On 9/29/2017 at 5:35 PM, whafrog said:If that's how you're "roll-playing" a social encounter, it's no wonder you don't like it. But the social skills exist for a good reason, and they are very useful, if you don't use them like that.
A different thread on the matter:
https://community.fantasyflightgames.com/topic/259603-how-do-you-run-social-encounters/
This. One of my PCs in Star Wars is a Warleader, with Presence 3 and ranks in Cool, Negotiation, Charm, and Leadership. In short, he's a pretty social guy. His player, however, is not. Mildly autistic, awkward, and nervous, and he knows it. So when the time comes for him to inspire some rebellious activity, nobody expects him to go all "St. Crispin's Day" on us. If it's a roll of less importance, sure, he can Just roll the dice, but most of the time I'll ask him for an idea of what he says. He usually gives a Cliff's Notes version of what he says, and what he's trying to convince his target to do. I give him a Boost Die for getting into it, but the Character is not the Player. A funny, charming, gregarious player at the table makes the game more fun, but his character doesn't automatically get to steal the spotlight when talking to the king.