On 24/11/2017 at 9:15 AM, AK_Aramis said:Wrong. The rules are there to provide the framework for the fantastic, and working within them is a creative exercise. The moment you stop using the rules is the moment it's no longer a game.
Ho I agree you have to respect tue rules allwright (and thus know them by heart as a good GM), but not when they're stupid : when they are you have to modify them to match your mastering style. you do as you wish man, but I'm not the guy that follows rules blindly just because they are rules : first rules of an RPG : the GM makes the rules. it's in almost evry RPG book