I thought I'd embellish another plot hook as a FAN SCENARIO write-up. This time I chose "The Lone Wolf," from The Royal Navy entry in SHADES OF EMPIRE. It's about a Wolfship (warship) that returns to dock but there is no-one on deck. The captain of the local naval mission orders his men to board the vessel to investigate. None return (of course). The local mission captain wants something off the boat before the magisters arrive, but people are terrified to even approach the vessel. It sits there in the harbor..waiting...
Development: The big secret will be that it will have Nurgle Rot from a run-in with a Nurgle Plague Ship (which will be found in the ship's logbooks). The crew is either dead, infected, or mutating. During the night that the ship is in the harbor, a Beast of Nurgle (slimehound) will have slipped off the ship and slobbered it's way into a back alley of the docks, leaving a few puddles of Nurgling-spawn-juice (which is very interesting as per ToC
. * What would the local mission captain want off the Wolfship? (Nurgle plagueship "seed"? Incriminating evidence against the dock mafia? secrets to a new bretonnian cannon? a new edition of warhammer fantasy roleplay?)
Play Options:
- Main event: They could simply be hired (as per the hook) and go onto the ship, look around, kill all the bad guys, retreive the "item" and come home.
- Prequel: Prior to them finding out about the ship, the Slimehound could be running around town..they could solve that first (and get infected) and THEN find out about the hiring.
- Sequel: They could find out about the escaped Slimehound afterwards and have to work it out with some dockers (and the Dockhand's mafia)
- A thief (now infected) could have gotten "the item" off of the ship and escaped into town..the PC's could have to track him down.
- There could be evidence of a Nurgle Plague Ship landing nearby (from the logbook) and the wolfship escaped jsut in time..the PC's may have to go to the wilderness to investigate.
- When the magisters arrive...options?
- Other prequels and sequels?
Some initial thoughts:
- I'm tired of cults and 'just another plague outbreaks.' I'm not going to do a cult thing, but a little bit of infection is to be expected..but I don't want player ssuddenly jumping on the 'OH ANOTHER NURGLE PLOT' right away unless somebody's infected with a Nurgling.
- Wolfships and Nurgle Plague Ships are detailed in the Warhammer: Man O'War rules..which can now be found online.
- One of the PC's may become infected with a Nurgling (heh, heh, heh...)..investigation for a cure, may result in clues..The local mission captain has put up advertisements
- The Nurgle creatures are in the Tome of Corruption.
- Shades of Empire has a nice write up on the Navy and the Local Mission Houses (courtesy of Hapimeses from here on the forums).
- OTHER THOUGHTS ON EXPANDING THE IDEAS?
Plot Hook Original Text from Shades of Empire: The Lone Wolf
A large Wolfship finally returns to port after three years of being at sea. Women and children crowd the docks, keen to greet husbands, fathers, and sons. But there are no men on the decks. None on the rigging. None anywhere. The captain of the local naval mission orders his men to board the vessel to investigate. None return. Ignoring the panic spreading through the local authorities, the captain posts messages looking for help, and he is offering a lot of money. There is something in the ship he wants, and he wants it before the admiralty comes with the magisters. Do the PC’s want to get involved?
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