[Custom] Scout Trooper

By Phoenix_FFG, in Star Wars: Imperial Assault

have you considered something like:

Patient Marksman: Special action: If you have not exited your space during this activation perform an attack, add one blue dice to your attack pool. This attack gains Piece 1 and +1Acc.

Id suggest that for the elite card (remove piece and acc for regular?). It gives a bit of a theme of a sniper (set up, wait then take shot) but doesn't hamper them too much should you need to move first as they can still use their 'pistol shot' (normal attack pool). There is also a precedence for this sort of thinking in the game if you look at the Rebel Troopers card.

If you like this idea I'm sure it would also warrant a points increase as only one action for it might be deemed too cheap even with the no movement prior limitation

Edited by Collins

Have a glance over these for all your scrutinising pleasure. All feedback welcome. :)

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On 06/12/2017 at 7:27 PM, Collins said:

have you considered something like:

Patient Marksman: Special action: If you have not exited your space during this activation perform an attack, add one blue dice to your attack pool. This attack gains Piece 1 and +1Acc.

Id suggest that for the elite card (remove piece and acc for regular?). It gives a bit of a theme of a sniper (set up, wait then take shot) but doesn't hamper them too much should you need to move first as they can still use their 'pistol shot' (normal attack pool). There is also a precedence for this sort of thinking in the game if you look at the Rebel Troopers card.

If you like this idea I'm sure it would also warrant a points increase as only one action for it might be deemed too cheap even with the no movement prior limitation

I like these ideas.

(removed for double-post)

Edited by ricope
2 hours ago, Phoenix_FFG said:

Have a glance over these for all your scrutinising pleasure. All feedback welcome. :)

Some thoughts:

regular: 3pt for 3HP is kind of low. I would probably make them 5HP but change to black def die, in line of eStorms

still need 1 more Acc to have incentive to be 5 or more spaces away because the min range on 2x blue is 4 not 5. I'd just copy Collin above and change it to

"you may add one blue dice to your attack pool. This attack gains Piece 1 and +1Acc" and give the Pierce 1 for free

elite version: I'll be using eRangers as a baseline: so I think I'd put them as 7HP black def die

may reroll 2 attack die

free +2 Acc

free +1dmg

This puts them on a similar power curve with eRangers. I think they're in fact even slightly better than eRangers but they suffer from 2 unit activation vs. Ranger's 3 unit

If you don't mind me hijacking I can also make the cards

Edited by ricope

I disagree with you @ricope I'm afraid.

Don't look at it as 3 points for 3HP, look at it as 3 points (but really 2.5) for a 3 dice attack (cheapest so far!). Id also keep the white dice as they're armour isn't meant to be strong, their primary defence is not to be seen followed by speedy getaway. remember that we don't want to be replacing stormtroopers with these which I feel you're close too to achieving (not deliberately).

Currently for the points value I think they are fine. if you wanted to squeeze a bit more out of them maybe up their speed by 1 but I don't think they need it.

I also would shy away from using eRangers as a baseline. I feel that would only encourage a creep we want to avoid ideally and the argument of suffering from 2 figures rather than 3 doesn't feel right as they are appropriately cheaper (4 points a model discounted by 0.5 point per model to buy). If you took eRangers to a 2 activation group they would be 8 points and you're wanting to make something more powerful for few points, too dangerous I feel.

Also, consider what happens when one of these gets focused?! 4 dice sniper attack with piece and acc for free, wowsers! you'd be killing people on the next map lol.

If you go with the wording I suggested previously (although perhaps I wasn't clear, the piece and accuracy would be free, not surge'd for) but maybe add another Piece 1 for a surge. I personally really like the handicap of requiring to stay in your space to gain the massive buff, very thematic IMO.

See below rewording and difference between regular and elite.

On 06/12/2017 at 9:27 AM, Collins said:

For Regular

Patient Marksman: Special action: If you have not exited your space during this activation perform an attack, add one blue dice to your attack pool. This attack gains Surge Piece 1 and +1Acc.

For Elite

Patient Sniper: Special action: If you have not exited your space during this activation perform an attack, add one blue dice to your attack pool. This attack gains Piece 1 and +1Acc and Surge Piece 1.

Comments?

2 hours ago, Collins said:

I disagree with you @ricope I'm afraid.

Don't look at it as 3 points for 3HP, look at it as 3 points (but really 2.5) for a 3 dice attack (cheapest so far!). Id also keep the white dice as they're armour isn't meant to be strong, their primary defence is not to be seen followed by speedy getaway. remember that we don't want to be replacing stormtroopers with these which I feel you're close too to achieving (not deliberately).

Currently for the points value I think they are fine. if you wanted to squeeze a bit more out of them maybe up their speed by 1 but I don't think they need it.

I also would shy away from using eRangers as a baseline. I feel that would only encourage a creep we want to avoid ideally and the argument of suffering from 2 figures rather than 3 doesn't feel right as they are appropriately cheaper (4 points a model discounted by 0.5 point per model to buy). If you took eRangers to a 2 activation group they would be 8 points and you're wanting to make something more powerful for few points, too dangerous I feel.

Also, consider what happens when one of these gets focused?! 4 dice sniper attack with piece and acc for free, wowsers! you'd be killing people on the next map lol.

If you go with the wording I suggested previously (although perhaps I wasn't clear, the piece and accuracy would be free, not surge'd for) but maybe add another Piece 1 for a surge. I personally really like the handicap of requiring to stay in your space to gain the massive buff, very thematic IMO.

See below rewording and difference between regular and elite.

Comments?

Oh perhaps I wasn't being clear: I'd remove the bonus blue die from elite version and just give them a flat +1 bonus dmg and free +2 Acc. If you focus them you'd still only get 3 dice attack (blue yellow green) and they're not that more powerful than focused eRanger because the lack of free Pierce. I've tinkered a bit on the damage calculator and I felt it's an appropriate power curve

@Collins & @ricope : Thanks for all the feedback. My thinking for these guys was basing them on the stormtrooper, so relatively the same stats, but weaker armour (and weaker normal attack) with a bit of a different role to play by moving around (see their evolution in the first post). I definitely am liking the ability to make some form of longe-range attack, but it should be in no way a sure thing like the Alliance Rangers otherwise they are on equal ground. When there is a gamble (a maybe it will and a maybe it won't work) it (hopefully) will keep them grounded as alternative grunt troops and not super-skilled soldiers/snipers - hopefully they'll be positioned a little further away from the enemy that Stormtroopers. I originally wanted their normal and elite versions to be the same points costs as Stormtroopers so (in homebrew games) an Imperial Player in campaign had some more options and (also in homebrew games) Skirmish players had a chance to add some cheaper troops to their squads. I'll put both your ideas into action and see what I can come up with.

PS: I didn't realise how close these basic stats are to Rebel Troopers.

Edited by Phoenix_FFG
Added PS:

What do you think of this sort of change?

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1 hour ago, Phoenix_FFG said:

What do you think of this sort of change?

I think it's better to give them +3 Acc just to ensure the attack will not miss (min acc on blue is 2, min acc on yellow is 0)

Is there a reason why ~:Pierce 1 is only available from Long Shot? Why not just give them the ~:Pierce 1 anyway?

Long Shot requiring both action is quite costly, it requires the enemy to already be in LOS by the time you activate. I'd change it to requiring 1 action only

(personal opinion only) I'd try to differentiate the elite version somehow, like eJet (Jets vs. Fly-By) or eRanger (Sniper vs. Elite Sniper)

@Phoenix_FFG would you mind repost your last version scout trooper card?

Is there anything stopping them using the Patient Sniper/Marksman ability for the boosted attack, and then moving?

All it does is prevent them moving into position and using the boosted shot that turn. They can still Shoot from where they are, then move away right?

Yes, it works the same way as aim does.

All links are broken for me.

On 12/6/2019 at 1:41 AM, Ace_of_Spades said:

@Phoenix_FFG would you mind repost your last version scout trooper card?

This post is over two years old. I'll have to go do some digging for the images.