14 hours ago, Lynata said:The best games are those where you have one character be the accepted and, for narrative/story purposes permanent, leader, but who is still willing to listen to suggestions and have an ear for the other characters' input and concerns.
If it's a game about some structure with a clear vertical of power (IG, or, I agree with you, DW) - then yes, because it's inseparable background. But I can remember something around 15 DH games where the acolytes were equal, and the Inquisitor was a distant figure with which they did not even meet, at least until high levels. Sometimes party choose the leader, but mostly not. And all infighting between PCs, if happened, didn't spoil the game for players, even if they led to the death of the party. Well, maybe my players are really good at separating Characters from themselves and sometimes even at rapid cooperation in critical conditions :-)