Ogres in WFRP

By Leogun_91, in WFRP House Rules

I have started work on ogre characters for warhammer fantasy roleplay. This is what I have done so far, base rules and two careers.

http://www.mediafire.com/?zjmcze00wmm

any input is appretiated (as long as it is about the work I have done rather than my choice of project, asking why I did ogres rather than something else won't help)

What hit me first was the fact, that an ogre warrior can carry less personal equipment that an elf/human and far less than a dwarf. Why?

His carrying capacity is double that of a normal toon, but all his equipment weighs five times as much ...

I might have too look into that. But they do normaly carry less things and the objects they do carry are most commonly bigger than average when going by size comparision. But the rate is too much I must agree, maybe have him carry four or five times as much as normal people......It can also be noted that ogres use Gnoblars as pack animals so how much they are able to carry is debatable.

Upon the first look over they look pretty solid! I like the flavor and aspects you have in them and while a pain to print...I really like the 'scroll' look of the project overall!

I think that giving the Ogre the bureaucrat trait (and maybe even the social) is a bit far fetched. He might be so in his own society but the general feel and what it seems you are trying to catch is that the game is mainly played from the Empire's point of view. So unless you run a campaign in an ogre setting I'd say an ogre (and a fighter at that) will have a hard time being anything close to bureaucratic.

Lucas Adorn said:

I think that giving the Ogre the bureaucrat trait (and maybe even the social) is a bit far fetched. .

"Ugh, Grog help wizard fill out form 493. De sub-annex be complex unless de person be smart at de math."

heh

Lucas Adorn said:


I think that giving the Ogre the bureaucrat trait (and maybe even the social) is a bit far fetched. He might be so in his own society but the general feel and what it seems you are trying to catch is that the game is mainly played from the Empire's point of view. So unless you run a campaign in an ogre setting I'd say an ogre (and a fighter at that) will have a hard time being anything close to bureaucratic.

Looks interesting. Their wound threshold is awfully high. I realise that Ogres are tough but this is a pretty big advantage. Also note that Goldgut can start with a Pistol and 3 gold coins. This cant be matched by any other character and considering the equipment is costing 10 tims as much(what about ammunition?) that is the equivalent of starting with just over 53 gold.

Is there an Ogreish reason for misspelling Strength? I havent read any of the WHFB Ogre stuff.

AaronC said:

Looks interesting. Their wound threshold is awfully high. I realise that Ogres are tough but this is a pretty big advantage. Also note that Goldgut can start with a Pistol and 3 gold coins. This cant be matched by any other character and considering the equipment is costing 10 tims as much(what about ammunition?) that is the equivalent of starting with just over 53 gold.

Is there an Ogreish reason for misspelling Strength? I havent read any of the WHFB Ogre stuff.

No the misspelling of Strength is unintentional, for some reason I have hard with spelling that.

Maybe wounds could be lowered but they should be really hard to bring down.