———— > Yes. ——— > Not normally, but really up to GM and player; if they come up with a great backstory then sure! ———— > Yep. ———— > Remove Shocking and R, gain +4 damage, Power Field, and E. Probably increase to Very Rare and 2.2k cost as well. Think not-quite-as-good power sword in combat (though easier to use in tight quarters). ———— > Up to player and GM really. Most SP types should work ok, but they could device bolt or other interesting types too! ———— > Most might not do anything if they need oxygen to ignite the shell or propellant, which is probably the norm for most SP rounds. ———— > Wow, never noticed that before (but don’t use the pdf’s that often). We don’t have the files anymore, but basically the Navis Prima are exceptionally rare maps that show safe warp routes and other closely held secrets of “reliable” warp travel. They are more a narrative item than one that has mechanical rules. ————— > No idea on that one, sorry. ———— > These should really be things you make on your own (or more likely trade/steal from bilge scum). You can’t walk in a shop and buy them —————> About the same as a fistful of raw mushrooms |
[DH1] Some Q&A I had with a producer about The Inquisitor's Handbook (Questions 61-70)
22 hours ago, ThenDoctor said:
———— > Most might not do anything if they need oxygen to ignite the shell or propellant, which is probably the norm for most SP rounds.66. What do rounds, and ranged weapons in general, do when fired in the void or 0 gravity situations? In contrast to using Void Rounds?
So the main accepted architecture is matchlock . Got it.