Hi guys,
I have a couple of questions about Reactive Armour, because I think I have seen conflicting advice in various forums.
As a reminder, the card text states: While defending, if you roll an [Evade] result on a black die, apply +2 Block to the defense results.
In the thread below regarding Create Opening the consensus seems to be that Verena's ability to remove an evade "cancels" Reactive Armour. Effectively changing what was rolled into a blank result before Reactive Armour can trigger. This is because attacker abilities resolve before defender abilities.
However, in this BGG thread regarding Reactive Armour and Jet Troopers the consensus is that you cannot use "Agility" to turn a rolled block into an Evade, to then trigger Reactive Armour.
I don't understand why these are different. Instinctively, I agree with the Jet Troopers interpretation, but it seems to contradict with the Create Opening one. If the Create Opening interpretation is correct it feels like a Jet Trooper should be able to, e.g. roll two blocks, use Agility to change that result to 1 block and one evade (effectively making that the rolled result), and then trigger Reactive Armour to add two blocks (because the IP chooses which order defensive abilities resolve).
My initial interpretation of Create Opening was that it would cancel the evade, but Reactive Armour would still add two blocks. That would mean the final result is two blocks and no evade, so Create Opening still "works" and benefits Verena, but it doesn't completely cancel a 3XP class card.