On 2/18/2018 at 6:20 PM, adderworks said:Played the one shot, my group(s) -ran a second one shot with another group for another ruleset- enjoyed the play for the most part as a general thing, but... There is a guy in our group that can break pretty much any system, and he was quick to ask about the soak values of the power armor. To quote him, he said, "Do I really get something that starts with an 8 soak?" He got ahold of the armor at some point, and the armor mods quickly made it reeeeeeally hard to damage him which is on par for fo4, but it seemed to break from the New Vegas power armor playstyle.
Anywho, I was wondering if you were going for the fo4 vibe more than the earlier editions of the game?
Otherwise, the system played well as a cohesive unit for the most part. The group I hosted is a young crowd, and they got most of the references from the fo4 side of things. It was fairly fast paced, and the mechanics clicked in all the right places without too many questions.
*Disclamer - hopefully, it does not come off rude! - J
No no, it's solid, man. I want the feedback!
Power Armor is definitely designed to be more in line with Fallout 4 rather than FO3/NV. The high soak values of Power Armor does make them dangerous, but there are enough other suits of power armor out there as well as really dangerous creatures to threaten them. Plus remember that Triumphs can be spent to breach armor, reducing it's Soak value by 3 per.
But it is something that I'm keeping an eye on, and could lower slightly based on feedback.