I GM'ed my first 3rd ed. game session yesterday, and I did my first combat using opposed checks for combat instead of the usual 1 P dice for melee/ranged attacks. So basically, any melee/ranged action cards that states "Vs. Target Defence", I would use the opposed check rule to give them the challenge dices.
So, to what stats do you guys oppose a melee attack? I opposed it VS highest of the defender str and aug. What about ranged? I opposed the check to opponent's agility.
For magic, I don't do opposed checks, but I came up with a rule to add some inherent difficulty to magic (since the FAQ states the default difficulty as Simple (0d)). Basically, I use this equation :
SpellcasterRank - SpellRank + 2.
Basic spells = rank 0, and there's always minimum of 1 challenge dice.
What do y'all think?