5 hours ago, Stilgod said:What a difference a few months makes. If only players like you had pulled their heads out of their asses years ago and demanded packs, maybe we wouldn't be in this current citation. Nice edit, btw.
Given between card packs and an infinite assortment of errata, I have decided that card packs are the lesser of two evils. It really wasn't the few months but the last FAQ, essentially killing the product model that every upgrade card is playable with the model it comes into the package.
So essentially FFG did something worse than card packs treating the game not like another table top game like magic the gathering, but like a video game which as far more separated from table top miniature games than from a trading card game. I don't think treating X-wing like a card game was ever a good idea, but it is a lot better than treating it like say Battlefront 2 with constant errata patches and so on. So yeah your idea is better than what they are doing which is caving into competitive pressure which can be the end of many a good games.
This is not the first time FFG convinced me to change my mind by doing something I cannot defend. I was against proxying cards until all the balance erratas started to came out. And none of those erratas have really done anything to fix the faction balance in the meta. In result I am now a proponent of proxying cards or even just going to a list printout in place of cards.
8 hours ago, MacchuWA said:This actually brings up a good point I should have mentioned before - both of these factors (Lack of randomness and interaction purchasing) are key to X Wing's cost relative to a card game.
Randomness drives up sales substantially - individual card packs may only be $5 in Magic, but players buy hundreds of dollars worth because randomness requires it to get rare cards. X Wing expansions are non random, so players generally only buy as many as they need. Same goes with interfactionality. I am primarily a Rebel player, but I bought the TIE Aggressor day 1 so I could run Intensity on Poe. Splitting card packs into faction specific would further decrease average sales, further driving up the price necessary to recoup costs.
And the higher the price goes, the more people will whinge about it (look at the TIE Silencer if you want an example).
Given the loot box craze, the success of MTG and how FFG is experimenting with destiny, it may seem like that is the right answer. But I still stand by my position that X-wing is a miniature game first, the cards are only there to give specifications to the models. That being said Miniature games with random boosters tend to not do well in sales. All you have to do is look at past games such as Wizzards of the Coast Star Wars miniatures and Monsterpocalypse as good examples why randomize packaging in a miniature game will make it unsuccessful.
As far as offsetting price of cards they can still use the interdependency of the products to drive up sales like thay have been. The faction split only affects the pilot cards as non-faction restricted upgrades can be dived out between any of the packs. Much like in Wave 2 where they put PTL in A-wing packs while Soontir is in the TIE Interceptor packs, they can still do the same with the update packs.
Randomness may drive up sales but that is only among a select few known as whales. Now while this may be good for an online game where you can use the internet to connect people miles and miles away, a table top game will die if X-wing becomes only accessible to the whales as whales are physically few and far between. Besides, with the exception of a select few games, most loot box games are not planed to be supported for long being replaced the following year.
