I really wish FFG would release the unit expansions at the same time as the army boxes. Oh well, at least it's all uphill from here. Anyway, here's a list I played to some success and a lot of fun the other night. It's not subtle, but man it can lay down some hurt, and on a good turn it can get across the board in no time, flat. I think Bloodfire Witch would be a solid addition to capitalize on red runes, and plan to wrap the 'zerkers into a larger unit once some more upgrades are available.
Ravos is incredibly dangerous like this, and the Threshers do FAR more damage than I gave them credit for at first glance, in addition to tanking a buttload of damage. They feel just about like what the Rune Golem wants to be, but isn't.
Flesh Rippers in two trays with Dead Sprint are like missiles. They are incredibly threatening, can potentially do a lot of damage, and are cheap enough I don't mind throwing them away to achieve a greater goal.
- Ravos the Everhungry (40 pts)
-- Fear Incarnate (5 pts)
-- Dragonjaw Focus (5 pts, proxied, available with Kethra A'laak)
(50 pts)
- Berserkers (4 trays, 27 pts)
-- Cacophony Reaver (6 pts)
(33 pts)
- Berserkers (4 trays, 27 pts)
-- Cacophony Reaver (6 pts)
(33 pts)
- Flesh Rippers (2 trays, 22 pts)
-- Dead Sprint (4 pts, proxied, available with Flesh Ripper xpac)
(26 pts)
- Flesh Rippers (2 trays, 22 pts)
-- Dead Sprint (4 pts, proxied, available with Flesh Ripper xpac)
(26 pts)
-Spined Threshers (2 trays, 28 pts)
TOTAL 196