In the magic section, you can add additional effects to a spell by increasing the difficulty i.e. adding a purple die. These effects add different qualities eg burn, disorient, stun etc
Page 86, in the Item Qualities section says:
QuoteActive qualities require ^ ^ to activate unless otherwise stated in their description
Does this mean that in order cast a fireball (using the example in the " A Touch of Magic " example), you have a difficulty of three purple to be able to cast the spell and also ^ ^ ^ ^ to activate both blast and burn?
The article states:
QuoteHowever, you can choose to add the Fire effect to your spell, increasing the difficulty of your check by one and giving it the Burn quality. Do you want your fireball to explode and hit groups? Give it the Blast effect for another difficulty increase.
Page 214 in the magic section states:
QuoteBefore making a magic action, the character may choose any number of additional effects to add to that action ... However, each effect has a difficulty increase associated with it. You add each difficulty increase to the overall difficulty of the check.
This makes it sound like adding the purple difficulty dice replaces the need to activate qualities with ^ ^ . If this is not the case... that is super difficult to do.
I ran the fireball example through the online dice roller 115 times with 5 proficiency dice vs 3 difficulty dice, and came out with 100 spells where the fireball was not successful, and 15 times where it was.
I have played a couple of times now and have been running with the rule that you require ^ ^ to activate each additional quality... and have so far we have only had one successful spell. I am hoping that i have been playing it wrong. What does everyone else think?
Edited by RagingJim