the stairs. It then becomes apparent to Rolf something is odd in Crixus’ behaviour, for that was the first time Rolf has EVER seen Crixus without his weapon, the first time the dwarf was unready for battle. He questions the fellow on his odd manner, Crixus is here to eat breakfast and has no conscious recollection of the recent encounter with the Witch Hunter, and Rolf sees him acting almost passive. Looks like the horror of the painting had its effect after all....

Hi great reading (I`ve only read the first part,since its much to read).

but def my kinda style and campaign

why not intergrate or use some rules to explain how things turned out? you know like some dice results and talents and actions. It would make more interesting to read I think.

just some thoughts.

good gaming

Sounds like a fun time!

Yes, I agree in part with Mal. I wouldn't necessarily break up the great writing, but a post at the end up a writeup about some OOC information would be great to see.

Yeah...I know...people love to read the mechanics with the write ups, but it's tough. This game in particular is harder to give mechanics because there is so much (which is a great thing by the way)...its not just "so and so rolled this..etc..." I'll try to put one together at some point.

Best moment so far has been the Troll Slayer blowing his Terror 3 test again t the painting in the witch hunters room during the fight in the last session. It was so fun to see the player using the system (especially the party sheet...which I initially thought they would hate but love). He goes downstairs at teh inn to begin the pursuit of the witch hunter and then asks the inn keeper for breakfast. You all have to understand that this is the Troll Slayer played by my friend the power gamer. He, based on the dice pool and all of his banes decided that he would just "forget" what happened. He reaches over and moves the tesion meter forward giving everyone a stress and fatigue! Great stuff! (I allow the players to move the meter as well as me...and they move it more than me).

The campaign is fun and for a group of veteran gamers its been a breath of fresh air

Oh my god, this is enthralling. I need to read more! ROFL. Im going to start a campaign in about 2 weeks. If it's half as good as this, even a third as good, im going to have so much fun doing this.

Characters: Crixus Algarin (Dwarven Troll-Slayer), Aemilius “Burk” Burkhardt (Zealot), Thorsten Udermann (Dilettante), Vladimir Wulfgardt (Apprentice Wizard, Bright Order), and Rolf Zaeschmar (Agent of the Belmont’s)

Jacob Bauer the Witch Hunter, outnumbered in the ally way fled the scene and was pursued into the wilderness by Thorsten. Thorsen loses him on the trail in the woods so he decides to press on and search for him hoping he may discover his whereabouts. After some time searching the trail ascends into the high foothills. He notices through the trees some movement up-ahead so he moves to investigate.
Back in town, Burk, Vladimir, Rolf, and Crixus rest and eat lunch. The town elder approaches the group about the previous events at the farm (the goblin attack) and the fight at the inn (with Bauer). While he tries to explain himself he is scared off by Vladimir, who demonstrates with a cantrip the power he possesses, which promptly makes the elder and the patrons leave the inn. Rolf suggests that the commoners are superstitious and nervous around wizards. Rolf exits to talk with the elder. The elder wishes the group to find the missing children and asks for help.
Burk, decides that it is time to try and help the soul of his friend Saratoga, now that they are in possession of the painting and the book. He races upstairs, covers the painting, grabs the book and heads out to the stable. While he leaves the inn he passes Crixus, who upon seeing the painting, retreats to the back of the inn. As he opens the door he is confronted by Rolf. The two argue about why Burk has the painting. After some debate, Rolf lets him enter the stable to try his "ritual" and says he won't interfere.
Meanwhile in the foothills, Thorsten discovers the entrance cave to the abandon mine which is guarded by greenskins. He discovers a path around the back which leads to an old entrance, covered by years of neglect and overgrowth. He is satisfied with his discovery so he starts to head back to town to retrieve the others.
Inside the stable Burk places the body next to the painting. He succeeds in handling the terror of the accursed item, which is easier after being exposed to in a few times now. He opens the book all the while praying to Morr to come and retrieve the lost soul of Saratoga. As his praying gets harder, the Zealot begins to tire. The painting begins to gyrate as hands and a face start to push through the painting...
The struggle from inside the stable begins to permeate throughout the town. Townsfolk begin the gather children, shut windows, and hide. Soon Upfrenbrunnen is a ghost town. Vladimir and Crixus begin to fear the worst and head outside. They are stopped by Rolf who refuses to let them inside (he gave his word to Burk). The sky above them darkens with ominous storm clouds and the sky begins to swirl into a maelstrom of wind.
Thorsten moving quickly across the farmland sees the unholy storm forming over the stables and the inn. As he arrives Vladimir convinces Rolf to open the door.
As the door opens, Burk is struggling against the painting...a blast of light tears off the roof of the structure. A red light opens beneath the painting . Thorsten moves toward Burk but is stopped by the rapier of Rolf. He pushes him aside and dives toward Burk and grabs his ankle but they are bith sucked into the light. Crixus dives in after them followed by Vladimir and Rolf. All goes black!
The wake up in a wasteland at the base of a small peak with a cave entrance at the top. The rocks around them have the moving bodies of people inside them...this they don't like! Burk races to the top followed by the others. Inside is a circular area with a bridge leading to it surrounded by a chasm. In the center of the circle is Saratoga chained to a rock. Burk advances onto the circle, and wakes up the rock, which is a daemon. The others arrive to back him up and a fight breaks out for the soul of Saratoga. They defeat the daemon and a light blinds them and they find themselves of the floor of the stable, wounded and exhausted. Saratoga's soul is at rest and Burks path in life is clear to him...an initiate of Sigmar!
The group rests and sets out to find the missing children. Using a guide from town they reach the hidden entrance and proceed in. After a battle with some hideous spiders the find a tunnel that leads them to a perch overlooking a large cave. They see a goblin camp with about 6 goblins and a cage with the children. After a strategy discussion they decide to rush down the ramps that lead to the floor of the cave. Though at long range, they lead with the element of surprise....until next time.


The struggle with the painting:
Burk sets off on a goal to fight with the power of the painting. I set up a 10 space tracker with events on 3, 5, 8 and 10. On each space (3, 5, 8) the difficulty of the discipline tests increase adding a purple die and misfortune each time. With each success Burk advances on the track, for each failure and chaos star the painting token moves. If Burks token reached the end before the painting token, then he would "succeed". If the painting token reached the final space before Burk then the painting won the struggle and Burk's player make s a new character. I ran this as a regular combat. Thorsten used "inspiring words" to help Burk fight back the will of the painting. As I recall, he got a righteous success and a comet so I had Burk gain an extra space as he was inspired by Thorsten's words of encouragement. It turns out that it was the difference because Burk beat the painting token by one space right at the end!
This was a great moment in the evening. The players were on the edge of their seat. I told the player running Burk that failure would be dead if he failed...he loved that and went with it. Some great role play all around.

Thorsten Udermann (dilettante), Vladimir Wulfgardt (apprentice wizard), Rolf Zaeschmar (agent), Crixus Algarin (Troll-Slayer), Aemelius “Burk” Burkhard (zealot)


Chapter Six: Miner Disaster
It was an Aubentag, the 32nd of Jahrdrung and we were entering the jaws of death, near Upfrenbrunnen there was a mine entrance and within the abducted boys of the village. We were here to rescue them, whatever the cost. We had an oath bond, to retrieve and return the body of a fallen comrade; a friend to most, an acquaintance to one and decent man by all accounts. But the lives of innocent children detoured our mission, should one survive and complete the task of returning Saratoga Belmont to his family in Altdorf then no matter the eventual events in the mine we will have succeeded in our duty.
We had a plan, within the mine we found a large circular chamber with slanted walkways edging either side; the right held tracks for mining carts that circled down from the entrance and near the halfway point on the right curve turned inward to the left bisecting the cavern perpendicularly from our starting point then intersecting the other pathway that circled around the left side and continuing into a small tunnel. The squire and I were to take the left path as dwarf, the mage and delusional fanatic went right to distract and engage the enemy. Below us lay some of our foes and the captives; on the far side of the cart tracks were bunks, crates and a make-shift ‘camp’ for the greenskins and Bischoff the counterfeit witch hunter that allied himself with the evil cult from Grunewald Manor. I understood he was the one with the master’s sword. Saratoga’s sword, a gentleman’s sword in the hands of a malevolent and unscrupulous man was offensive; that sword had been bequeathed to the wizard Wulfgardt. Bischoff was absent but had left several greenskins behind. To the left of the encampment was a good-sized metal cage that held the boys we were here to liberate.
Unknown to us, though it should have been more obvious, there were more greenskins then first viewed and they had heard our approach and covertly lay in wait to ambush us. Master Udermann and I were fairly successful in our stealthy approach to reach the children until the dilettante kicked a shovel leaning against the cave wall. Crixus charged down with gusto masking our noise as Vladimir shot a fiery dart at one of the greenskins. The dwarf quickly dispatched another greenskins afore taking a couple of hits by his opponents. The acolyte mage from across the cavern then fire blasted the tunnel we, the squire and I, had just past with a might sphere of energy nearly collapsing it. Thorsten and I had already reached the makeshift gaol and were trying to figure out how to free the boys. Burk moved to intercept a couple of more greenskins exiting the faltering tunnel that Vladimir had sought to destroy. Crixus downed yet another greenskin but took more damage as they attacked him.


In the wizard’s fury to wreak havoc he hit a structural point with the mine causing a partial cave in which in turn pinned Burk with a fallen beam and knocked over the squire and myself. The two escaping greenskins took advantage of the damage with one rushing the dwarf and the other charging the squire. Master Udermann being prepared drew and shot the creature drawing near us. As he did so, I repositioned myself to guard against any other assaults allowing Thorsten to work to free the lads. The Troll-Slayer kills his foe as well but the wall behind him began to crumble revealing a nest of snotlings. They swarmed out in three distinct groupings; one going for Crixus who decimated them, one for the vulnerable Burk and a third towards the squire and myself. I stood vigilant and guarded well against the assault killing most, some scurried away broken in moral.
Appearing opposite of the freshly exposed snotling nest, at the tunnel above the circular hollow that was the battlefield where we first entered was Bischoff with two goblin archers and a hulking orc. From a superior position, figuratively and literally he demanded his lucre, the demon tainted painting. The squire spoke first, with confidence and verve, “There is no painting, it is long gone. It has been destroyed yet our friend has been rescued!” With that uttered Udermann was shot by one of the archers. The faux witch hunter drew his pistol against the acolyte missing him by inches. I took this opportunity to find the heaviest object in reach, a large rock and tried to smash the locked door clasp on the cage. The orc rushed Vladimir and nearly succeeded in getting him but he dodged down the sloping path and was able to finish off the snotlings bothering Crixus. The Master Udermann followed my failed attempt to bang open the lock with a rock of his own but failed as I had. “Wait, I’ve seen then done before,” hissed the dilettante as he ripped the arrow lodged in his flesh out and used the metal tip to trip the locking mechanism open thus releasing the captive boys.
The archers focused on Burk simultaneously hitting him, Bischoff followed the path the squire and I used to descend to the cavern floor and drew my master’s sword. It was indeed Saratoga’s rapier for I recognized the Belmont seal upon the guard around the handle. The orc Split Maw continued down after missing the wizard but Burk moved to block his descent and Crixus met him with a mighty cleave. Vladimir finished off the rest of the snotling with his fiery darts. I overreached my station in zeal to seek vengeance upon the charlatan and architect of our demise; I quickly intercepted Bischoff meeting rapier blade with rapier blade as I commanded the squire, a man of standing and wealth to gather the kids and escape with them. The wizard Wulfgardt turned his attention to the archer as them took aim upon him, striking him down with a solid arrow shot. Crixus and Burk took on Split Maw but the orc wanted the glory of killing the dwarf and was able to fell the Troll-Slayer, knocking him unconscious within an inch of his life.
I challenged Bischoff in the right of using Saratoga’s sword, the rapier of gentleman distracting the false witch hunter long enough to strike a winning thrust downing him but I also over extended my lunge as the ledge gave way and I followed Bischoff over the edge as we both fell to the cavern floor. Master Udermann keening spied a crevice beyond the crumbled and snotling nest, an egress to take the lads to safety. He and the boys just make it out as the whole of the cave give way; Thorsten heard the rumbling the cave in and show at the dirt and dust spewed out of the fissure he had just exited. His first order of business is now to take the children back to their village, then gather men to come back in hopes of finding someone alive.
Within the collapsed mine, all of us had been rendered unconscious save the “gods blessed” crazed zealot. He is able to free himself from the debris surrounding him and searched for the rest of us—Vladimir, Crixus and myself, Rolf. Unable to render remedial aid Burk hauls out the two companions he was able to find—Vladimir and Crixus. After finding them he found the fracture in the cave wall and made his way out, he then returned for his fallen comrades just as Thorsten returned with the townsfolk. Burk goes in as the villagers are working to remove some rubble and help in the rescue. I was fortunate the Burk found me and was able to bandage me once outside. In the search of the mine most of our possessions were found but the important item retrieved was Master Saratoga’s sword.


We spent several days recuperating in Upfrenbrunnen thanks to Ingrid. In the time Thorsten was able to return to Gruenwald Manor and surrender his lent pistols, give news of the destruction of the cult and the capture of Otto. Thorsten was able to impose the Lord Aschaffenburg to return Kordon’s Hammer to its rightful place, Karaz Algaraz. There the squire met Carrington, they struck a bargain and Thorsten agreed to deliver a package to Altdorf on Carrington’s behalf. Carrington gave the son of Altdorf the particulars and sizable payment. The surreptitious deal was the delivery of illicit drugs as Carrington was not able to return Altdorf for fear of serious consequences should he be ‘discovered’; Thorsten is paid or will be paid 2 gold crowns for being Carrington’s ‘mule’.


As we recover, Burk proselytizes to the receptive community, fortunately Master Udermann returns before the zealots continual sermonizing reverses my recovery. We all make ready to leave with Heiko and Sam, the Grey Wolf Carriage drivers. We take an alternate heading towards Bogenhaffen ,there we split from the Heiko and Sam taking a barge back to Altdorf via the Weissbruck Canal. We arrived on Wellentag (14 Pfugzeit) nearly two weeks after recovering Saratoga’s remains, the dilettante graciously paid our expenses and travel fees. Once back I made arrangements to get Saratoga from the docks to the Belmont Estate, as I did so I discovered Thorsten had some proprietary engagement for which he needed Crixus but they would soon join us back at the Belmont’s.


Rolf offers his quarters to Vladimir and Burk to clean up prior to meeting with the Belmonts. Burk, in his uncouth manner insults the hospitality and his betters so I escorted him off the premises thinking he would find other accommodations to ready himself for the Belmont audience; I was foolish to think he was of a right mind to do anything proper. Burk instead spent the time conversing with the gate sentry, Thomas.
Thorsten made the delivery to one Rory McFadden, prominent tobacconist and a connection is made. In return Rory offers the name of a suitable gunsmith, as Thorsten reveals he lost his blunderbuss. Thorsten and Crixus clean up before arriving at the Belmont Estate. Vladimir and myself are first to meet with Lady Beatrice and the maiden Sasha. Thorsten, Crixus and Burk soon arrive but we must all wait for Burgher Belmont to appear. Again Master Frederick Belmont makes a blustery entrance, harangue one and all for the delay, etc. Master Udermann tells the tale and is most forward in his interaction with Master Belmont, it is warranted and fitting but socially inappropriate. I made repeated submissions to have the ingénue Sasha removed so as not to be exposed to extreme and coarse details of our adventure, finally her parents relented and she was ushered away. But not before giving a ‘knowing’ glance in Vladimir’s direction, I cannot be sure of its intent or how the acolyte received it but you can be sure I will be attentive to nature.
Somewhat what reconciled with Frederick, Vladimir feels it appropriate to give the lady a conciliatory embrace for her grieve and loss. The master orders in fine brandy and cigars (from McFadden’s Tobacco Shoppe no-less) as her ladyship departs. Once the room is void of the fairer sex, Master Belmont proposes a job prospect for all of us. It appears that an employing in the trust of an expensive shipment has gone missing in the Riekland town of Stromdorf. Are we now a true cadre of adventurers? I shudder to think of our further exploits.

Hope you all enjoy! The fight in the mine was awesome....Chaos Stars came in handy for causing all sorts of mischief! The Troll Slayer went unconscious and turned over his wound to convert to crit and was one away from death (5 TO, 5 Crits) That got his attention!

limelight said:

Hope you all enjoy! The fight in the mine was awesome....Chaos Stars came in handy for causing all sorts of mischief! The Troll Slayer went unconscious and turned over his wound to convert to crit and was one away from death (5 TO, 5 Crits) That got his attention!

So he was close to accomplishing his goal then?

These are some nice readings. cool.gif

Yes and no...the group was on the ropes. i used the Abandoned mine location card and had it out in front for all to see. The magic number was 6. As soon as the 6th chaos star was rolled the roof collapsed. It was lucky, because they weren't retreating and they were starting to lose the fight. Rolf, the Agent was down, after fighting the false witch hunter one on one. vladimir, the wizard apprentice was down after getting peppered by the archers, and Splitmaw the orc just dropped Crixus the Troll Slayer. Teh Dilettante, Thorsten just ran out of the caves with the kids to safety. The only one up was the Zealot and he was wounded. It might have been a TPK if not for the last roll by Thorsten. He ran for the exit carrying the kids and lept through the small opening past a few remaining snotlings. He rolled a chaos star (the 6th one). He caught the final support on his way out (he succeeded but rolled the chaos star). This was the last straw and took down the ceiling of the mine.

This was a great moment so I decided that the ceiling took care of the remaining bad guys. (Burk, the zealot searched the rubble and found everyone but Bischoff the pretend witch hunter...a recurring villain?)

I made everyone make a hard Resilience check. If they failed they would take a critical wound...if not they were good. All eyes were on Crixus...one more crit and he was dead. He poured everything into his pool....fortune points and the one per session expertise die from the "Oathbound " party sheet. He made it!!! A week and a half later of bed rest and long term care the group limped back to Altdorf.

Burk, the Zealot (aka Clay) is illiterate and wanted to hire someone to document his tale, well, at least the beginning of the session we had the other night. The group is heading towards Stromdorf in search of the agent Florian Weshler. more to come of the whole night of fun! Boy that river was a tough one!

Following is the account of Aemilius Burkhard, self-proclaimed Templar of the Gods, as recounted by Randolph, the minstrel.

With Taal’s guidance through the wilderness, we again found ourselves basking in the holy glory that is Altdorf. The spires looming over the city welcomed me home like the beckoning arms of Shalya herself, but I knew that beyond Altdorf’s walls the Eye of Tzeench threatens our peaceful city. I was saddened by the fact that my mission to return my fallen friend’s body to his family was at an end, for although I was comforted knowing his soul rests in Morr’s realm, I felt as though I lost a part of myself. I had hoped that Rolf would spare me of having to deal with that pompous geezer Herr Belmonte, but Ronald’s luck eluded me. He seemed adamant about my participating in the meeting, and said something about a bath although Mannan was carrying on about an impending storm and I didn’t quite get what he said.
I found myself at the gates of Belmont Manor, where Rolf left me at the gate to relay the story of our heroism to the guard Thomas. After telling him the tale of the chaotic painting and our slaying of the demon that ensorcelled our friend’s soul, the rifleman and the troll slayer strolled up, and Thomas hurried us in. I tried to stay having many more details to recount, but he insisted time was of the essence.
Once inside, I was greeted with a plate of warm pastries. After enduring a long journey of trail rations, I discovered that something as simple as sweet frosted icing made the presence of Herr Belmonte tolerable. At one point in the conversation, everyone confronted him about his attitude, the reality of the death of his son set in, and he actually became cordial to us somewhat, as though Vladamir’s fires had warmed his heart. Eventually, he commended us for a job well done and even offered us another job. Before I could accept, I had to ensure the vile tome’s destruction and deliver it to the Temple of Sigmar.
After dealing with a foolish priest that wanted the chaotic symbol unveiled in front of all of the initiates, I met Brother Damien Hurtzel who offered to destroy the vile icon and guide me as an initiate of Sigmar. I was hesitant to be inducted into the order immediately, because although the voices of the Gods have lessened as of late, I still feel strongly that they will guide me along my path. Brother Hurtzel even provided me with a shield of the order and instructed me to seek out a friend of his in Stromdorf, a fellow warrior priest and Lecter by the name of Magnus Gothschalk.
As I prepare for my trip to the south, I could care less about finding this lost agent and recovering Herr Belmonte’s luxurious cargo, but it returns me to southern Reikland, where Ulric’s fury and Sigmar’s might shall once again help me strike at the heart of chaos. The next time we meet, I will have another tale to tell, and if Ranald’s luck finds me, I will rid the empire of more icons of the ruinous powers.

Our latest session with a fantastic write up by Steve (Rolf)....Included is my current introduction!

Thorsten Udermann (dilettante), Vladimir Wulfgardt (acolyte wizard), Rolf Zaeschmar (agent), Crixus Algarin (Troll-Slayer), Aemelius “Burk” Burkhard (zealot)


Journey with us now to a grim world of perilous adventure...

Journey with Rolf Zaeschmar, Agent for the wealthy Frederick Belmont. Now that Saratoga's body has been returned, the elder Belmont has tasked him and his new companions for a mission to find another missing agent...after the last mission, Rolf wonders if he'll survive another jaunt into the Empire with the likes of a Troll Slayer!

Live the life of luxury with Thorsten Udermann! Never one to be complacent, Thorsten has found additional employment at the hands of Rory McFadden, infamous drug dealer! Thorsten has never found his path in life...is being a smuggler to be his life's work? Or will adventure open up yet another door?

Part pugilist, part priest, and more than a little mad, Aemilius Burkhard stands ready to thwart the corrupted. Everywhere he looks he finds injustice, as well as a new quest it seems. The events of the past month has started to clear the mind of the mad zealot. The Order of the holy Sigmar has begun to call for his service..but will he take it?

Crush skulls with Crixus Algarin! The fight with the massive Orc, Splitmaw, in the abandoned mine, was the closest the Trollslayer has come to death! he must be doing something right by traveling with these Reiklanders! On to another adventure, and with any luck...his death!

Burn with the fires of Aqshy with Vladimir Wulfgardt! With Saratoga now at rest, Vladimir can begin to concentrate on his skills that he must present to his master at the College of the Bright Order in order to continue on his path. He has helped to rid the Old World of the dreadful chaos painting and recovered an infested tome....what else will he find on the road to Stromdorf? Only time will tell....

Five heroes, bound by oath and confronting chaos in the grim world of perilous adventure!

Chapter Seven: Stormy Weather

Like a sweet pastry with cream filling we were enticed to take a full day to recover from our last sojourn with some crumbly edge bits as a bonus; Aubentag was our day of rest with the previous evening of Wellentag and the following early morning of Marktag to complete our reward of time to ourselves. It initially seemed we were given much time but in the reality of math far less time than truly warranted. For over brandy and cigars, the Burgher had given our throng of adventurers a new task, this time for hard currency. It seems another agent of the Belmonts, one Florian Weschler was sent Ubersreik-way with a cart of valuable cargo but has been missing or out of contact for a considerable time. The formerly oath-bound league was offered five (5) silver shillings per day per man to investigate the agent’s disappearance and recover the property lost. Once everyone agreed more brandy was dispensed to solidify the deal.
Our actual destination was thought to be Stromdorf; a small but notable community with a standing reputation or two. It lies in the confluence of three rivers: the Ober, the Tranig and the Teufel. One could say its placement causes unusually bad weather in that it has severe winds, storms, lightning and substantial rainfall. Others might say it is cursed, I don’t believe in such ignorant superstitions thus its location is the cause of its exaggerated weather occurrences. Most Reiklanders mock the locals of Stromdorf for remaining and enduring the cities’ foul weather. Another reputation or two, though I suspect my knowledge these are more due to my learning rather than idol gossip, is its curious history. Some 500 years foregone there was some matter of a vampire in the local area, one Olaus Stichelm became a local hero as he commanded forces to destroy the vampire, and though he suffered a mortal wound for his valiant deeds he remained a man of legend and bardic tales. Another event that plays into the history of Stromdorf occurred about 100 years ago when a horde of greenskins invaded the area. The locals swore a spectral being (possibly the ghost of Olaus Stichelm?) terrified the creatures routing them north saving the town and environs from destruction.
Once the men who helped to rescue the slain body of Saratoga Belmont, nephew to Master Belmont, had left for the evening the master turned to me and instructed me that I was to take charge of the recovery mission and wholly represent the Belmont interest. This confounded me as the squire and wizard acolyte were both better stationed than I thus my authority in the matter would be delicate at best for I could not command either man to do my bidding. Yet I felt resolute that I would able to discharge my full duties in a credible fashion.
Vladimir Wulfgardt returned to his hidden college, the Bright Order, to report to his master and tend to his personal affairs. We were all give 36 hours of leave, as it were, and he returned to his home. He sought out Master Hieronymus Jaeger and was escorted to the grand wizard’s chambers. The mentor asked the pupil of his journey specifically seeking what Vladimir had learned in the ‘outside’ world. At first the apprentice did not understand the queries and gave general details of his trip, but once he realized the true meaning of the questions he humbled himself by admitting the use of power was addictive and inviting. Master Jaeger was not surprised by his answer nor did he chastise the lad for having such feelings. Rather he instructed young Vladimir to take more time to study upon his experience. The apprentice then told his master that he had been engaged in another quest of sort in the wilds of Reikland. Jaeger then gathered some tomes and titles of other tomes for Wulfgardt to take and study while journeying. And finally a sage piece of wisdom was administered: Be cautious in the use and abuse of your power and training, for using power beyond need can be dangerous to all.
The zealot, a man who claims to hear voices, in particular the voices of our cultural pantheon went south to visit Sigmar’s Temple. Architecturally speaking, one of the greatest buildings known to man save the Emperor’s Palace of course. With him he took The Book we recovered from the Unseeing Eye Cult wrapped in a blanket, surprisingly yet fortunately for him (and most likely the rest of us) he did not parade the vile tome about town as he did with The Painting when we were in Upfrenbrunnen. Upon entering the majestic, grandiose shrine he met the first tier of the dogmatic echelon he sought to tithe the malevolent manuscript for destruction. His encounter with the receiving priest or minor Sigmarian minion did not go well, that is to say it went as expected. Not known for his etiquette or social protocol he stirred up the resident popular within the temple yet was saved afore temple guards or other priests could quell his zeal. In the ruckus and escalating noise that seems to follow one Aemelius Burkhard, an utterance come from the recesses of the church silencing one and all as though the voice of Sigmar had been heard. A warrior priest, tall imposing bald and of commanding presence strode down demanding to know the cause of such a frantic disturbance, it was Burk. The sentinels who had seized him released him immediately as the warrior priest asked to his crazed tale, he described the evil with the blanket and the book and declared the consequences should it be revealed openly. One person had already been affected by its profane power, so said Burk as he professed my lack of piety or belief in the superstitions that frame the religious faith of most in this world. The zealot declared the temple do its duty and destroy the volume.
Brother Damien Hertzel found himself intrigued by Burk, they retired to an inner chamber within the great hall that is Sigmar’s Temple and in a cold stark room the warrior priest introduces himself to our senseless minion of the voices. The old priest has seen much in time and may even understand the zealot’s affliction yet he warns Burk of the dangers of so casually traipsing about with such an item of power and evil. The book is finally revealed where upon the son of Sigmar blessed both the item and its courier. Then in his rambling, non sequitur, tangent laden fashion Burk told of our adventure in dealing with the Unseeing Eye Cult and their objets diabolique. They spent time discussing theological ponderances as Burk is driven more and more to find his true calling, which church or god should he turn to for primary guidance? Before he leaves Burk is given two things, one a name of another warrior priest in Stromdorf, that of Lector Magnus Gottschalk and a shield of Sigmar. The latter was a request of Burk’s, perhaps to find affinity the primary pantheon figure.
The squire Thorsten and his man Crixus (the Dwarf) headed back to familiar haunts, namely Three-Leg Pete’s where I initially found them. As they enter another dwarf was being bounced out, there is a physical law of equilibrium but I am not sure how it applies here … directly. They took their positions of comfort, Crixus at the bar ordering another quart of ale and Thorsten fraternizing with ladies of position on the mezzanine, horizontal being their preferred position. At the bar the Dwarf noticed a fine specimen of a female elf, painted with fine black leather, long flowing curly raven coloured locks and sporting an eye patch. He took more notice of the eye patch yet felt compelled to make a derogatory comment regarding her ears, they being pointed. Several verbal jabs and retorts later the female calling herself Uriel approached still sober Troll-Slayer. His bragging not being up to par only made her comments about him more sporting. She did rightfully notice he was of the Order of the Slayers and offered to buy him a drink, she with her wine and cigarette almost revolted him; he rejected the offer of ale which I am sure wounded him deeply but his honour had be propped up somehow. Uriel pointed out the squire as he flirted with the strumpets above and asked after him, noting she noticed they came in together. It is not long before Thorsten notices the striking woman in black leather thus he proceeds down to meet her, in doing so he finds out she is an agent of Rory McFadden. She recommends he visit their mutual acquaintance before leaving Altdorf again.
I found myself, not too surprisingly, in the kitchen of the Belmont Estate near the end of the day. There I was addressed by the lovely ingénue Sacha Belmont. She confronted and chastised me for influencing her parents in having her removed from the discussion and details of our retrieval of Saratoga, her late cousin. She affirmed that I was not her father and had no right to make decisions on her behalf. She was insistent not take that position again, demanding I give oath to such; she is a Belmont and I could not refuse her so I did, indeed, agree to her wish yet only so far as I could for I would protect her at any cost. She stormed out in a huff, disgusted with my duty to watch out for her.
The next day, our full day to ourselves saw each of the party preparing in our own fashion for the new trip back to familiar lands for Stromdorf was mere miles from Grunewald Manor site of our first exploit. Purchases had to be made, plans for our departure laid out, residents of Altdorf needed to know of our temporary exodus, et cetera. Thorsten sought out a chain shirt for protection and a new blunderbuss, the best he could find was a well used firearm. Crixus found a pair of cestuses to his liking. Burk bathed and bought new garments, when we saw him next none recognized him at first, an amazing transformation. I, too, needed more protection so I found a suitable chain shirt as well as adequate rain gear. I then had to secure a barge for our river passage down to Stromdorf, I found a clinker-built wherry named the Trout Skimmer captained Dale Kurtz and haggled a good price on behalf of Burgher Belmont. I left word for Vladimir at his college of the particulars about when and where to meet on the morrow for our trip, stating I would be gathering the other at Three-Leg Pete.
That evening of Aubentag, I found myself back at Three-Leg Pete tavern where I met the enchantingly attractive Uriel; she seemed more taken with the squire as they move off in close conversation even enjoying a kiss. The night was resplendent as drink and merriment were had. Thorsten the bard told a rousing tale of our escapades battling wicked foes, I suspect many who heard the account thought it good fiction than actual fact. No matter, it was well received and I found an endearing wench Cecile to bed for the evening. The squire, too, had his pick though I suspect his choice was made in haste and by the voluptuous nature the lass for I found out she was not as ‘clean’ as a gentleman of Thorsten station would require.
The evening went by all too quickly, I was the first to arrive at the Trout Skimmer and saw to the loading of our supplies for the journey. Captain Kurtz balked at the sight of Vladimir and Crixus, he would have nothing to do with a wizard or Troll-Slayer let alone ferry them down river. I had all but convinced him our deal was solid and he could not renege without suffering a poor reputation that is when the mischievous Wulfgardt set a small smoldering ember upon Kurtz shoulder frightening him near death. Our cause was not helped and thanks to the acolyte’s immaturity our cause no longer just. I had no choice but to barter with Kurtz for finding another vessel and captain willing to travel to Stromdorf with a Troll-Slaying dwarf and impish wizard would be nigh impossible. I was forced into paying him in full up front with a ten-percent windfall upon our safe return, he agreed; now I needed to return to Master Belmont and secure the coinage. So confound and frustrated by my request, the Burgher came down to the dock himself early this morning to confront our dilemma. Frederick Belmont is not a man to be trifled with yet his argument was more with Vladimir than the captain, any reconciliation attained the previous night was lost yet just as Master Belmont reached intolerable levels of irritation a whispered threat by Vladimir changed the whole dynamic. Kurtz was paid and we left only a little behind in our scheduled departure.
Five days of glorious travel down the river causeway, first down the River Reik then at Castle Reikguard we found the River Teufel navigating past Rottfurt and Auerswald before the weather and calm river water turned against us. Before we left Burk made a prayer to Manann to which I countered he was of the seas and sailors not the river or ‘boating’ but how could I win a religious argument with a zealot, I let it go. No one’s prayers could have saved us from the tempest that lay ahead. First it started with dark clouds and cooler temperatures then the river started moving more roughly, more side to side than flowing south. An hour or so after midday the searing rain, crackling lightning, and heaving waves within the river came to a swell and crescendo. We were cross under a bridge when noticed too late it had taken damage from the storm around us, the captain was struck by jutting debris and knocked overboard, I tried to toss him a line without success. The squire moved to the rudder to steady the vessel but was struck by violent swaying of the steering timber and he too was knocked into the river. Crixus, the human anchor of a dwarf leapt into the unforgiving waters swimming towards his master Thorsten. I made a second attempt to help the captain by lashing a rope to a net and tossing it after Kurtz but I went with the momentum as I had no footing atop the wet and slippery deck. I cannot recount all of the commotion as things happened too fast but Thorsten made it back on deck thanks to his dwarf companion who then rescue me and somehow managed to safe Kurtz as well. All the while Thorsten back at the tiller steadied the spinning barge before all was lost. I can’t say I know what Vlad and Burk did but thankfully they managed to stay aboard the wherry.
The Trout Skimmer made it to the docks of Stromdorf, though not easily and not cleanly. I hope Kurtz is able to effect repairs with the local facilities before we have to head back to Altdorf. We were directed to the Thunder Water Inn by a local lad named Leopold; the city is not overly large yet still has a good population. I noticed three main thoroughfares and most of the city itself seems to be walled, which is not so unusual for a remote yet strategically located community. With the constant rain the road appears to be perpetually mired in mud thus planks have been lain to service as walk ways. A large statue in the main market square stood in bronze appeared slightly abused the relentless weather; a tall muscular man with a raised sword. I took it to be the legendary Olaus Stichelm. Despite the down pour the market and side streets seemed a bustle with activity and commerce. Among the several notable buildings stood the Temple of Sigmar and the three-storey town hall. We were met by the owner of the tavern inn, one Sebastian Brenner and I secured food and common-room lodgings after consulting with everyone, everyone save Burk who once again went astray. Kurtz thankful of his rescue from the perilous river bought the group a keg of ale, the innkeeper was good enough to warm for us. I suspect Crixus thought the keg was his, and perhaps it truly was for he actually was the one who saved Kurtz.
Burk went directly the temple and before he reached its doors a bolt of lightning jetted out of the skies and struck the top of the local minster, hitting a large copper rod set on the roof. Electric fire shot down the rod and followed some piping edging the place of worship’s walls that lead directly into the ground. No doubt there is a superstition or wife’s tale of the gods in the skies striking down into the underworld or some such. Burk first sought refuge from the rains in the temple, I presume looking for the Lector. He tithed as he entered (2 silver shillings) and was met by an initiate, he asked to see Lector Gottschalk, again a warrior priest and an imposing figure. They speak for awhile before Burk continues to the inn.
Once settled I made inquires of Weschler, people don’t seem to remember any by that name and ask for a description which to be honest I could not reliable give for I was not fully apprise, I had only inquired of Master Belmont the manifest of the goods that Weschler had in his care. I noted the quality of the ale when it struck me that this was Thunder Water Ale obviously from Thunder Water Inn, it is a descent beer imported to Altdorf and one I recognized. Again the people seemed genuine in their response yet I noted that all seemed to ask the same obvious questions when asked, none really commented on whether they had seen any strangers of late just no one remembered seeing the fellow I was questioning them about. I was directed to the north gate to ask of the guards. When I did one person remembered a blond man with a white pony and cart yet the last time he saw the white pony it was in the possession of a local, Reiner Holz.
The squire slipped out the inn unnoticed and made his way to the other tavern in Stromdorf, at least the only other one of the main thoroughfares. The Stew Pot Inn and seeks out Kayla Cobblepot, the Halfling owner of the Stew Pot. There he makes a delivery from a “Spice Purveyor” from Altdorf; he then enjoyed a delicious Sheppard’s pie. He is offered accommodations but states he is with a Troll-Slayer, magician and zealot. (Vladimir, a magician, it just seems a humourous term for him, I can imagine him producing fire bunnies from his hat … it just strikes me funny.) Kayla gives Thorsten a warning to leave Stromdorf with haste as she delivers to him a scrumptious desert. Just as the squire finished his business and meal I met him leaving the Stew Pot. I had hoped to make inquiries here of Weschler but the squire said he beat me to punch, as it were. No sign of Weschler. As I stood at the threshold of the Stew Pot the intoxicating aroma of savoury delights lured me in. The wait staff was particularly abrupt and downright rude, I cannot imagine what in my appearance or manner set them off. They consented to serving me Sheppard’s pie but quickly ejected me before I had even really started. I finished the pot pie under the awning the front door.
Crixus, while still at the Thunder Water Inn made his own inquiry and found a man, Eduardo who remembered a cart with a white pony, he saw it several days past around midnight as he recalled. He saw a couple of men with the pony of their own; they took the cart as the white pony man made his own way. We all had a chance to discuss our information up in the common room where upon Thorsten, Vladimir and even Burk decided they wished to have their own private rooms; as I had already paid for the common and I did not see the need to change I informed them if they upgraded their accommodations it would be at their expense.
Thorsten slinked out of the inn a second time, this time after everyone had retired for the evening. He found interest in a locked barn or stable, the night was dark with rain clouds, cold and wet. I guess he found what looked to be cart tracks leading into the barn but he could not by pass the padlock. He did find a sprig, an herb of some kind which to his memory reminded him of the spell of venison, it was thought this might have been the herb used to drug our party at the Grunewald Manor the night the cult tried to do away with us. This concludes my tale thus far; I shall endeavour to continue the narrative in my next journal entry.

Your faithful servant,
Rolf Zaeschmar

The next installment....for your reading pleasure

Thorsten Udermann (dilettante), Vladimir Wulfgardt (apprentice wizard), Rolf Zaeschmar (agent), Crixus Algarin (Troll-Slayer), Aemelius “Burk” Burkhard (zealot)


Chapter Eight: How to Serve Your Fellow Man


As ever present as the voices in the head of the zealot, as ever droning as his rhetoric, the rain in Stromdorf continued its relentless pounding. Lightning flashes and crackling thunder seem to be the only break in the monotony that is this remote little village at the confluence of three rivers. I mocked earlier the prayers to Manann but with this much water perhaps Burk was not too far off course. Regardless, his compass still whirls round and round never quite finding true north. We still reside in the Thunder Water Inn, myself and the overly inebriated dwarf (who knew it was possible), in the common room and the others in private accommodations.
It is the beginning of a new week, a fresh start so to speak. The Troll-Slayer was sleeping off some heavy drinking and a load of boasting from the night before. I say this in hindsight but I should have suspected it earlier, Crixus was actually getting information from a drunk, what would turn out to be somewhat reliable information. It is possible agents of iniquity may have spiked any one of the dwarf’s drinks thinking he was too nosey.
Three of us met first thing in the morning, both Crixus and his master snoring it off. We have a breakfast fitting for the road and wilds of rural life—porridge. We decided we must first speak with a local named Reiner Holtz, he doesn’t have the cart but should know who does, he should be able to tell about the two men that left with the Belmont inventory brought here by Florian Weschler, missing agent of my own master. Once a plan was made and decided the squire came down to inform us of his late night investigation. He overslept as he spent a good portion of the night trying to get into the barn behind the Stew Pot.
It is decided to take breakfast over at the Stew Pot before heading out of town to find a local yokel, at least few in Stromdorf have a high opinion of the Holtzes. Burk thinking it prudent he not be associated with our party will arrive at the Stew Pot after us. In a berg like this I would find it hard to believe that morning after we arrived the whole village did not know of our presence; names, descriptions, birthmarks, the works. But we indulged the ‘man of gods’.
An attractive, even alluring serving wench named Deidre attended us as we three, Thorsten, Vladimir and myself, sat down to order breakfast. We were given menus. I cannot begin to explain my astonishment at such a sight here in the boondocks of the Reiklands. I had hoped for fruit tarts, but ordered two mincemeat pies for the road as the others ordered strudel. The Halfling matron of the Stew Pot Kayla Cobblepot came storming out of the kitchen demanding to know, “Why are you still here?” We conveyed we were only here for breakfast as we were heading out of town this very morning. I don’t know if she believed us, I am not sure I did.
Burk was to enter rather he took it upon himself to move to the rear of the Stew Pot making his way to the locked barn. He found the padlock too complex to bypass thus he proceeded to hit it with his hammer. Not a cobbler’s mallet, not a butcher’s tenderizer but his own battle hammer; not to surprisingly it was heard loud and clear over the heavy padding of the downpour. Subtle. Why do we indulge his mad thoughts regardless of how rational or sound they be?
Found out and confronted Burk somehow managed to finagle his way out of trouble, he was told to vacate the premises. Burk came in through the front door as any sane patron would. We tried to glean information from Deidre just as Kayla came out of the kitchen but the squire was quick to his feet and intercepted the hostess, ‘cut her off at the pass’ as it were. He fast-talked and charmed her to distraction as Deidre delivered our food and fed our curiosity. She confirmed the drunk’s account of the exchange between Reiner and the two other men. While I was chatting up the nubile maiden Vladimir checked one of my pies for poison, not noticing anything wrong he took half of one of my pies finding it delicious and containing a fingernail, not a chip or remnant but a whole fingernail as though ripped off or ground in.
Producing the fingernail, he questioned “What kind of meat are your serving here!?” Deidre’s response was to vacate her stomach all over her patrons, that is to say us and Kayla’s response was to dart into the kitchen. Mayhem quickly ensued; the squire made a dash to follow the short-legged half-pint dodger but lost her in the back courtyard. The rain, brace yourself as this is going to be difficult to believe, came down even harder leaving no trace of the culinary culprit. The group seemed to scatter in every direction without purpose or logical thought. I would have guessed the group followed the directions given by Burk but he gave no such verbiage, he just left. Again, when the mindless masses lose all reason they turn to that which has no reason, theological faith.
Vladimir ran after the squire who searched blindly for the Halfling. Vlad was at least sensible enough to stay inside the confines of the eatery, perhaps too much rain dampens his power (a silly little joke, I’m afraid). Forgive my poor attempt at being rococo. I stayed behind to tend to the well-being of Deidre whilst the other headed out on other tasks. Thorsten returned after a fruitless search and locked the front door. Vladimir found a skewer and went out to break into the barn. I remained and searched upstairs to no avail. Deidre had been summoned into the kitchen before Thorsten left to aid wizard acolyte. He had the maiden lock the door behind him and gave instructions only to readmit himself but only after a signal of two knocks.
The Bright Order novice attempted to overheat the lock and break it with the iron rod. Instead his power, somehow affected by the moisture created a discharge of isolated lightning. The end result, other than the his own body being subject to the minor lightning strike, was the same—the lock broke and the two men gained entrance to what turned out to be a abattoir. The stench of raw meat, blood and unused sweetbread filled their senses as they entered. Within the slaughterhouse premises Thorsten found a stray ring, it was undoubtedly Florian’s as it had the crest of the Belmonts upon it; a stone castle centered on a vertical striping, alternating blue and white.
Thorsten did not return to Sigmar’s Temple as I presumed he would, rather he returned to Thunder Water to find Crixus’ drunk informant Eduardo. He got a description of the two ‘other’ men with the cart, one with a large crooked nose, the other with a shapely beard.
I finally followed the dilettante and the acolyte out to the abattoir where Thorsten showed me ring before placing it in his purse. With the fingernail in the pie and a Belmont signet ring found out here in the butcher barn, we surmised the fate of Florian, his fatal demise at the hands the Halfling hatcheteer. We returned to the kitchen, Thorsten continued to the cellar as Vladimir and I searched the other parts of the kitchen and larder. The squire nearly lost it as he brought up two large pickling jars, with human heads. I did lose it as I recognized Sven and Johan, Belmont sentinels most likely sent with Florian. We now believe with heavy conviction the final outcome of the lot. For some reason, yet to be fully determined all three Belmont men sent to trade here were murdered and potentially ground up like sausage.
Thorsten found some city militia and summoned them to fetch Captain Kessler to the Stew Pot. Burk returned as we tried to give him a summary of the events and conclusions. He recognized the men in the jars by the Eduardo the drunk’s description, shapely beard (Sven) and crooked nose (Johan). The cart is still unaccounted for and the pony is most likely in the possession of Reiner.
Another accounting is given upon Capt. Kessler’s arrival. When Thorsten shows him the ring proving our claim he set it aside, with his permission I retrieved with the intent to return it the Burgher. Kessler informed us that the excessive rain had flooded the rivers and many parts surrounding the village, one bridge was out. I suspect it was the bridge we hit coming into town that knocked off our captain, Kurtz. Our only real recourse was to find Reiner and discover what he knows. Crixus was still unconscious and none of had the will or desire to roust the dwarf. I appeared to be only one to have prepared for the rain with my slicker and cap but even that did not save me from the driving rain and heavy downpour.
We headed out the Nuln Gate and immediately turned south. The travel was very slow going with the massive mud and rain plashets, we tried to keep to the grassy side of the lane but even that slowed our march. We found the fork in the path and veered left. I believe it was Vladimir would notice a right light in the distance over the crest of a hill; we made haste to find the burnt out remnants of a farm house recently destroyed and still smoldering. For once this was not Vlad’s doing. We searched about and Thorsten found two items. The first a plank of wood with “Eigel” lettered on it and an arrangement of fireplace stones shaped like chaos. I refer to the eight-pointed star configuration that is associated with chaos, a symbol known by all as dangerous and potentially evil.
A second farmhouse is spotted, again by the eagle-eyed wizard. We knew no more could be done here so we ran to find out what or who was at the second residence. Thorsten was ahead of us and heard the last of two men arguing. It turned out the antagonist was Tristan Eigel, last living resident of the burned out house who was accusing the Holtzes of cowardly giving in to the local beastmen terrorising the outlying areas of Stromdorf. He stated the Holtzes has reneged on the agreement to stand against giving the beastmen sacrifice thus his family was targeted and killed for not offering up a sacrifice. Tristan was a young blond lad of good looks especially when compared to the infamous Holtzes; gossip was they were inbred, grotesque and dim-witted. A humbler looking family I have never seen before, stout bulbous faced simpletons is the most flattering way I could phrase it.
Otto and Marie were the family’s patriarch and matriarch, respectively. I was immediately taken with the resemblance of Marie to Tristan though, the blond hair and keen blue eyes. In the heat of the argument Burk yelled out for the group to stop bickering and stared them down, I almost had chills running down my back. I remembered that forceful tone in Burk, he used it on me once when I tried to prevent him from entering the stables in Upfrenbrunnen to perform his exorcism ritual upon the Unseeing Eye Cult painting. Vladimir was just as quick to alight himself to impress the locals of our power and authority.
I took this opportunity to do my best to arbitrate an armistice of animosity between the two parties. I first clarified the “agreement” that Tristan spoke of and learn there was no formal agreement, just an understanding of what it would take to stand up against the beastmen. The Holtzes no longer had any cattle to offer up and did not feel as though they could stand up to the beastmen thus could not honour the arrangement. Marie tried to reconcile with a grieving Tristan, even offering some tea. I tried to help by telling Tristan that despite the circumstances and in time he would probably need to turn to the Holtz family for help, again suspecting he and Marie were blood in some way.
Seemingly out of nowhere, Thorsten screamed and berated my attempt to bring the two parties closer to reconciliation. His emotional outburst seemed uncharacteristic and his personal attack at me out of proportion for my efforts. I can only surmise a personal experience in his past weakened his resolve and exposed a sensitive nerve; I have only ever seen this in hysterical maidens such as Sasha Belmont.
We then called forth Reiner to explain the circumstances of the white pony, he exuded false bravado in an attempt to seem clever and resolute. He denied knowing anything but it was apparent to all he was insincere in his claim. For a second time, at least in my company, the squire succumbed to his emotions and lost control of himself. Perhaps it was melancholy from the constant shower of cold, gloom-soaking rain that haunted us since our arrival. Or perhaps he is not the mature, rational man of means I presumed him to be. Regardless, he drew his over-soaked blunderbuss from his shoulder and rammed the wide muzzle up the chin of Reiner threatening to blow his head off in five seconds if Reiner was not forthcoming with the information.
I could only shake my head in heavy disappointment as the squire was no longer any more lucid than the zealot in our midst. The pyromaniac of a wizard and the death-dreaming dwarf now seemed more level-headed than the dilettante. I fear I am in serious peril now that none of my companions are well-balanced or cogent. As I retired to the barn to check out Reiner’s claim he did not have possession of the white pony I muttered some unabashed phrase such as, “Be careful, he is a very good counter.”
Marie took us aside in to the barn and told us they were in league with the Kayla to provide suitable sacrifices (waylaid travelers, such as Sven, Johan or Florian as well as the white pony). She pleads for our help. I told her straight-forwardly this is a local matter and I only wished to recover the stolen Belmont inventory. They must resolve their dilemma or retire to Stromdorf. Somehow the group understood me to agree with her. Thus they were willing to remain and fight the beastmen. This is not what I wanted nor is it what I suggested we do. Lunacy surrounds me and outnumbers me, I am burdened by loyalty to them and the Belmonts.
Burk gave Tristan his coin purse and suggested he seek out Stromdorf’s Lector to find a ‘new path in life.’ Marie then took us further out to a swamp or marsh area. The Oberslecht, the local swamp was home to the beastmen, led by Izka Madtooth, it is they who which to see the ruin of humans in and around Stromdorf. As we moved closer a mysterious figure emerged and spoke with a raspy voice warning us of the dangers of dealing with Madtooth. It believed the source of Madtooth’s power was something it referred to as the Lightning Stone, remove that and his power would weaken. Who was this mysterious figure? I did not know nor did I care; it posed too great a danger for little to no reward. We would not be a part of it. The others, especially Burk agreed to take on Izka and end his reign of terror. If I thought it would help I might even pray to the gods to save me from this band of madmen.
I asked Marie to have her quickest relative run back to Stromdorf with the Belmont ring I handed her to seek out at the Thunder Water Inn a dwarf and bring him back ready for battle. This concludes my tale thus far; I shall endeavour to continue the narrative in my next journal entry.

Your faithful servant,
Rolf Zaeschmar

Fantastic adventure night! This is late in coming to you all since I'm posting it now and we played again last night. We are just about to change careers!

Characters: Rolf Zaeschmar (Agent of the Belmont’s), Vladimir Wulfgardt (Apprentice Wizard, Bright Order), Thorsten Udermann (Dilettante), Crixus Algarin (Dwarven Troll-Slayer), and Aemelius “Burk” Burkhard (Zealot)

The secretive man spoke to us of a chaotic beastman named Izka, the Mad Tooth, who was hell bent on destroying man. The creature had access to an unholy relic, an object called the lightning stone, culling it ruinous favor. Although the creature was giving us plenty of information on this beastman and its source of power, Rolf seemed very untrusting of his words. With much trepidation, the creature agreed to reveal itself, withdrawing its hood and showing a mutation. Burk announced that the Great Sorcerer had taken the creature, and the mere fact that he aids us is proof of his resistance to the dark one’s temptations and therefore should be worthy of our trust.
Once the party’s tension eased, the creature urged the group to take quick action, and advised that the stone would have to be taken from the creatures. Unfortunately, the description of the stone indicated it wouldn’t be an easy task, so Marie was instructed to fetch a cart from her farm. Burk continued to probe the creature for information, learning that Izka commanded dozens of beastmen, and that a direct assault on the stone’s location would be sure suicide. Subtlety is needed, as least during the approach, and since the creature had lived in the swampland all of its life, it offered to lead us to the Mad Tooth camp. Burk stayed to proselytize to the creature while the rest of the group returned with Marie to get the cart and meet Crixis.
With the group reunited, they set out into the muddy Oberslecht, making their way through the swamp toward the lightning that repeatedly crashed into one area. Along the way, Rolf and Thorsten managed to get the cart stuck in the mud. Impulsively, the dwarf hoisted the cart out of the mud, but did so recklessly that he nearly tore the handle off. A short while later, the hooded guide announced he could go no further, and that the stone was but a mile further. With a final warning to Rolf, the creature left us to our task.
Burk uttered a prayer to Taal to cease this torrential rain, while Thorsten pushed on ahead of the rest of the group. After a short arduous march, they came to a clearing, dominated by a huge stone. Afixed to the stone was a series of chains, a few of them ending in manacles. At the base of the stone, piles of bones and partially devoured carcasses lay piled beneath chaos symbols written in blood. Atop the stone was a shard of a white stone disc, and just as the party looked upon it lightning crashed down, illuminating the stone in blue energy, sending magical energy rippling into the surrounding air.
Without warning, several beastmen rushed into the clearing, two of them surprising Burk and Thorsten with gore attacks. Ranald smiled on the party however, with each of the creature’s attacks missing. Seeing another opportunity for glory, Crixis charged the beast that attacked Thorsten, and although the muddy terrain caused his footing to give way, the extra flanking tactic he had taught his companion allowed him to hit the beastman, but the wound only seemed to infuriate the creature. Panicked, Thorsten’s let loose a shot from his blunderbuss, the spray hitting both the creature and Crixis.
Rolf and Burk both flanked the other, both successful in their attack but the creature still stood, and retaliated against Burk with his spiked club, the blow bouncing off the zealots shield but still glancing off his shoulder.
Just before the rest of the beastmen rushed the group, Vlad channeled his magic, causing his body to become wreathed in flame. Four more beastmen arrived in the melee, swinging their gnarled spiked clubs with intent to squash the puny humanoids invading their lands. Crixis avoided the attack, but Thorsten was not so lucky, and two of the beastmen landed their blows, staggering the adventurer. Burk, too, took a second blow from one of the creatures square in the bad, critically wounding the zealot. Ulric’s fury overtook the zealot, and he entered a frenzied battle rage. Thorsten retaliated against his aggressors, smashing the creature in the face with the butt of his weapon, critically wounding the beast. Rolf tried a retaliatory strike as well, but missed the beast.
Another creature swung at Burk, but if it did hit, he didn’t feel it, for the fury had completely overwhelmed him. Crixis did get hit, but he rolled with the punch, narrowly avoiding a critical. Again calling upon the winds of Aqshy, Vlad launched a flame blast at one of the creatures, but he misjudged the chaotic maneuvers during the battle and missed the creature altogether.
Demoralized by the sheer awesomeness of the zealot’s battle fury, one of the beastmen let out a yelping roar, causing all the beasts to rush into the engagement, two of which assaulted the zealot. Burk was able to parry one of the attacks, but the other landed yet another glancing blow. A third beastman’s club slammed into Rolf, critically wounding the agent.
Meanwhile in the other engagement, Crixis swung on the lone beastman left facing him, splitting the beast in two twitching pieces.
Back in the main melee, Rolf sliced the howling beast across the chest with his rapier. Overcome with fury, Burk swung on the same creatures, striking it so savagely that his hammer got lodged in its ribcage as it fell to the ground.
Another bolt of lightning striking the stone caught Thorsten’s eye, and he was overcome by a desire to knock the white stone from its pedestal. He rushed towards the large stone to try to climb the huge stone. Despite the fact that the white stone was secured by heavy ropes, his blow was so true that it knocked the piece nearly from its bonds, leaving it swinging from the top of the stone. Deftly swinging from one of the ropes on his way down, the agent noticed a very large beastman approaching the clearing with two Ungors.
With three beastmen still standing over Burk and Rolf, Vladamir unleashed all of his power into a fiery dart, incinerating one of the creatures. No longer outnumbering the zealot and agent, the creatures knew they faced a painful reckoning at the knees of Sigmar, they fled from the battle.
A brief period of calm settled over the area, as the big beastman lumbered around the stone. Thorsten pulled himself atop the large stone while the others recovered from the first skirmish. The rest was short-lived, as the huge beastmen rushed the dwarf, swinging a massive boulder like his smaller cousins swung their clubs. The massive rock-club of the beastman slammed into Crixis, splattering the ground with the dwarf’s blood.
Still dizzied and staggered from the massive strike, the troll slayer’s swung his axe wildly at the creature, nearly missing its exposed throat and a certain death blow.
Seeing their larger cousin wading into the fight, the two beastmen that were fleeing had their morale renewed, but turned only to see Thorsten unleashing another shot from his blunderbuss, spattering them with buckshot. The ungors rushed forward to join their leader, while the two cowardly beastmen turned their fury to the agent on the rock.
One of the Ungors rushed towards Rolf, narrowly missing the agent. The other turned his focus on Burk, but couldn’t quite reach him.
All the while, the pyromancer eyed Izka from the edge of the clearing, lining up the perfect moment to loose another fiery dart at the beastman leader. Unobstructed by the rain, the dart slammed into the mammoth creature, and while it incinerated one of his lesser cousins, the dart barely singed the giant.
The dart served as just enough distraction however, as Izka’s huge boulder slammed into the ground, narrowly missing the already injured dwarf. Seeing his enemy exposed, the dwarf seized his opportunity to unleash his troll-feller strike, slicing Izka’s stomach open, spilling a putrid green bile onto the battlefield. Despite the strike, with the lightning stone still in place, the dark powers fueled the enormous creature to fight on.
Speaking of the lightning stone, Thorsten narrowly avoided getting burned by another bolt streaking from the sky as he leapt from atop the big rock, slamming his blunderbuss into a Gore’s head during the fall, crumpling the creature to the ground.
Insulting the foolish look of the Gore that was knocked to the ground by the Dilettante, Rolf attacked the creature that was down, impaling it with his rapier. Renewing Ulric’s battle fury, Burk rushed the lone Gore, slamming his hammer into the creature’s jaw, invoking a battle cry that caused lightning to streak down again, striking the two beastmen from the stone. Staggered but not felled, the creature returned the attack, but Burk’s shield deflected the blow. Another fiery dart screamed through the air, slamming into Iska again, this time causing the creature to roar out in pain. Still empowered by favor of the dark gods, Izka slammed the dwarf again with the huge stone, sickening him with the blow. Seeing the dwarf stumbling back, Rolf seized the opportunity to engage Iska with his Duelist strike. Calling on the fates to aid in his attack, Rolf lunged his rapier at the beast, but it turned at the last moment, causing the attack to narrowly miss. Thorsten was unlucky as well, as he pulled his dagger and tried to drive it into the downed beastman, but the creature rolled out of the way at the last moment. The creature swung back at Thorsten, catching him solidly, and knocking him out.
Echoing Sigmar’s vengeance and calling upon his intervention, the berserking zealot swung his hammer again, walloping the Gore but still it fought on.
Coalescing the winds of Aqshy into another fiery dart, Vladamir flung the missile into Izka’s chest, causing the creature to scream out in pain, and unleashing one final swing in its death knell at Rolf. The agent failed to dodge the massive boulder, crushing the human and bringing him to the brink of unconsciousness.
Turning to flee, the Gore swung wildly at Burk, catching the frenzied human with another minor wound. The other Gore fled as well, but moments later a horn could be heard in the distance as they called for more of their brethren.
Vlad singed the remaining rope holding the stone, and Crixis hoisted the large weight as Rolf pulled Thorsten over his shoulder. Using Iska’s axe, Burk decapitated the giant, carrying its head off towards the trail through the Oberslecht.
Reaching the cart, the group loaded the stone and Thorsten into the cart (in that order) and then Crixis moved to the front while the other three pushed in the back. Again calling on the magical winds, Vlad imbued Crixis with the Fiery Passion of Aqshy, which spurred the dwarf into an even faster pace.
Spying a shortcut through the swamp, Rolf commands Crixis to steer into a smaller path he remembered coming in. Just as Crixis turned the cart, another lightning bolt screamed toward the stone, but struck the ground right by Rolf, singing his skin, jolting his nerves and sapping his strength.
3 different hordes of beastmen giving chase, Vladamir scooped up a wet branch, lighting it aflame and throwing it among a wet shrub, obscuring the small trail in smoke. Finally reaching the oak tree at the edge of the farm, the hooded creature cast a spell to further confuse the trailing beastmen, and shortly thereafter the sound of their horn could be heard retreating into the swampland.
Just before reaching the farm, Burk pulled the severed head of Izka from the card, parading it proudly amongst the commoners. Marie quickly set some of the family into motion, fetching herbs and bandages and tending to wounds. Vladamir set about cauterizing Rolf’s critical wounds from being crushed by Izka’s boulder. Soon the storm lessened somewhat, and with Thorsten now resting, the others retired to the barn to dry off and eat some hot food served by the Holtz family.
Burk suggested that perhaps since the lightning was striking the Temple of Sigmar in Stromdorf with regularity that this piece of stone had been broken off of a piece there. When discussing what to do with the stone, Vald discovered that the chaos symbols smeared in blood on the stone actually obstructed some sort of map written on it. Clearing off the blood, Vlad was able to identify some elvish runes, though no one could surmise their meaning, though Rolf seemed to recall once seeing some high-elf writing, and suggested it was such.
Vlad questioned why, if this item was of high elf magic, why the chaotic creatures would seem to draw power from it. Burk offered that it appeared the creatures had built a ruinous shrine in the clearing, and perhaps they were trying to corrupt it. Rolf suggested that it was a relic older than any of us could imagine, and although it was broken, it still ebbed with ancient power that the chaotic creatures fed off.
Without any specific answers on the relic, the group fell to sleep.

Quite the climactic battle! Seems they only escaped at hair’s breadth… as it should be gui%C3%B1o.gif

you have no idea! The Troll slayer went unconcious and flipped a wound to a crit. Once more crit and roll up a new character! Same thing for the Agent. Best moment was the Dilettante leaping of off of the chaos rock swing the but end of his blunderbus as a club and rolling a chaos star: lightning! propelled him off of the stone wounding him but helping him at the same time. great stuff!

Great action and awesome write up - thanks for continuing to share.

the next installment

Aemelius “Burk” Burkhard (zealot), Crixus Algarin (Troll-Slayer), Rolf Zaeschmar (agent), Thorsten Udermann (dilettante), Vladimir Wulfgardt (apprentice wizard)

Chapter Ten: In Search of Loot


Rain, a constant drone of patterned noise, grating and monotonous, ever present and gloom filled gives one strange comfort while trying to sleep. The sense it will lull you into a slumberous oblivion yet still be there when you awake. This rain in the Stromdorf region is much like a good friend or family member; filled with minor and major irritations yet calming and consistent, one knows what to expect from moment to moment. Water found my neck and shoulder, one of many leaks in the Holtz barn allowed the rain to invade our dry respite. I turned still half asleep to move out of the trickle’s path when I heard voices just outside the barn.


Marie and Otto Holtz, our hosts and local farmers were arguing with someone, I moved toward the door to better hear the commotion and its purpose. Captain Kessler, head of the Stromdorf militia was outside with many men ready to take into custody the whole Holtz clan for conspiring with Kayla Cobblepot, proprietor of the Stew Pot and possible cannibal. The rest awoke as well, the squire pushed by and outside to argue on behalf of the Holtzes. Local politics and crimes aside I had little to contribute, it appeared the Holtzes were forced to deal with Kayla and the beastmen from the marsh Oberslecht but as to their prior associations or deeds I could not say. How could I know whether they were victims or instigators, perhaps they summoned the beastmen for their own purposes then got overwhelmed? Perhaps they forced the Halfling Cobblepot to do their bidding and she is the victim. It seems unlikely and farfetched but again I have no frame of reference so I do not involve myself with altercation. I represent the interests of the Belmonts and need to find their missing goods.


Marie fires a chilling glare at me, betrayed and given up to the authorities. She stares at me as though I called out Kessler and his men; she scowls at me as though I have offered her up as a sacrifice. I am grateful for her hospitality and medicinal aid but I owe her no allegiance or loyalty. *** for tat, we risked our lives to rid her and her family of the beastmen, especially one called Iska and she rewarded us with food, shelter and bandaging but that does not make her my ally or responsibility.


Kessler decides only to apprehend Otto, Marie and Reiner leaving Fritz to run farm and family in their absence. Fritz had been the one we initially encountered arguing with Tristan Eigel, lone survivor of the nearby burned-out farmstead. We followed the militia back to town, tracking through the potage mud for it seems like it will never again be solid ground. Once in town, the five of us go our separate ways; Burk ‘returns’ the found white stone to the temple so the Lector may possibly provide more insight, I returned to the Stew Pot curious as to how Kayla so easily escaped the chase of the able dilettante, and the others went to the three-storey town hall building hoping to interrogate Reiner and/or the other Holtzes.


At the town hall, Thorsten finds Nikalaus guarding the door to the newly incarcerated prisoners; he is quick to ward off the three imposing, approaching figures. It doesn’t take long as the smooth, honeyed-words of the big city dilettante convinces Nik the sincerity and urgency of the three strangers. He moves aside to allow them access only to find the threshold has been locked, Nik is sure he can get the key and return to help Thorsten, Vladimir and Crixus. He is young and impressionable, naïve and gullible, and an easy mark for the metropolitan mountebank.


Crixus subtly uses his craft and tools to gain entrance, did I mention he is a Troll-Slayer Dwarf: he kicked open the door. Reiner is thankful they are being rescued and is rather surprised when he discovers the three want answers instead. With an air of authority bestowed by the Bright Order apprentice, Reiner is simply cowed; full of big city bravado the squire with Crixus standing behind him is quick to extract information from the local stumblebum.
I searched the courtyard of the Stew Pot with deliberate perception, it took longer than expected to find a hidden hatchway to a small subterranean passage. Low-ceiling, paneled against the moisture and filled with provisions and contraband I made my way through to the opposite egress in the town interior. A seeming placid patch of foliage and shrubbery hid the exit. From that point Kayla could have made her way anywhere within the town or outside the city walls for that matter. No doubt she has a secret section of wall with a large hedge and movable stones or a convenient building with loose floorboards to facilitate her import and export business. Near the front of the Stew Pot I found a bill posting a reward for the female Halfling, 50 shillings dead or two crowns if brought in alive, I yanked it off its tack, I always enjoy a good bit of reading.


Burk made his way to the Temple of Sigmar and found Lector Gottschalk finishing his homily—something on the weeds of chaos invading the rough toiled, blood-spilled fields needed for harvesting the future warriors and citizens of the Empire. The zealot, now moving from his own chaos of religious fervour and iconic ambiguity towards the Ghal Maraz, Sigmar’s hammer, presents the “Lightning Stone”. Two of the alter attendants Siegfried and Roy help Burk with the large stone, the Lector finds time to speak with Aemelius as the hapless zealot seeks advice on the Holtzes and their precarious situation. They also spend time discussing religious doctrine and moral imperatives. Before Burk leaves he is presented with a twin-tailed comet medallion.


Once done at the town hall the three split up with a plan and objective; now they need resources. Thorsten found me wandering about town looking for possible escape routes for Kayla, Vladimir found Burk leaving the temple, and Crixus found Tristan at the Thundering Water Inn consuming its ale and squandering Burk’s gifted purse. It is determined we need to go up river to a hunting lodge or ad hoc warehouse where Kayla is likely to be. Nik, son of Captain Kessler as it turns out and a decent scout has volunteered to help us in our search.


We gather provisions and make our way north, initially along the river but soon find a trail leading further into the woods along the river. After several hours Nik loses sign of our quarry, it was Vlad who found a spur leading off another direction. Nik saw light ahead and quickly investigated, it was a woodland warehouse of sorts along river branch with its own dock. He got a good layout of the building, spotting 3 men outside, some shadows inside the lit two-storey wooden structure and a boat at the make-shift dock.


Now without a solid plan the group spread out in hopes of gain a surprise attack. Thorsten moved left along the bluff we were on, I moved quickly down the beaten path with Burk on my heals both of us were able to use cover and the rain to mask our descent down to the large cabin. Vladimir channels his own power and energy to cast some fire magicks. Nik fired a bow shot before anyone was in place, hitting a lookout smoking on the front porch armed with a crossbow in the shoulder, ripping it clean out of its socket; luckily I have studied some anatomy in Altdorf to make that statement. Just as the guard was hit, Vladimir started bellowing and shrieking curses that make the dwarf blush—slightly. He fired off two of his blazing darts. Crixus took this opportunity to leap from the bluff above down to the entrance of the storehouse, cleaving the injured crossbowman dead.


I saw on the side near the dock a second-storey doorway open with a ladder leading to it; one man was in the entryway and another climbing the ladder. I leapt for the climber and pulled him back down to the ground. Nik took another arrow shot nearly hitting someone on the upper level who then jumped down to the lower level. Burk made way to the moored boat looking for other thugs. Crixus kicks open the door, a trend for this stump-legged Troll-Slayer barely avoiding arrow fire. The squire made it the building as well and spotted from a side vantage point a small figure on the along a top floor landing. Nik climbed down the bluff with the frazzled wizard, both slipping and stumbling down the very wet incline.


A small but accurately targeted knife stuck deep into the Dwarf from above, irked (enraged by any other standard other than a Dwarf) Crixus chopped at the center support beam toppling part of the upper landing and dislodging a couple of ensconced lanterns. Boxes and goods fell all about causing some confusion for the building’s occupants. I used insults and deceptive cunning to convince the stevedore named Yeager that we were there to kill off Kayla’s ‘witnesses’ and hired help hoping to have him switch allegiances. Our archer Nik fired again inside hoping to hit the building’s own archer. Burk circled around the backside of the large structure as Burk came back from the docks to help me with Jager.


Seemingly out of nowhere a second assassin’s dagger struck Crixus finding it mark and seriously injuring the Troll-Slayer who is used to wild, massive slashes and stabs to make him falter. These two perfectly placed pin-pricks surprisingly did the trick though. Nik smelled smoke and commented on it, another flunky (Kristof, I believe) with sword and dagger ran up to Crixus and attacked. Burk had made it to the main entrance of the woodland warehouse and used his zealot fervour to cower Kristof. Against a Troll-Slayer and mad man I guess he felt he was out numbered, thus surrendered and dropped his weapons.


Crixus had collapsed inside the now burning building, the archer alit from Vlad or perhaps the flames within storage lodge leapt from the roof into the river hoping to save himself. Kayla, if she was inside, escaped again. Thorsten had made it to the boat and untethered it sending it down river out of control with him aboard. He somehow managed to get it to shore well downstream.


Nik and I both ran into the burning edifice hoping to rescue Crixus but were quickly overwhelmed by the heat and fumes. Burk also tried, with better success finding the Dwarf he could not manage to lift him up though. Vlad tried to use his abilities to squelch the flames but with little noticeable effect. As a last ditch effort, I bartered Kristof’s freedom against Crixus’ life; I went in after finding everyone at hand, I helped Aemelius escape certain death and Kristof pulled out the Dwarf. We honoured our agreement with Kristof and let him take his weapons back and run off. Nik was skeptical and thought we should kill the man out of turn, the youth of today have little appreciation for life not having actually lived yet.


We tended wounds and took inventory, so to speak. Master Udermann was nowhere to be found so we thought we had lost him as no one some him engage the enemy or secure the what little goods made it to the boat. We had feared Kayla made it to the boat and escaped that way. Latter after we were done bandaging ourselves and aiding Crixus, Thorsten showed up recounting his boat adventure. When I spent time triaging the zealot, I found his semi-conscious and muttering again. I took advantage of his confused state to whisper into his ear, “Show Rolf tolerance and forgiveness look past his minor transgressions, for he is your ally, a true friend.” I am not sure I was heard over the competing voices within the barmy fanatic.


We were able to take stock of the inventory aboard the boat once we found it again, and Nik returned to his hometown to bring back help. We finally made it back to walled, wet, wretched village of Stromdorf. I am not sure I wish to continue my association with this group of misfits or my employ as an agent of the Belmonts, perhaps I would be better suited to secure work as a mercenary; for folly, I am not so equipped. Conceivably a bounty hunter then? Whatever fate awaits me, a change is needed. This concludes my tale thus far; I shall endeavour to continue the narrative in my next journal entry.

Your faithful servant,
Rolf Zaeschmar

Aemelius “Burk” Burkhard (zealot), Crixus Algarin (Troll-Slayer), Rolf Zaeschmar (agent), Thorsten Udermann (dilettante), Vladimir Wulfgardt (apprentice wizard)


Chapter Eleven: Man's yesterday may ne'er be like his morrow


Crixus is up early, coughing from vapours he drank in last night’s warehouse fire. When I venture down stairs Burks is there, introspect and fidgeting with a scourge; no doubt an instrument of his madness or religion if they are not one in the same. He seems focused on Vladimir setting by the fire. Morning always brings a slight chill the damp of Stromdorf intensifies it so Vladimir warms himself, peculiarly chilled beyond the morning. Burk blames the Bright Order apprentice for setting the Kayla’s clandestine depot ablaze. But there is more in his accusations; there is culpability of a dire act beyond destruction of property. I have no time for Burk as I am thankfully summoned to Captain Kessler’s office.
Bureaucracy akin to Altdorf’s guilds is evident as I must pass by, check in, and deal with many minions to see Kessler even though it was he who asked to me. Finally I enter an office, with Kessler is another man perhaps nearing 60, stout, white hair, experienced yet not-the-better-for-it; I am introduced to Bürgermeister Adler. They ask me to seek out Kayla Cobblepot as there is a reward, I show them I already have a copy of the bill I found posted in town. They also ask my plans, I told them I will be confiscating found property from the previous night and from the Stew Pot as recompense for the items she stole from the killed Belmont agent; short of any legal claims made on the material goods I would be returning to Altdorf with all seize belongings. With assistance from Kessler and a couple of his guards the process should go very quickly and smoothly. As I leave the meeting, the captain walks me out and begs a favour. He wishes I take his son Nikalaus with me to the capital city, he is near enough age and needs to experience life beyond Stromdorf. I agree.
Burk refuses to eat the porridge given to him at the inn, he accuses the proprietor Sebastian Brenner of being an agent of Renald and trying to poison him. He leaves abruptly and goes to the only place he feels safe—The Temple of Sigmar. There he finds Lector Magnus Gottschalk, Burk is quick to claim his traveling band may have been corrupted, especially myself. The group is ‘out to get him, to destroy him’, the Lector listens both to his words and heart. The learned priest has seen this type of delusional paranoia before and fears for the young zealot, he offers to lay hands upon the young man and give a prayer for his salvation.
Burk lost his shield of Sigmar in the warehouse fire. The Lector counsels Burk as well, he believes the lad is being tested from all sides; Burk’s companions are not against him rather the gods are using them as instruments to test the young zealot. Burks also speaks of a map and that the comet has burned out, a sign all is lost. The counseling session is turbulent for both the mentor and novice; both have strong convictions and determined points of view. The Lector is confident that Burk will find his way if he remains open to the signs given him.
As for the Lightning Stone, it is arcane in nature and has no divine properties, very old with ancient Elven script. Gottschalk recommends Burk take it back to Altdorf where learned men may have some answers. The main temple is there but there are also universities and academic scholars with possible knowledge. Burk should see this ‘mission’ to learn about the Lightning Stone and settle up with his companions as a sign to reclaim Sigmar’s favour and his way back to the true faith.
“Heitzel – Altdorf”, a water logged letter is found in the Stew Pot’s secret tunnel. Rolf’s only clue to where Kayla might be; is it a person, a business, or secret code?
Back at the Thunder Water Inn, Vladimir is sitting close to the raging fire still shivering of cold while reading a book, one given by his master in Altdorf no doubt. Burk orders two plates of food watching as Sebastian Brenner serves up some stew, still paranoid and cautious of those who may wish to poison him. The squire joins him and produces a salt-shaker, leave it to a dilettante to have salt let alone bring it with him. Perhaps he even has some pepper, I think not as it would be almost cost prohibitive as it is worth its weight in gold, easily. Salt the indulgence of the wealthy. Crixus is helping the lad Nik learn to ‘hold his spirits’ but giving the him ale after ale, I believe the lad actually made it to four before starting to seriously falter, what is the intention of the Dwarf? To teach the whelp a lesson or something more nefarious, who knows the demented mind of a Troll-Slayer. Thorsten disappears yet again after dining with Burk, why the man feels the need to sneak off is truly curious; I must try to notice the next time and perhaps even follow surreptitiously.
The next morning, Thorsten is back and is chatting up a tavern wench. He scores some gossip and local news. Brenner’s wife, drowned herself in a town well—no one drinks from it any longer believing it cursed. He investigates it for himself, thinking he might be able ‘lift’ the curse or help the community ‘recover’ from the loss of Brenner’s wife. I am more curious as to why she committed suicide, what tainted motivations drove her to end her own life.


Other notable events
• Seven days back to Altdorf, couple of days out weather turns nice and sunny again, Rolf secretly tries to open the small locked chest yet does not
• Rolf returns all claimed items to Belmont, gets cheated in payment and rewards thus quits
• Rolf asks for 390 silver, gets 300 so pays companions with slight bonus but takes none for himself (as there is not enough)
• Edgar Reikswald—important contact of Celestial College
• Nicholas Schulman—Acolyte of Azyr
• Vlad goes through the trials at the College of Aqshy. He survives the trials (barely) and is awarded a staff and the rank of Acolyte.
• Nik enters an archery contest and meets Anastatia, prize is silver quiver (1 gp)
• Meet at 3-Leg Pete; Nik chats up beautiful Anastasia, Thorsten sings song (moderately) then tells tale (successfully)
• Thorsten meets with Uriel, the mysterious underworld elf and talks "business" and Keila Cobblepot
• Burk and Rolf speak and come to an understanding in their differences.
• Next morning is Marktag, 32 Pflugzeit 2521; 33 Pflugzeit is important/ holiday: Dwarf Gods, First Quaff

This concludes my tale thus far; I shall endeavour to continue the narrative in my next journal entry.

Your faithful servant,
Rolf Zaeschmar