So I just figured this out:
Ravos the Everhungry x1 [40]
--Unique: Insatiable Hunger [3]
----------Total Unit Cost: 43
Flesh Rippers x2 [22]
--Unique: Dead Sprint [4]
----------Total Unit Cost: 26
Flesh Rippers x2 [22]
--Unique: Dead Sprint [4]
----------Total Unit Cost: 26
Berserkers x6 [32]
--Heraldry: Warsprinter [3]
--Music: Aggressive Shrieker [5]
----------Total Unit Cost: 45
Berserkers x6 [37]
--Champion: Bloodfire Witch [5]
--Heraldry: Warsprinter [3]
--Music: Aggressive Shrieker [5]
----------Total Unit Cost: 50
10 points to left for whatever
Use the witches to maximize unstable runes. Potential 2 flips in a turn should help
Ravos doesn’t gain a lot. Flesh Rippers gain a little in a weird way. They could conceivably do 1 bank left, shift 1 left, and another 1 straight to get some flexibility in positioning. My big win here is a Speed 8 run across the board to flanks or a Speed 6 charge on turn 1.
The berserkers are the fun. Potentially they have:
-Speed 5+ charge at init3, init4, init6, and init7
-Speed 6+ charge at init4, init6
-Speed 7+ charge at init6
-The chance to do a reform and speed 4 charge at init3!
-The capacity to perform an attack, kill a blocker, and then speed 4 charge something at init4 in a way that can’t be stopped by immobilize. Should be fun to hunt archers.
All based on figure upgrades, so they can be sniped.
Anyone else pondering the super aggresive strategies?
Edited by Church14