I want to make sure I'm understanding the ways to move in a skirmish correctly now that they've been updated. Characters may move:
- 1 range band when setting their stance
- 1 range band at any point during their turn
- 1 range band (as part of "actions not requiring a check") in Water Stance.
- 1+ range bands if using the Maneuver action this turn
Is this correct?
If so, couldn't a character with a long weapon and high Water perpetually play keep-away with a katana-wielding character now that Charge has been removed? Move to range 2 when setting Water Stance, strike, move after taking the Strike action, and then move again, ending up at range 4 from the katana-wielding opponent, who is forced into Water Stance if she hopes to get in range for a Strike this turn.