The Bestiary?

By plimpington2, in WFRP Gamemasters

Given the general Gestalt of this product, why hasn't the bestiary been card-ified? Boy would that be helpfull to new GM (like me). I could put all my monsters/NPC's in a stack at the beginning of session and avoid having to flip back and forth. And I don't know much - but I know that Fantasy Flight knows how to cardify monsters.

Judd

It'll come

Agreed. I can't imagine we won't see this soon. It would be really sweet to have a "box of monsters."

I want a box!

MMM... monsters in a box.

I agree, especially recharging monster actions doesn't really work well when you have to put recharge tokens on the pages of the GM book.

I use a simple sheet and a pencil now to track A/C/E, monster wounds and action recharges.

I hope the GM's toolkit contains some nice components to facilitate these things. Monster cards would be cool, as well as something like the party sheet, but for monsters, where you can store A/C/E and track wounds conveniently.

That's just my two brass coins, though!

Ludlov Thadwin of Sevenpiecks said:

I agree, especially recharging monster actions doesn't really work well when you have to put recharge tokens on the pages of the GM book.

I use a simple sheet and a pencil now to track A/C/E, monster wounds and action recharges.

I hope the GM's toolkit contains some nice components to facilitate these things. Monster cards would be cool, as well as something like the party sheet, but for monsters, where you can store A/C/E and track wounds conveniently.

That's just my two brass coins, though!

I use the monster tracking tool for A/C/E until now but it's quite stupid because i track wounds with pencils and paper.

I personally don't see much advantage to having individual monster action cards. Rather, it sounds very tedious if you had to sort through a host of cards looking for those cards with very specific traits for a given encounter type, and becomes a nightmare to manage in-game for the GM when encounters are built on the fly.

What sounds feasible and would be delicious would be one-sheets for each monster (instead of being in the book); you lay the greenskins page-card down and you have ALL the stats, ALL the appropriate actions, etc. Then you can layer on appropriate spells (for WAAAGH! shamans).

You could have images and flavor text on one side, and all the relevant crunchy rules material on the side the GM needs. This way, you can quickly show off the monster type (useful for new players) and then set it down and away you go.

HedgeWizard said:

What sounds feasible and would be delicious would be one-sheets for each monster (instead of being in the book); you lay the greenskins page-card down and you have ALL the stats, ALL the appropriate actions, etc. Then you can layer on appropriate spells (for WAAAGH! shamans).

This is...brilliant. Why aren't you working for them already, Hedge? I especially like your idea that you'd have a quick visual handy for new players.

willmanx said:

I use the monster tracking tool for A/C/E until now but it's quite stupid because i track wounds with pencils and paper.

Why not just use spare dice? While playing WFRP3, I have tons of dice with numbers on them that I don't use, especially d6s. Just pick one color for one monster, using a handful of d6s to count its wounds. I use dice to track things all the time.

HedgeWizard said:

I personally don't see much advantage to having individual monster action cards. Rather, it sounds very tedious if you had to sort through a host of cards looking for those cards with very specific traits for a given encounter type, and becomes a nightmare to manage in-game for the GM when encounters are built on the fly.

What sounds feasible and would be delicious would be one-sheets for each monster (instead of being in the book); you lay the greenskins page-card down and you have ALL the stats, ALL the appropriate actions, etc. Then you can layer on appropriate spells (for WAAAGH! shamans).

You could have images and flavor text on one side, and all the relevant crunchy rules material on the side the GM needs. This way, you can quickly show off the monster type (useful for new players) and then set it down and away you go.

I've been looking at doing just that in a half sheet form for the monsters in the book. An sheet where the stats and relevant special rules are in one spot and any monster-specific action cards are in another, but smaller than they are in the book. Likewise the basic actions cards.

Iffo provided us a blank monster sheet. See on this thread : here

I'm working on it right now, around 70% done, should be in next release of SE plugin.

You could photocopy the monster pages from the rulebook for reference.

Or just note it all down on good ol' fashioned paper as previously mentioned (or notepad if you can't bear to be that retro!).

A Monster/NPC-Set with cards would be brilliant!

Maybe one can think of using a larger format for the cards to have enough place for the suggestions of HedgeWizzard. Something like the Carreer-Cards could be just the right size. Bringing in some order so that the GM quickly finds what he is looking for could be accomplished with color coded frames around the cards...

Talking about Monsters... what about Mutations.... sounds like a nice playing field for Card-Designers ;-)

Add a booklet with some more background material and a deck of special Action-Cards plus some Standups and you have another best-selling box...

Yea, I think these are great ideas. I agree that the cards should be larger (say career sized cards) so the stats AND the applicable actions can be included on each card. Nice artwork to accompany each monster as well (say on the reverse) would be very nice.

Judd

I think mutations are a PERFECT candidate for cardification. Still, I think having all of the relevant monster/NPC details on a single sheet (instead of having to compose a deck for the specific monster/NPC) is the way to go.

HedgeWizard said:

I think mutations are a PERFECT candidate for cardification. Still, I think having all of the relevant monster/NPC details on a single sheet (instead of having to compose a deck for the specific monster/NPC) is the way to go.

I'm not sure what you mean by "compose a deck for the specific monster/NPC". The way I envision it there would be a single card for each monster/NPC. Each card would include stats and relevant actions. The only deck that would need composing would be the one which includes each monster/npc the GM anticipates will appear during that specific session. If my four hour session will include, say, 8 encounters with a total of 12 monsters/NPC's, I could gather all 12 cards out of my box O' monsters before the session have them ready to go.

I was referencing the call by some to break the monster actions out into separate cards.

HedgeWizard said:

I was referencing the call by some to break the monster actions out into separate cards.

Oh yea. I am in full agreement with you on that count.

mutations cards, disease cards and A5-sized monster sheets (with monster description, special effects, and 6 actions) are all inside the new extension for Strange Eons.