Okay, I'm adding this to make sure everyone is on the same page.
31 minutes ago, Frimmel said:What do you do with that horrible yaw wobble? That's where I'm getting really crossed up. I keep getting the "wrong" feedback from my control inputs. I constantly don't know which flying system I'm using. Also the yaw inputs are pretty much only at 0 degrees and 180 degrees. At 179.9 and 180.1 degrees for example you get no yaw. You can't change throttle while making other control inputs no matter which control scheme or stick layout you choose.
So I think what the issue here may be the auto orient.
Yaw and pitch are both naturally on the right stick, and I have no issue smoothly operating the vehicle there. Simple "up down left right movement". However I do know the auto orient will grab and twist the ship along the roll axis if it's turned on. Could account for a "wobble"? Like I said, definitely turn that crap off, auto orient is awful.
The other issue of the stick either reading either all or nothing is DEFINITELY a sensitivity issue. Turn it down. I started dialing mine in at 30-40% and it made it easy to do small adjustments.
As for your throttle, it's naturally on the left stick with your roll. This is where sensitivity is a big deal. A lot of folks are having a hard time cause flicking throttle sends them spinning. The lower that sensitivity, the smaller minor stick errors feel. At 38% I'm having no issue between my roll and throttle.
41 minutes ago, Frimmel said:So I'm on the one hand trying to fly like in a Battlefield game. On the other with throttle on the stick and the animations I'm trying to fly like Battlefront 2015. When I want to both roll and yaw I overcompensate because yaw makes you roll. I just chucked it all and went with the controls from Battlefront 2015 which should get me through the campaign for the time being. I may or may not take what will likely be a considerable time and frustration to re-wire for the advanced system in this game. My modest pilot skills for Battlefield 3 & 4 and a couple of other flight games were difficultly earned.
Can't say much here, I didn't fly in those games. The last flight game I had was the last BF2 which was fairly similar to this. (also x-wing vs tie fighter).
42 minutes ago, Frimmel said:One of the other things is that dodging lockon weapons is tied in with the new controls. So it is get blown up cause I can't make the plane go where I want it to go or get blown up because I've had to handicap the control scheme. I'm sure there will also be a mess as I believe that some of the starfighter stuff happens in atmosphere with a traditional "up" and "down."
once you get the controls down, which may just be a few small adjustments, target lock for missiles is super easy I was sniping Y-wings with missiles from across the map last night before they could make their bombing runs.
The campaign starfighter stuff is a little janky. I had to adjust the settings each time. Fortunately the settings are avaiable from the pause menu.
45 minutes ago, Frimmel said:I'm glad you're enjoying the system.
I'm loving it. It feels very similar to the old "Tie Fighter" control scheme.