Battlefront II: Squadron up

By Darth Sanguis, in Star Wars: Armada Off-Topic

Okay, I'm adding this to make sure everyone is on the same page.

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31 minutes ago, Frimmel said:

What do you do with that horrible yaw wobble? That's where I'm getting really crossed up. I keep getting the "wrong" feedback from my control inputs. I constantly don't know which flying system I'm using. Also the yaw inputs are pretty much only at 0 degrees and 180 degrees. At 179.9 and 180.1 degrees for example you get no yaw. You can't change throttle while making other control inputs no matter which control scheme or stick layout you choose.

So I think what the issue here may be the auto orient.

Yaw and pitch are both naturally on the right stick, and I have no issue smoothly operating the vehicle there. Simple "up down left right movement". However I do know the auto orient will grab and twist the ship along the roll axis if it's turned on. Could account for a "wobble"? Like I said, definitely turn that crap off, auto orient is awful.

The other issue of the stick either reading either all or nothing is DEFINITELY a sensitivity issue. Turn it down. I started dialing mine in at 30-40% and it made it easy to do small adjustments.

As for your throttle, it's naturally on the left stick with your roll. This is where sensitivity is a big deal. A lot of folks are having a hard time cause flicking throttle sends them spinning. The lower that sensitivity, the smaller minor stick errors feel. At 38% I'm having no issue between my roll and throttle.

41 minutes ago, Frimmel said:

So I'm on the one hand trying to fly like in a Battlefield game. On the other with throttle on the stick and the animations I'm trying to fly like Battlefront 2015. When I want to both roll and yaw I overcompensate because yaw makes you roll. I just chucked it all and went with the controls from Battlefront 2015 which should get me through the campaign for the time being. I may or may not take what will likely be a considerable time and frustration to re-wire for the advanced system in this game. My modest pilot skills for Battlefield 3 & 4 and a couple of other flight games were difficultly earned.

Can't say much here, I didn't fly in those games. The last flight game I had was the last BF2 which was fairly similar to this. (also x-wing vs tie fighter).

42 minutes ago, Frimmel said:

One of the other things is that dodging lockon weapons is tied in with the new controls. So it is get blown up cause I can't make the plane go where I want it to go or get blown up because I've had to handicap the control scheme. I'm sure there will also be a mess as I believe that some of the starfighter stuff happens in atmosphere with a traditional "up" and "down."

once you get the controls down, which may just be a few small adjustments, target lock for missiles is super easy I was sniping Y-wings with missiles from across the map last night before they could make their bombing runs.

The campaign starfighter stuff is a little janky. I had to adjust the settings each time. Fortunately the settings are avaiable from the pause menu.

45 minutes ago, Frimmel said:

I'm glad you're enjoying the system.

I'm loving it. It feels very similar to the old "Tie Fighter" control scheme.

6 minutes ago, GhostofNobodyInParticular said:

How does it compare to the old BFII (my only point of reference)? Can you change which controls are for what (like the y-axis, where pressing DOWN made you go UP)? I take it you cannot change sensitivity of the controls?

You can invert the stick, yes. And sensitivity adjustments are very easy to make.

1 minute ago, Darth Sanguis said:

You can invert the stick, yes. And sensitivity adjustments are very easy to make.

Thank you! From what I read in your pre-but-1 post, it handles like the old BF2? If so that is fantastic, because the space battles of that game were my favorite thing about it.

9 minutes ago, GhostofNobodyInParticular said:

How does it compare to the old BFII

They've changed it a bit. There's less to do. No exiting vehicles, no automated barrel roll or loop maneuvers, instead you're given control over roll, so you can make these maneuvers yourself.

Just now, Darth Sanguis said:

They've changed it a bit. There's less to do. No exiting vehicles, no automated barrel roll or loop maneuvers, instead you're given control over roll, so you can make these maneuvers yourself.

Interesting. I found that the autorolls were very handing for breaking missile locks, and staying on target for dives instead of doing looping turns. They removed these?

Just now, GhostofNobodyInParticular said:

Interesting. I found that the autorolls were very handing for breaking missile locks, and staying on target for dives instead of doing looping turns. They removed these?

Yes, however, that's not to say they can't be performed.

You just gotta learn to do it yourself.

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Just now, Darth Sanguis said:

Yes, however, that's not to say they can't be performed.

You just gotta learn to do it yourself.

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Thanks!

My primary concern was changing direction 180 degrees whilst staying in place. So say you are flying on a graph (picture the x-y cross) exactly on the x-axis heading left. Looping up will take you facing right but, say, at y=5 instead of y=0. The auto-loop had you facing right at y=0. It allowed one to bomb very easily.

Man, there are two step 4s. . . :(

2 minutes ago, GhostofNobodyInParticular said:

Thanks!

My primary concern was changing direction 180 degrees whilst staying in place. So say you are flying on a graph (picture the x-y cross) exactly on the x-axis heading left. Looping up will take you facing right but, say, at y=5 instead of y=0. The auto-loop had you facing right at y=0. It allowed one to bomb very easily.

Man, there are two step 4s. . . :(

Ah yes, the K-turn. Yeah unfortunately, and maybe my only gripe thus far about starfighters in the game is there is no "0 throttle" Making turns like this impossible, at slow speeds you can do a tight 180, but not quite as good as the good ole K-turn. Still, they way these maps work, it's not really necessary to do bombing runs, especially since the things you are bombing are moving most times. (corevettes arquittens ect)

1 minute ago, Darth Sanguis said:

Ah yes, the K-turn. Yeah unfortunately, and maybe my only gripe thus far about starfighters in the game is there is no "0 throttle" Making turns like this impossible, at slow speeds you can do a tight 180, but not quite as good as the good ole K-turn. Still, they way these maps work, it's not really necessary to do bombing runs, especially since the things you are bombing are moving most times. (corevettes arquittens ect)

Really, the ships move? That's awesome! In BFII I (Battlefront II the First :) ) the ships were stationary (as I assume you know) and bombing the crap out of them was easy. I killed the ISD and both VSD support ships solo repeatedly. Them moving sounds like a nice challenge.

2 minutes ago, GhostofNobodyInParticular said:

Really, the ships move? That's awesome! In BFII I (Battlefront II the First :) ) the ships were stationary (as I assume you know) and bombing the crap out of them was easy. I killed the ISD and both VSD support ships solo repeatedly. Them moving sounds like a nice challenge.

The smaller ships do. (I think some of the liberty/ISDs do as well however, they are not sinkable in this game. Not directly anyways. The objectives are typically to sink a large ships and require specific targets to be hit to do it).

Check out this video, it gives a good idea of what it's like.

Dose it ever bother you that they apply airplane physics to star fighters? In theory fighting in space like your fighting on a planet is kinda crazy, no drag, no need for lift(no or neglagable gravity), inertia is actually the biggest problem, and that's mostly to the meatsack inside. And their lies the rub, why did the Droid fighters in the PT blow so hard? Should of been whooping butt on all 3 dimensional axis.

2 minutes ago, Noosh said:

Dose it ever bother you that they apply airplane physics to star fighters? In theory fighting in space like your fighting on a planet is kinda crazy, no drag, no need for lift(no or neglagable gravity), inertia is actually the biggest problem, and that's mostly to the meatsack inside. And their lies the rub, why did the Droid fighters in the PT blow so hard? Should of been whooping butt on all 3 dimensional axis.

It doesn't bother me any more than every capital ship sinking down when it's destroyed. Even though they're in space lol

Just now, Darth Sanguis said:

It doesn't bother me any more than every capital ship sinking down when it's destroyed. Even though they're in space lol

Sir we're taking on space water and she's sinking below zero axis quickly!!!!!

This video shows the wobble I'm talking about. There is no roll control but the ship rotates on the long axis when turning.

You still get that same thing in the new game except now you have the roll control. You can see it in your posted video. That is causing problems for me with trying to use the newly added roll controls. It is probably what is making it feel so twitchy to me.

I'm not talking about getting a target lock. I mean how to avoid a weapon that is locked on to me. It was explained to me as you get an orange triangle indicator when a missile is locked on to you. You need to roll towards the triangle and pull up while at max speed to avoid getting hit.

Well the people I thought I would be playing BF2 with flaked out, so I'm in need of a few battle buddies on Xbox One.

Played multiplayer all by myself and I think it's a credit to the game that I had fun in every match regardless of whether I was on the winning or losing team.

23 minutes ago, Frimmel said:

You still get that same thing in the new game except now you have the roll control. You can see it in your posted video. That is causing problems for me with trying to use the newly added roll controls. It is probably what is making it feel so twitchy to me.

I see what you're saying. The banking motion like seen below, correct?

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I see it in the original game, in the video you posted, definitely. I had a harder time in mine. I think this player may have turned the advanced controls off at some point in this video cause some ships are doing it and some are not.

Either way, I'll take a closer look tonight when I'm on. I'm not having any of these issues, and there shouldn't be that much difference between XB and PS.


As for evading auto lock weapons there is no set way to avoid them, your HUD should warn you with an orange red circle, keep that circle from centering over your vehicle by making sharp turns and boosts or weaving around obstacles. Mastering the barrel roll as shown in a post above is good too, but you have to time it well.

Edited by Darth Sanguis
15 minutes ago, Derpzilla88 said:

Well the people I thought I would be playing BF2 with flaked out, so I'm in need of a few battle buddies on Xbox One.

Played multiplayer all by myself and I think it's a credit to the game that I had fun in every match regardless of whether I was on the winning or losing team.

GT: DarthSanguis

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You're catching on to what I'm getting at. It is most noticeable in your video at around 4:20 with the TIE Bomber trying to make the left turn out the one door after rolling to get successfully out the door into the other door.

What would have happened to me there is I would have tried to get back to "level" and make my left turn. So I roll right and then yaw. The thing starts rolling left so I assume releasing my roll right input is the cause and I add the right roll back. I'd then try to change speed to help adjust my turn causing both my yaw and the roll left to end. Now there is no pull back on my roll right since I had to cease the yaw to adjust speed and I roll right all the way over. Now my planned pitch input when I get back in the corridor is backwards and I'm crashing.

It has been suggested that you need to fly the cursor and not the fighter.

Part of this is on me but part of this is also on the game. They have an animation there to help the inexperienced or to make it look good that shouldn't be there for an advanced control scheme. I think there is something else in there with the roll. Like even with the auto-correct to the horizon off there is a lag before it "lets go" of what the game previously considered "up."

I also think the disconnect between where my aircraft is pointed and the indicator telling me where my shots are going (whose proper term escapes me at the moment) being decoupled is a problem for me. They've removed that from your own HUD like it is in Battlefield 4 and most modern jet fighter games and put it on the enemy ships.

It also doesn't help that you don't have any sort of radar and mini-map.

Edited by Frimmel

Wait are multi person vehicles back??

Because those were the stuff their

9 minutes ago, Frimmel said:

I also think the disconnect between where my aircraft is pointed and the indicator telling me where my shots are going (whose proper term escapes me at the moment) being decoupled is a problem for me.

This was an issue for me as well, they have an "aim assist" that's default is ON, make sure you switch that off. Gave me all sorts of trouble. I was making strafing runs on a kitten and every time a fighter passed in front on me my fire would automatically shift to gravitate towards the fighter. lol

Or does yours just always feel off?


Aye, you can change the Y axis on all control configs (Soldier, Vehicle, Starfighter) in this game.

What I didn't like was how the sensitivity settings seemed to only work for pitch and roll. Yaw and thrust suck.

The starfighter controls do work a lot better when playing on the PS4 directly, rather than through the PSTV (which I do when my roomie chooses to sleep in the living room instead of his own bedroom...not complaining bout my roomie, just stating the situation sometimes).

The aim assist is very strong.

So I played about 10 rounds last night, all the different factions in starfighter mode, I was doing really well as an interceptor. (gotta say the Resurgent class battle cruiser is wicked sweet up close).

My last match of the day I decided to play the ground assault mode. It's the Kashyyk map. I spawn in as a clone and rush in with the other 20 something players. I get absolutely REKT. Repeatedly. To the point where the game started giving me pity points. After about 10 consecutive deaths without a single kill, the respawn menu informed me I could take reinforcements. There was a Y-wing listed.

For the next 20 minutes I had the skies over that fuggin' map on LOCKDOWN. I was taking out their fighters so fast they actually gave up at one point letting me get some sweet strafing runs in. Ended the game with a 41 player killstreak and some 29,000 points.

Needless to say. I'm enjoying the game immensely.

Yeah, that's the thing about EA/DICE.... they're more into the online multiplayer aspects of their games as opposed to the single player experience that many of us enjoy. With the exception of the Bad Company series of Battlefield games which had highly enjoyable and robust single player campaigns, most other EA/DICE Battlefield games focus almost exclusively on MP. Yeah, Battlefield 3 had a single player campaign, but it's not all that great...especially considering that in order to play the SP campaign, you had to have an online connection...which frakking sucked.

The campaign in Battlefront II is enjoyable, but it is a serious bait and switch. The trailers all suggest that you get to play an Imperial Spec Force commander from the end of the Battle of Endor all the way up through the First Order. It was supposed to be an Empire-centric campaign. Alas, it is not to be. So while I enjoyed the story, and the stylistic approach to it....very reminiscent of my favorite Star Wars movie, Rogue One....I did not quite appreciate the bait and switch.....a typical EA tactic.

When playing starfighters in SP on Battlefront II, like I mentioned before, control is a bit smoother in playing directly on PS4 as opposed to playing through the PSTV. It's a bit of a control latency thing. Even though my PSTV is directly wired to my router, there is still a bit of a latency issue, which shows its ugly head in some games....and it's defnitely not something I use if I actually decide to play online multiplayer games (unless it's something like Star Trek Online.)

Yeah, I'm more of an SP player. Ran into too many little punks in online multiplayer of a lot of games. A lot of mp players are like: "Hey, mic on or don't play, man!" Sorry, not much of a mic person unless it is something like Battlefield Bad Company or the VR game, Star Trek Bridge Crew.

Speaking of VR....come on, let's have another cool VR experience for Battlefront II. :)

Edited by martok2112