So I have been wondering, what are all the upgrade cards showcased and all the keywords and what they do?
Has anyone got a list or image with all of them?
So I have been wondering, what are all the upgrade cards showcased and all the keywords and what they do?
Has anyone got a list or image with all of them?
13 minutes ago, Manchu said:
- Armor - only damaged by critical hits
- Charge - after move action, free melee attack action
- Climbing Vehicle - treated as trooper for purposes lf vertical movement
- Cover X - improve cover by X when defending against ranged attacks
- Deflect - convert surge to block when defending; ranged attacker takes wound/surge
- Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
- Fixed: Front - can only draw LOS drom front arc
- Impact X - change X hit results to critical results
- Imune: Pierce - exactly as it sounds
- Ion X - target vehicle takes X ion tokens
- Jump X - move action ignores terrain height X or lower
- Master of the Force X - ready X force powers during End Phase
- Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
- Pierce X - ignore X block results
- Precise X - reroll X additional blank results when spend Aim token
- Relentless - after move action, free attack action
- Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
- Spray [___] - unknown
Thanks
Afaik, Impact only works against units with Armor . Please double check this.
Great answers, thanks!
5 minutes ago, Libero03 said:Afaik, Impact only works against units with Armor . Please double check this.
Great answers, thanks!
This is correct.
Thanks for clarification, it was pretty late (well, early) and my exhausted brain was trying to help DLT-19s ignore cover with their Impact 1.
7 hours ago, Manchu said:
- Armor - only damaged by critical hits
- Charge - after move action, free melee attack action
- Climbing Vehicle - treated as trooper for purposes lf vertical movement
- Cover X - improve cover by X when defending against ranged attacks
- Deflect - convert surge to block when defending; ranged attacker takes wound/surge
- Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
- Fixed: Front - can only draw LOS drom front arc
- Impact X - change X hit results to critical results
- Imune: Pierce - exactly as it sounds
- Ion X - target vehicle takes X ion tokens
- Jump X - move action ignores terrain height X or lower
- Master of the Force X - ready X force powers during End Phase
- Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
- Pierce X - ignore X block results
- Precise X - reroll X additional blank results when spend Aim token
- Relentless - after move action, free attack action
- Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
- Spray [___] - unknown
A few more clarifications:
Deflect - requires a dodge token to be spent, to trigger.
Speeder - the compulsory move is at max speed, and doesn't take up an action.
And an addition:
Blast - ignore cover.