It seems like a bit of an odd decision to me to build character creation around the 20 Questions model and then have the answers to most of the last half of those questions involve flipping back and forth to the Advantages/Disadvantages sections that correspond to each question.
In previous editions Advantages and Disadvantages were optional rules that used a point buy system so it made sense for them to be off on their own. But when you ask a question like #11 "What activity makes your character feel at peace?" and then direct them off to a subsection of Advantages called Passions on page 77--you could easily just rewrite most of those Passions as a bulleted list right there in the text of the question.
The same with Distinctions and Question #9, Adversities and Question #10, Anxieties and Question #12. #13 "Who has your character learned the most from during their life" feels like a great chance to bake the idea of Allies and Rivals right into the fabric of the game so everyone starts with one. I would love that.
In fact it seems like the strongest Questions, the ones where the answers feel most satisfying to me, are the ones where the output is in the form of an Advantage or Disadvantage you get. They're super flavorful and the mechanics feel heftier and more important than a +1 in a skill or a Ring. Other than the big central choices of Clan, Family, School and Giri I would sort of love if all the rest of the questions gave you something like an Advantage or Disadvantage. I really love them.