Greetings L5R Open Beta testers!
As many of you know, this week's email blast contained a deep-dive into some of the matters in the content update, as well as a designer diary into our take on the venerable and beloved 20 Questions!
Beyond the designer diary, here's an overview of what we covered in the newsletter:
Strife and Unmasking
Based on the poll and a lengthy internal discussion, wounds are being re-themed as fatigue—reflecting exertion as a character grows more vulnerable to a hit that causes a serious injury (still represented by critical strikes).
Duel objectives have been reframed and reworked to better fit into the lore of the setting, including a variety of iconic duel types (formal Iaijutsu duels, open duels between combatants, and Taryu-Jiai between shugenja)
Instead of being represented with a single technqiue, Iaijutsu has been split into two techniques, with a few more to come in the future.