Being a devout fan of Modiphius Conan 2D20, I cannibalized some talents of the Sorcery talent tree for Genesys:
QuoteProtective Superstitions
Prerequisite: True Understanding
Maximum Ranks: 3
When involved in a Struggle to resist the effects of a spell,
you gain one bonus Momentum per rank of Protective
Superstitions.
My Genesys version would look like this:
Protective Superstitions
Prerequisite: Knowledge 3
Tier: 1
Maximum Ranks: 3 (Tiers 1/3/5)
When involved in a Struggle to resist the effects of a spell, the attacker gets a black die per rank of Protective Superstitions.
And here anoher Conan Sorcery talent:
QuoteTrue Understanding
Prerequisite: Sorcery Expertise 1
Maximum Ranks: 3
You may pay 2 points of Resolve to gain 1 bonus Momentum
on any Sorcery test other than tests to cast a spell. You may
do this once per rank in this talent, paying up to 6 Resolve
in this fashion.
My Genesys version would look like this:
True Understanding
Prerequisite: Magic(Arcana) 1+
Tier: 2
Gain 1 bonus Advantage on any Magic skill test to trigger effects.
True Understanding (improved)
Prerequisite: True Understanding
Tier: 4
Gain 2 bonus Advantage on any Magic skill test to trigger effects.
For clarification:
In Conan 1 Momentum is actually equal to 1 Success in Genesys but changes into a kind of advantage in case of excess successes to buy effects. So Conan talents could be an inspiration for creating Genesys ones.
Edited by DarthDude
Tier adjustments according to guidelines in CRB