Make your own Deployment Cards - in five minutes or less!

By Bitterman, in Star Wars: Imperial Assault

3 hours ago, Rikalonius said:

Garrus would have full mastery of Concussion Shot. a shot that has blast, stun and knockback. And a white dice? For Garrus? Mr. Let me stand in front of a gunship. Garrrus would probably have two black die to reflect his Turian Rebel ability. I like 2 blue and 1 green. He really doesn't need anymore accuracy. One ability should be (surge) 2 damage, 1 pierce. Also, spy? When was Garrus a spy. I think Trooper is more appropriate.

Blast 1 + Stun is the concussion shot, 1 DMG + 1 Pierce are the piercing ammo. I'll remove extra Accuracy and add the pierce as you suggested. With 2 black die this guy should cost 13 points, so better to add 1 built-in block for the Turian carapace to a black die pool. He used to be an infiltrator on Omega that's where the spy comes from but ok for the trooper change. I can't use different traits to reflect ME classes otherwise command cards won't be usable.

Edited by Golan Trevize

Just an idea at this point:

Deployment_Card_Empire_Flame_Trooper_cus Deployment_Card_Empire_Flame_Trooper_Eli

They somewhat rob Terro of some of his specialness by copying his special action, but he's much faster and tougher. At very short ranges they can really hurt - the Elite version potentially putting out two attacks plus three Flamethrower actions in the same activation, if circumstances allow, to really roast something to death. In particular I wanted to allow the two models in a group to combine their fire, a bit like the ISB guys do.

I would prefer for there to be a specific Burning condition, but creating one felt out-of-scope for this.

4 hours ago, Golan Trevize said:

Blast 1 + Stun is the concussion shot, 1 DMG + 1 Pierce are the piercing ammo. I'll remove extra Accuracy and add the pierce as you suggested. With 2 black die this guy should cost 13 points, so better to add 1 built-in block for the Turian carapace to a black die pool. He used to be an infiltrator on Omega that's where the spy comes from but ok for the trooper change. I can't use different traits to reflect ME classes otherwise command cards won't be usable.

Sorry if I sounded Harsh. I didn't mean to make it sound like I was telling how to make your character. I love Garrus, so I was just pointing out things as I saw him at his best, but I could have worded it better.

3 hours ago, Rikalonius said:

Sorry if I sounded Harsh. I didn't mean to make it sound like I was telling how to make your character. I love Garrus, so I was just pointing out things as I saw him at his best, but I could have worded it better.

Actually I was in a hurry and I tried to reply immediately. I forgot to thank you for the tips. I'm going to fix it, I posted the character because I wasn't 100% sure of it. Idea is to collect a full army with all ME characters.

Here is an update :) Let me know opinions!

Deployment_Card_Rebellion_Garrus_Vakaria

Edited by Golan Trevize
On 2018. 04. 16. at 7:20 PM, Arknur said:

I have achieved some minis from Star Wars Miniatures. "B1 battle droids" and "B2 super battle droids".

I need help to create their corresponding cards. Which stats should "b1 battle droids" (deployment group: 3) and "b2 super battle droids" (deployment group: 2) have? Normal and Elite.

Any suggestions? (thanks to the ideas from roland4print and NagyLaci)

Thanks!!!!

Stats are not the important thing about B-1 droids. It's their unique characteristic- That they are millions of not really bright, identical troopers who need a much smarter droid to command them. (SW part 1 they deactivate without it)

Some ideas how to place this in the game(without much attention to damage output or cost):

Deployment_Card_Mercenaries_B_1_Battle_D Deployment_Card_Mercenaries_B_1_Battle_D

And next:

Deployment_Card_Rebellion_Tali_Zorah_vas

Unbelievable work ! That's just fantastic !

Can the program run on a mac ?!

2 hours ago, RogueOne300 said:

Can the program run on a mac ?!

No, sorry.

8 minutes ago, Bitterman said:

No, sorry.

In fact, I've been able to make it run with WineBotler, but it is too unstable.

I'll move to a psd template but anyway, that is great work. Thanks for sharing your effort.

31 minutes ago, RogueOne300 said:

In fact, I've been able to make it run with WineBotler, but it is too unstable.

I'll move to a psd template but anyway, that is great work. Thanks for sharing your effort.

If you could get a copy of windows. You can use virtualbox to create a windows vm and run it that way on your mac.

What do you think about these deployment cards? Please, be benevolent. :unsure: :D

Suggestions/Corrections?

Sin título.png

Here's a few of mine - these are three of my characters from Star Wars: The Old Republic (I've also got a Sith character on the way, I just need to find a good picture for the card):

Deployment%20Card%20-%20Rebellion%20-%20

Deployment%20Card%20-%20Rebellion%20-%20

Deployment%20Card%20-%20Empire%20-%20Lan

I'll post my Sith Inquisitor as soon as I can find a good picture. Thoughts?

15 hours ago, Arknur said:

What do you think about these deployment cards? Please, be benevolent. :unsure: :D

Suggestions/Corrections?

Sin título.png

The B1s should have more accuracy. When they are adjacent to another droid, they still are only hitting one space away minimum, and the surges dont help too much.

For the elites, they are a bit better because of their green die. Also, when in the round does the Reparation Protocol happen? That has the possibility of keeping an IG alive if you field him.

Maybe the B2s should get a small movement point bonus at the start of their activation so they can pull off assault more.

Otherwise I feel these are well balanced.

Maybe apply +1 accuracy for each adjacent friendly droid? Allow them to stack the ability... (to a max of 3 or 4 maybe?)

Edited by Majushi
23 hours ago, Arknur said:

What do you think about these deployment cards? Please, be benevolent. :unsure: :D

Suggestions/Corrections?

Sin título.png

I like your ideas but they seem to be underpowered units so listed some changes.

The regular b1 is so weak and close range that he won't even be stronger than stormstroopers with, coordinated attack. I think it could be replaced with: Strenght in numbers: When there are at least three b1 droids within 2 spaces add 1 green die to the attack pool. But remove +1 damage and have both pierce 1 and weaken on same surge. and change a +1 accuracy to +2 and recover 1 maybe. With these changes they could hit people alone and reliably deal 1-2 damage when close to each other. But not have too many damaging surges.

The elite should be single figure or 2 group. This would allow them to become the b1 leaders without cost change. And also have an action which lets friendly b1s move and attack. For example double action :you and a friendly droid within 2 spaces move 1 space and if you become adjacent you attack a figure you both see with his dice pool added to yours. You may use his surge abilities. At the end of your activation it becomes stunned.

Reparation protocol could be a surge and also give 1 movement point. Then you could make a droid adjacent, attack with bonus then avoid blast.

I have a suggestion for an ability for all battle droids:

"Laserswords cut through them like butter": If at any time during an attack declared against you Pierce 3 is applied, you are defeated.

:lol:

Edited by Fourtytwo

Bitterman, thanks for making this app and sharing it! It really opens up the possibilities.

I'm working on a home-brewed campaign and I'm wanting Director Krennic to be the main villain for my players. (He became my favorite Imperial when Rogue One came out, sorry Piett) But I'm wondering what you all think of this version I cooked up?

Deployment Card - Empire - Oeson Krennic (Unique) [custom].png

I think you didn't quite get Krennic as a character and thematically. 'Lead from the front' is the antithesis of who that character is and what he represents in the narrative. We never see Krennic leading his troops into battle against opposition which is comparable to his force or even superior to his force, he's only present with his troops when he faces opposition who is either outnumbered and/or much inferior in training and/or equipment. Like in the beginning on the farm, or in the end, when he realized what the rebels truly were up to. Thematically, Krennic is a character who believes he's a big fish and postures like one, but immediately crumbles when faced with the truly big fish - like Tarkin or Vader, who were there to contrast him. Hence why he always had to readjust his cape - it just didn't fit him.

Krennic was an awesome character - not great by the way of merit, but by what he represented in the story and how he was presented, portrayed and contrasted.

:)

Edited by Fourtytwo
4 hours ago, SGT Pulc said:

Bitterman, thanks for making this app and sharing it! It really opens up the possibilities.

I'm working on a home-brewed campaign and I'm wanting Director Krennic to be the main villain for my players. (He became my favorite Imperial when Rogue One came out, sorry Piett) But I'm wondering what you all think of this version I cooked up?

Deployment Card - Empire - Oeson Krennic (Unique) [custom].png

I'm not an expert to judge how balanced is you character, but overall, I like it a lot. Nevertheless, I agree with the previous comment: lead from the front does not match the guy thematically (even if I think the ability is cool). Maybe just rename it ...

5 hours ago, SGT Pulc said:

Bitterman, thanks for making this app and sharing it! It really opens up the possibilities.

I'm working on a home-brewed campaign and I'm wanting Director Krennic to be the main villain for my players. (He became my favorite Imperial when Rogue One came out, sorry Piett) But I'm wondering what you all think of this version I cooked up?

Deployment Card - Empire - Oeson Krennic (Unique) [custom].png

+3 Accuracy; and then +2 damage and pierce for a single surge? You should change this character's name to Danny Vermin, Joe Piscopo's character in Johnny Dangerously, with his 88 Mangum that shoots through schools. How do you justify pierce 3? Also, even given "You Two, With Me." He should still be a unique character, not a unit of 3. I'm not sure if 12 points is correctly priced for those abilities, but he seems a bit OP to me, and nothing like his actual character.

Isn't 'Pierce 3' basically reserved for characters wielding a lightsaber?

Here's a quick idea for or concept of how I would make a Krennic deployment card - surely not perfect, but propably a bit closer to his character:

5ade2178218db_DeploymentCard-Empire-Dire

Now you can criticize me - that's just fair. :D

Edit: Oh yeah, he should be unique - I need to correct that!

Edited by Fourtytwo

If you think I wouldn't take 2 dewback riders with krennic for a 3 point discount, you are wrong!

17 minutes ago, MadFuhrer said:

If you think I wouldn't take 2 dewback riders with krennic for a 3 point discount, you are wrong!

Sure, sure. But that's why we discuss this stuff, riiight? To iron-out kinks like that! :D