I wanted to get everyone's take on designing encounters for WHFRP? I come from a long running D&D background, most recently with 4E since launch. Designing Encounters in 4E may be a bit tedious, but at least it was easy to tell with my XP budget how hard or easy an encounter might be.
- The ranking of each monster states in ToA that its not meant to be a measure against PCs but rather a pecking order for monsters which doesn't help me much. Has anyone come up with any formulas for X number of monster of level Y for every average rank of PCs?
- Similarly, how do Henchman factor in, in-terms of level, number, etc.
- Have people found a good balance that generates interesting encounters they'd be willing to share? For example, 4E emphasizes the use minions (henchman basically)+some bigger baddies that are perhaps melee based while also working in some ranged skirmishers or controllers... or does WHFRP work better when both sides close the gap and just wail on each other (also compelling in a way)
Any and all insight is greatly appreciated.