The Finishing Blow blow rules p162 is very funny and should be in the center to any duel, even the one who have been planned for a days (the one who strife of any participant is 0).
Strife management should be key.
but i dont see how you could really create an outburst without any action that create strife . the only one is center and is very luck depend . The provoke action should have for each Opportunities generate 1 strife
What i imagine duel go like.
First strike : the one who has initiative wins a TN 2 Martial Arts check should not be a problem for a bushi , so staredown is the key; so you bid your composure -1 to -4 if you are a gambler or not.
I would like to see a water assessment give you the focus value or/and the composure of your opponent instead of terrain who is not really relevent because you are always at attack range
I would like to see a fire assessment that give you the best rings of your opponent. so you have more chance to give strife with the center action.
Duel to first blood. p160
Requirements: At the end of each round, if either character is Incapacitated, this objective is completed.
if you strike to incapacited with a katana you are likely to kill or to crush a limb.
Imo To First Blood and to death are the same.
A Finishing Blow should be lethal
Dont over commit to staredown because you will likely not die in 1 strike and you won have penaltys to your check due to damage.
if every 2 or 3 damages would create 1or 2 strife it would be a great mental game.
And to avoid a duel that is center, center , center , center, ... 2 center in a row should give you a strife.
And Provoke is a little weak , it should give 2 strife is the opponent doesnt attack (provoke is tn 3).
What do you think?
The kakita are the most skilled duelist (tied with mirumotos) but in duel they perform weaker critical hits .
Because they are using the blade one-handedly.
A Kakita must be rank 3 to have better critical hit than a mere rank 1 unicorn
In duel Kakitas should have rank+2 in deadliness while using iaijustu.