Just re-read intrigue, and I'm coming away with a few questions.
- Should intrigues have a limited number of rounds, based on the length of time possible for the scene? RAW, Intrigues run for an unspecified number of rounds, but Social Objectives (or definitive failure) can be used to indicate that a scene should be over. It seems like Intrigues could just go on forever, which kind of takes the power out of Rhetorical Points; assuming no one is competing for a Social Objective that would negate yours, couldn't you just take as long as you want to accumulate all the Rhetorical points you need? At that point, why use them?
- Has anyone used Intrigue for particularly long social situations? Like multiple days or weeks in court? Is there any reason why that shouldn't work? Or is Downtime better for that? (Seems like Mass Battle can be used for days or weeks of war, which is why I ask)
- What if a character decides to change Social Objectives based on new information revealed during the scene?
- What if one PC completes their social objective before another? Are they stuck with assisting? Or can they take a new one?
Something about pylons