Make your own Deployment Cards - in five minutes or less!

By Bitterman, in Star Wars: Imperial Assault

Just wanted to say. This program is AMAZING! I've created so many cards for skirmish's. Just a wondering if your ever going to make a command card builder?

On 26/03/2018 at 3:05 PM, OneTrueSith87 said:

Just wanted to say. This program is AMAZING! I've created so many cards for skirmish's. Just a wondering if your ever going to make a command card builder?

Thanks for the kind words, glad you find it useful. Command Cards (and various others) are on the wishlist but unlikely in the immediate future I'm afraid, and no promises about ever. Basically it depends entirely on when inspiration strikes and I feel like coding some more. In the meantime, the spoiled cards from FFG plus your preferred graphics editor can get you by, though much less conveniently it's true.

This is amazing, for campaign I had a choice of 4 threat characters to bring in. Went for a Nexu, needed some fluff to allow a Nexu on a City planet. So... Tiddles was born, he was the pet of an officer, who as the game ended was the only imperial character on the board and being a cat is fickle so wandered off to join the rebels.

made a card for him. he has the ability thus:-

companion, when activated roll D4 to see what he does

on a 1, moves up to his movement in a random direction (D8)

on a 2, Tiddles sits down and licks himself causing embarrassment to all figures

on a 3, Tiddles heads to the nearest corner and relieves himself, all figures within 3 spaces suffer 1 strain

on a 4, he actually does what you want him to and can activate normally.

My rebel players loved this, and even have a figure for him now too.

Deployment_Card_Mercenaries_Reek_Elite_c Deployment_Card_Mercenaries_Savage_Opres Deployment_Card_Mercenaries_IG_88_Assasi K_pkiv_g_s_2.png

Edited by NagyLaci

Thanks a lot for making this editor. I have playing around with it and came up with these units. Some need to be modified because after a few skirmish plays they feel to cheap/expensive but I like the fact that I can make my own cards. I use WOTC Star Wars minis for all but the Ewoks for which I use Micromachine minis.

Deployment Card - Empire - Royal Guard Commander (Elite) [custom].png

Deployment Card - Mercenaries - B1 battle droid, Leftover from Separatist army [custom].png

Deployment Card - Mercenaries - B2 super battle droid, Leftover from Separatist army [custom].png

And a few more. I seem to be unable to post multiple photos in one reply. So here's the link to my BGG site: https://boardgamegeek.com/article/27965309#27965309

Deployment Card - Mercenaries - Oola, Twi’lek runaway slave (Unique) [custom].png

Edited by roland4print
On 2018. 04. 07. at 5:55 PM, roland4print said:

The Royal guard's sentinel is OP and the rest is weak.

I would replace give it an extra green die and replace abilities with action: a guardian within two spaces moves two spaces and performs an attack. action: move two spaces and perform an attack with -2 damage. And give it: Intimidating: friendly guardians, troopers and leaders within 2 spaces gain +1 evade or +1 surge. limited once/each activation. Also maybe a pierce 1 in the bleed surge

The b1 droid just needs the bonus damage and accuracy replaced with a green/blue die, othervise its attacks will deal 0-1 damage. Maybe have weaken and pierce 1 both on the same surge and service+upgrade on one action. Those should also choose droids or objects within 1 space so it could target itself ,but give only +1 block and+1 surge.

The b2's activations are too expensive to service . blast 1 could be replaced with surge: blast 1, recover 1. Also it's an obvious black die droid. And instead of service it would gain: Inspire: a droid within 2 spaces becomes focused and gains 2 movement points. And leader trait because it's so much better than normal battle droids. Maybe even +1 block. After performing heavy fire it doesn't become stunned but the targets cannot suffer more than two damage each from it(+blast). Heavy fire targets must be within 3 spaces of each other

Of course this may make them need HP and cost changes but after abilities and attacks are OK that's easy to do.

Edited by NagyLaci
On 7/4/2018 at 5:56 PM, roland4print said:

And a few more. I seem to be unable to post multiple photos in one reply. So here's the link to my BGG site: https://boardgamegeek.com/article/27965309#27965309

Deployment Card - Mercenaries - Oola, Twi’lek runaway slave (Unique) [custom].png

Make her Smuggler+Guardian. Also her ability should require 2 actions otherwise I could use move and Jump Jets then move 9 spaces, then To The Limit and use Seductive Dance.

Edited by Golan Trevize

This is a cool tool. As a C#/.NET programmer myself. I've dabbled in a few card makers myself (mostly for my own use). When I reach the breaking point where using Photoshop for a bunch of cards takes me longer than writing a tool to do it for me I whip something up to speed me along (and it's more fun to write code than move pixels in Photoshop :) ).

But, would it be possible for you to crank up the DPI? I would love to send cards to card printers but the current DPI is a bit to low. Right now it's at 96 DPI, if I remember correct, which is the default you get when creating an image. Use the bitmap.SetResolution to make go to 150 (or even 300). Maybe have it as a setting.

If you github the code (or share it otherwise) I would love to have look at it and see how you did some of the wonderful features. Even help you out with stuff if you need any.

Thanks!

1 hour ago, spindisc said:

But, would it be possible for you to crank up the DPI? I would love to send cards to card printers but the current DPI is a bit to low. Right now it's at 96 DPI, if I remember correct, which is the default you get when creating an image. Use the bitmap.SetResolution to make go to 150 (or even 300). Maybe have it as a setting.

Well, the cards are rendered at 300x467 pixels, which is (intentionally) the same size as Fantasy Flight show their "spoiled" cards in the news articles (though actually they sometimes vary from 465 to 468 pixels in height, for some reason). If you ask a card printer to print the image on a card 8.8cm x 5.64cm in size, you'll get exactly the same output regardless of the DPI setting in the bitmap. The print feature built into the app does exactly that.

Personally I find my home printer does a quite adequate job. Clearly the output of this tool is not as high quality/DPI as the professional cards FFG release, but since it's based on the images they share online (rather than whatever format, probably vector-based, they use to design their real cards), that's always going to be the case I'm afraid.

1 hour ago, spindisc said:

If you github the code (or share it otherwise) I would love to have look at it and see how you did some of the wonderful features. Even help you out with stuff if you need any.

Sorry to say that I'm not going to put it on github or otherwise open source it: firstly because I feel that would put a moral obligation on me to actively support it, which I don't have time for; secondly because it's already in my own source control, and trying to manage one codebase in two source control systems at the same time is just a nightmare; and thirdly, and most importantly (the other two reasons are really just laziness), because it uses assemblies and other code which I've either brought in from third parties or (ahem) "borrowed" from my day job, which have licensing restrictions that disallow me pushing it up to public source control. So, it's not going to happen, I'm sorry.

However - you should feel perfectly welcome to decompile the code yourself, using something like Reflector or ILSpy (which is free) or the decompiler built into ReSharper. You won't get most of the local variable names or comments, but you will get 80% of what you'd get from it if it was on github - it's not been obfuscated. Just be warned: a lot of the comments (which you won't see) say things like "this is really ugly, but no-one except me will ever see this code, so it's good enough" or similar! So please don't judge it too harshly... (Especially in the bitmap rendering code itself, which is just horrible, but that's the nature of the beast).

Have fun with it.

Edited by Bitterman
On 2018. 04. 07. at 5:56 PM, roland4print said:

And a few more. I seem to be unable to post multiple photos in one reply. So here's the link to my BGG site: https://boardgamegeek.com/article/27965309#27965309

Deployment Card - Mercenaries - Oola, Twi’lek runaway slave (Unique) [custom].png

Go Twi'lek Dancers Go! :)

I realy liked the Seductive dance ability

On 4/7/2018 at 11:56 AM, roland4print said:

And a few more. I seem to be unable to post multiple photos in one reply. So here's the link to my BGG site: https://boardgamegeek.com/article/27965309#27965309

Deployment Card - Mercenaries - Oola, Twi’lek runaway slave (Unique) [custom].png

I think this is trying a bit to hard. I like the concept. I think it might better served as a Twi'lek Bodyguard and not Oola herself. Isn't Distracting equal to + Evade? Why not have +2 Evade? But I would keep it at 1 Evade. I like Seductive Dance, but why should she get to move and use it? I would say it should be a double action. Maybe call it "Fluster" or "Bewilder". I would word it: Choose a hostile figure within 4 spaces that has not activated. That figure is considered to have activated. Cannot be used on Droids or Force Users. Keep the Non-Combatant. Rather than Duck and Cover, make it similar to Sentinel, only have it grant Evade, rather than Block. While a friend non-Guardian, etc. Also, Mobile? I know Twi'leks are flexible, but they aren't super-powered jumpers that can spring over walls like flying objects can. The card is getting a bit to full for 2 points, but you could use the Efficient Travel ability of the Echo Base Trooper.

You made me thinking about a weird picture where Oola Seductive dance'd an AT-DP

How do I post my cards? The forums apparently only allow 61.44 kb images, and I assume the app makes the image too big?

7 minutes ago, QuarrenKing said:

How do I post my cards? The forums apparently only allow 61.44 kb images, and I assume the app makes the image too big?

Imgbb

Well thanks to @NagyLaci I now know Imgbb exists, I can now post my cards.

https://ibb.co/eDo8wn

Well now that I know this works, I'll explain this unit. It is likely rolling 3-4 damage against a standard black or white die. However, with access to Brawler cards, it has the possibility of doing even more damage.

I believe it to be a bit underpowered for 7 points, though. I also should have added cleave in there too somewhere.

Edited by QuarrenKing
2 hours ago, QuarrenKing said:

Well thanks to @NagyLaci I now know Imgbb exists, I can now post my cards.

https://ibb.co/eDo8wn

Well now that I know this works, I'll explain this unit. It is likely rolling 3-4 damage against a standard black or white die. However, with access to Brawler cards, it has the possibility of doing even more damage.

I believe it to be a bit underpowered for 7 points, though. I also should have added cleave in there too somewhere.

I would add weaken and 2 range for frenzy instead. Weaken will boost its damage aganist white.

Also, imgbb lets you select direct link when posting which means that we see the picture in the post. But nice job without it too.

Maybe devour should be: When you defeat an enemy you recover 2 and may enter its space to gain assault for this round.

When you would gain hp excess to your health you gain 1 ? power token. The bleed surge gains recover 1

Frenzied should be once during your activation.

Some of these and maybe +1 evade would make it worth its cost(or 1-3 more)

Edited by NagyLaci

The text took five minutes but the card graphic took about 15. Is this still legitimate for this thread?

I never do these things, but I'm a bit starved for new content.

Edited by Ajax Romano

Hey Ajax, I like it. If you want more content, I made some deployment cards that might be of interest. I use Star Wars Wizards of the Coast minis for them. Or to be precise, I found WOTC minis and made deployment cards for them. https://boardgamegeek.com/article/27965309#27965309

Attachment issues. Deleted my pic and now my max total upload is spent. Strange.

Edited by Ajax Romano

Same here Ajax. Your image flashed up on my notification though.

I have achieved some minis from Star Wars Miniatures. "B1 battle droids" and "B2 super battle droids".

I need help to create their corresponding cards. Which stats should "b1 battle droids" (deployment group: 3) and "b2 super battle droids" (deployment group: 2) have? Normal and Elite.

Any suggestions? (thanks to the ideas from roland4print and NagyLaci)

Thanks!!!!

Deployment_Card_Rebellion_Garrus_Vakaria

Garrus would have full mastery of Concussion Shot. a shot that has blast, stun and knockback. And a white dice? For Garrus? Mr. Let me stand in front of a gunship. Garrrus would probably have two black die to reflect his Turian Rebel ability. I like 2 blue and 1 green. He really doesn't need anymore accuracy. One ability should be (surge) 2 damage, 1 pierce. Also, spy? When was Garrus a spy. I think Trooper is more appropriate.