Keywords and upgrade cards

By Visovics, in Star Wars: Legion

So I have been wondering, what are all the upgrade cards showcased and all the keywords and what they do?

Has anyone got a list or image with all of them?

  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown
Edited by Manchu
13 minutes ago, Manchu said:
  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown

Thanks :D

Afaik, Impact only works against units with Armor. Please double check this.

Great answers, thanks!

5 minutes ago, Libero03 said:

Afaik, Impact only works against units with Armor. Please double check this.

Great answers, thanks!

This is correct.

Thanks for clarification, it was pretty late (well, early) and my exhausted brain was trying to help DLT-19s ignore cover with their Impact 1.

7 hours ago, Manchu said:
  • Armor - only damaged by critical hits
  • Charge - after move action, free melee attack action
  • Climbing Vehicle - treated as trooper for purposes lf vertical movement
  • Cover X - improve cover by X when defending against ranged attacks
  • Deflect - convert surge to block when defending; ranged attacker takes wound/surge
  • Expert Climber - do not suffer wounds/roll defense dice while "Clambering" (?)
  • Fixed: Front - can only draw LOS drom front arc
  • Impact X - change X hit results to critical results
  • Imune: Pierce - exactly as it sounds
  • Ion X - target vehicle takes X ion tokens
  • Jump X - move action ignores terrain height X or lower
  • Master of the Force X - ready X force powers during End Phase
  • Nimble - if spend 1 or more dodge token when defending then get 1 dodge token
  • Pierce X - ignore X block results
  • Precise X - reroll X additional blank results when spend Aim token
  • Relentless - after move action, free attack action
  • Speeder - compulsory move when actiavte, ignore height 1 terrain or lower when moving
  • Spray [___] - unknown

A few more clarifications:

Deflect - requires a dodge token to be spent, to trigger.
Speeder - the compulsory move is at max speed, and doesn't take up an action.

And an addition:

Blast - ignore cover.