Getting ready to run the module and I've been taking a final pass through the mechanics to try and get them down.
And I ran into something. As written Wounds are John McClane damage--superficial cuts and bruises that don't do anything telling. Wounds that actually hinder you are Critical Strikes, which don't happen until after your Resistance is overcome and you're unable to fight.
Here's the rub. You're unable to fight. You're not even unconscious. Yet there's no actual narrative reason why you can't fight? It's all still just minor cuts and bruises, right?
So what happens in play? This huge Crab Clan warrior gets smacked around by a smirking Scorpion who sneak attacks him and goes off to go kill his lord in his sleep. The Crab warrior *can't* stop him, but yet he isn't dead. He isn't even unconscious or gravely injured. So...he's okay? No. He can't fight--he just isn't injured beyond, y'know, being defeated.
That feels so game mechanicky I think my players would try to lynch me.
Might I suggest that dropping to zero resistance just means all bets are off and you start taking Critical Strikes, but that you can still act? That the only thing that keeps you from fighting is an actual Critical that keeps you from fighting?