s Training vs Specialisation

By adamleon, in WFRP House Rules

To me training reads like practise, and specilisation as a directed education. As such I see;

Training: as the 'comfort factor' gained by performing similar actions time and time again.

Specialisation: as the 'dedication' one puts into a specific skill or ability.

With this in mind I have been thinking about transposing the Expertise dice acquired through training with the fortune dice gained through specialisation in a skill. You may be a well rounded athlete (gaining a fortune dice for all strength based checks) but you have been practicing with a sword for example for years and therefore gain the expertise dice in Weapon Skill checks using a sword.

I know that this will limit characters, but it is in keeping with training and specialisation.

With regards to the NPC A/C/E values I would propose that for the cost of one E point a NPC could add a Fortune dice, or at a cost of two E points could add an expertise dice.

I realise that this has not been fully thought through, but was wanting some feedback, before developiong this theory further.

What do you ladies and gentlemen think about this concept.

Thanks for any feedback,

Alp

You have a good point and I definately think that you have an opportunity to make some good house rules, but it would require some more work. First of all, this change would alter the balance of many action cards. Especially those that have Sigmar's Comet as a success line. According to RAW, skilled characters have higher chance to awesome results (Sigmars's Comet). Your modification increases boons for skilled characters which is not as good.

True: the ratio of sigmars comets and boons changes, but as has been commented on many times in these forums there is a feeling that charcters are more highly powered compared to v1 and v2. I think that this would address some of those concerns lowering the differential between characters and NPC's.

The characters taking specialisations would become potentially awesome given a good roll in specific circumstances, whilst those with a good 'grounding' in the general field would still be able to muster a good performance - but never get the same stunning effect.

If we put this into modern day life a forencic technician may know all the methods of recovery, sample analysis, etc (gaining a fortune die on forensics checks) but a geneticist would gain the expertise die on checks relating specifically to DNA (having persued active training in that specific field). Sorry for the bad example - but it was the first one that popped into my head.

With this in mind specialisation becomes a character concept driven choice and further differentiates between two characters in the same career.

I am still unsure as to whether this will 'break' the system - which I love - or just change some of the sucess ratios. I will have to think on this more and play test it before I commit to this house rule.

My main concern is that in your system, the Sigmar's Comet results would become too rare occurences. This is not good because they add flavour and randomness to already quite static (dare I say predictable) results.