Clone Wars pbp Anyone?

By Rabobankrider, in Star Wars: Force and Destiny Beginner Game

Hey all! So I've always been a fan of star wars, and really did enjoy the clone wars setting that was used for the films and animated series, and was partially inspired by Alien Happy Hours 'Lucky Sevens' podcast (worth a listen), so I thought I'd try run a clone wars pbp! For anyone interested, my credentials aren't particularly extensive. I've run a couple of EotE campaigns for mates, and they didn't hate what I was doing, so that's a plus!I have read up on all the material I can get hold of though, so I should be able to do a good job. For this pbp my aim would be to focus around a squad operating during the clone war, where there'd be plenty of combat and excitement to be had.

Regarding characters, I am using all three settings (Edge of the Empire, Force and Destiny and Age of Rebellion), and player are welcome to choose whatever they want out of the books so long as they can justify it (eg. a clone trooper gambler might be a bit of a stretch). Having said that, I would like to limit the number of jedi to 1, ideally a padawan (commander) to lead the squad. For the rest of the players, I would really appreciate if they were ok playing clones, as I think the squad dynamic could make for some interesting rp. I would be willing to have 1 player swap out their clone for a mercenary type, such as an outsourced tracker etc (think auxiliary units like the Celts serving the Romans in France).

Also, I would like to try something I was toying with regarding character creation. I would like players to begin the game without a career or specialization. Instead, I'd like for them to start of with the universal career of recruit (or force sensitive emergent for the jedi). The idea behind this is that the player will start of as recruits or pupils, and will be undergoing training for the equivalent of the first couple of sessions. At the end of the training, the characters would be assigned their roles based on their performances (and taking into account what players want their character to be). They'd still get their free specialization at this, but it could be fun to start of as fresh recruits, plus it gives some greater freedom for future developments. Want to achieve the rank of ARC trooper? We can sort that! Want to make an elite squad of pilots? Why not!

So it may seem like an odd idea, but if you're still interested please contact me! I don't mind how much (or little) rp or pbp you've done, we all have to start somewhere, and I'll do whatever I can to help out with stuff. So send me a message or post on here if you're interested, and hope to hear from you soon!

Also, for anyone else thinking of joining, I am using a squad structure similar to the animated series with Domino squad, so there can be five clone if anyone else wants in. So far we have 1 padawan slot and 3 clone slots left.

Hey this topic is a bit old.. but i'd like to join a game on this forum. I have no idea how it works (finding a game, joining, and turns and whatnot).

2 hours ago, The Mad God said:

Hey this topic is a bit old.. but i'd like to join a game on this forum. I have no idea how it works (finding a game, joining, and turns and whatnot).

For Finding and Joining a Game

Usually, there will be a GM on either the main board or the beginner's game board making a topic stating what kind of game they are going to run and asking for players. Players have a limited amount of time to make characters, get them approved by the GM, and ready to go. The GM will then make two new threads: an in-character or IC thread where the roleplaying and story is placed and a out-of-character or OOC thread, where rolls are made, the players can discuss stuff pertaining to the game, and where the players can ask questions.

If nothing else, PM the GM of the game you wish to join. They might decide to take you in.

Turns

Some GMs use either Cool or Vigilance to make initiative checks. Normally, you and the other players are rolling for initiative slots, so that people can fill in said slots. Others use initiative like in other RPGs to determine when exactly you're taking your turn.

The main pro of initiative slots is that anyone can take the slot, potentially speeding up the game. However, it takes a lot of coordination to determine who already went and who wants to go.

The main pro of setting intiative is that you know when you're going, so there's no conflict. However, due to the play-by-post nature of the games here, you may have to wait longer so that the person in front of you can make their turn. Usually, there's a point when the GM could skip over people to get the game going.

@The Mad God , as far as I am concerned you're welcome to join the group as a clone trooper if you're interested.

Edited by Rabobankrider