So it seems there's no way to account for supply cards like Valuable Goods and Chance Cubes? Has anyone figured those out?
You can't sell your starting weapons, but you can return purchased items for full price even after a mission and then still be able to buy them back again. Many items have discounts, like the DL-44 is 350 credits, but the mods and middle tier weapons are still the same price.
The xp system is tiered and you unlock another card and a higher tier after each mission. There's no actual XP earned though so no reason not to grab a new XP card after each mission, which is a nice change to the games growth system and possibly worth looking at for implementing into mini-campaigns.
Also I love how allies work, they basically implemented my house rule for allies where they have a limited number of uses but doesn't penalize the player for using them which makes collecting multiple allies fun instead of pointless.
Edited by Tvboy