OK having read the rules on crafting I do have a simple question on time: if I want to craft a weapon, say an autogun or pistol just as an example, the chart on page 97 (Yes Jargal, I read the rules...) says it takes 1d5 hours and 5 successes. (I do get if I were crafting a plasma pistol this would go up a lot)
Now I'm but sure how this actually works in detail. Do I have to spend 1d5 hours per roll and accumulate 5 successes? That would make crafting a typical pistol take like 24 hours on average. Do failed rolls just waste time? How does margin of success work here? I was thinking if nothing else each margin of success might count as a separate success which could reduce crafting time a lot or if that's too much each MOS reduces the crafting time for that roll by 1 hour to a minimum of one hour.
Either I'm missing something or the rules for crafting time and multiple successes aren't too clear.
BTW the chart says if using tech skill you need a design to start. I noted the vehicle rules had the 'essential skills' for repairs, so maybe tech use should have essential skills for design.
Also on page 259 under vehicle rules (yes Jargal I do read the rules) it mentioned careful repairs as giving a +30 bonus if you take +50% crafting time. Should that apply to crafting? Take longer on the craft rolls and get a bonus?