If it's even remotely like Genesys then the system will be polarising. Either people love the 3 axis of success or they don't, for some it's too hard to see the benefits.
With the FFG system from WFRP, through Star Wars and now Genesys the basic concept has stayed the same.
First you measure success; you either pass or fail.
Separate to that you measure luck, boon/bane in WFRP and Advantage/Threat in Star Wars and Genesys. You can be lucky but fail or unlucky an succeed.
Finally there's the Critical Luck which allows you to do extraordinary things... of have disastrous consequences. Sigmars Comet and the Chaos Star where from WRFP then SW introduced Triumph and Despair. Unlike the other axis these don't cancel out, you can have both happen in the same roll.
The system significantly reduces the planning effort for GM's and when things go off the rails it's very very easy to GM by the seat of your pants.