So its been couple of days now that beta has been released and a majority here may agree that some choices seem odd or hard to understand what was the intent behind some mechanics (like void, some Kata, stances, TN2, outburst...). It's probably because we lack context. Many of us come from AEG era and have no experience with FFG philosophy.
It could be helpful if dev team was publishing short articles to give us insight on their motivation for some choices. Might make also beta feedback more efficient.