Keywords and upgrade cards

By Visovics, in Star Wars: Legion

So I have been wondering, what are all the upgrade cards showcased and all the keywords and what they do?

Has anyone got a list or image with all of them?

  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown
Edited by Manchu
13 minutes ago, Manchu said:
  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown

Thanks :D

Afaik, Impact only works against units with Armor . Please double check this.

Great answers, thanks!

5 minutes ago, Libero03 said:

Afaik, Impact only works against units with Armor . Please double check this.

Great answers, thanks!

This is correct.

Thanks for clarification, it was pretty late (well, early) and my exhausted brain was trying to help DLT-19s ignore cover with their Impact 1.

7 hours ago, Manchu said:
  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown

A few more clarifications:

Deflect - requires a dodge token to be spent, to trigger.
Speeder - the compulsory move is at max speed, and doesn't take up an action.

And an addition:

Blast - ignore cover.