First box content picture

By Xargonaut, in Star Wars: Legion

6 minutes ago, Manchu said:

Yeah, I saw the Z-9 wiff. As for Aim, that is why I wonder if Targeting Scopes applies to special weapons. Plus, as I said, Rebel Troopers with black shooting dice and Nimble have maneuverability advantage - having to use Aim action to improve Z-9 cuts against that.

I assume it will apply, as long as the rebel troopers have the right upgrade icon, because you roll all the dice as one volley then you pick 1 die to reroll for the scope upgrade. I don't think it matters that it is a special upgrade weapon because they seem to treat the whole unit as one.

So Z-9 (22 pts) + Targeting Scopes (X pts) ... massive upgrade in volume of fire but (a) more expensive than DLT-19 and (b) cuts againts Rebel Trooper advantage (maneuverability) whereas DLT-19 plays to stormtrooper advantage (stationary shooting). DLT-19 seems like a must for stormies, less so Z-9 for rebs.

6 hours ago, Hijodecain said:

So people have to storage huge amounts of 3D elements handmade taking a lot of time to manufacture them or not enjoy a fully experience. Give to them the chance to have some scenery even flat, not all the people have the time and skills to do it. Cardboard easy to assemble scenery could be also another option.

This will be a real war game and as stated most people who play will want and will use 3D terrain. If you want something flat, there are companies on DriveThruRPG where you can get PDFs to print 2D and 3D terrain that you print and assemble yourself. FFG has stated that they will be offering terrain for the system and it will be 3D. The whole point of the terrain is to immerse you into the game. Terrain also is important for line of site and tactics.

If you do not have the time, do what war gamers throughout the years have done for terrain. Use books, boxes, containers, bottle caps as objectives and other items you can find in your home. However, if you are going to play at a tournament level expect it to be real 3D Terrain.

One more point, many people who play war games like the hobby aspect of the gaming as much as the game itself. Part of the fun is building the terrain as well then enjoying your work being used in a game.

I have to say 3D printing and laser cut MDF has pretty much revolutionized 3rd party terrain. There is a ton of it out there for sci-fi games, and a lot of it is pretty well proceed with some searching. It might not exactly capture the Star Wars aesthetic, but I'm kind of looking forward to creating my own unique world and scenarios anyway.

35 upgrade cards? So what all do we know then?

+1 Stormtrooper upgrade X2

+1 DLT-19 Stormtrooper X2

+1 HH-12 Stormtrooper X2

+1 Rebel Trooper with Z-9 Minigun X2

+1 Heavy/Rocket Launcher Rebel Trooper X2

Long Range Comlink

AT-RT Flamethrower

AT-RT Laser Cannon

AT-RT Minigun

Force Push (Force Power)

Force Choke (Force Power)

Saber Throw (Force Power)

Battle Meditation (Force Power)

Jedi Mind Trick (Force Power)

Targeting Scopes

Unless I'm missing some that is 20 of the 35, 22 if we assume the rebels have a +1 Rebel Trooper.

I'm guessing there will be grenades as well. Check out the unit card special icons if you want speculate on further uogrades.

Supposedly there is some kind of Ion weapon included in the core set too, but that really hasn't been proven yet. If it is though we know either 21 or 23 of the 35. And there is also the possibility that some of the force power cards or the long range comlink might have duplicates too.

Yes, it is the MPL-57 Ion Gun (32 pts)

3x Red, Impact 1, Ion 1

Ion X - place X ion tokens on target vehicle, when target vehicle activates it loses X actions up to two and then discards all ion tokens

This the other Heavy Trooper for the Rebels. They don't have a rocket luncher like the Imperials.

Edited by Manchu

@Animewarsdude force reflexes.

On 22.08.2017 at 7:44 AM, Mantose262 said:

That is the minigun I know about. You can only re-roll 2 dice with an aim token unless you have precise 1 like stormtroopers. White dice seem pretty terrible for accuracy.

Here is a video with the Z-9 in action.

They are not that terrible - they have one hit, one crit and one bolt (surge) , so one dice hit 25% of time. And when you roll that many dice, you should have 1-2 hits on avarage.

With regard to the Stormtroopers, in the Team Covenant video Alex Davy said something like the Stormtroopers pack being 7 figures for $25 - with tallies with the contents of the core set (4 for the unit card, 1 extra for each upgrade - extra guy, rocket launcher, heavy rifle) and with the pricing structure of Runewars expansions (8 figures for $25)

So I think I can shed some light on a few more upgrades http://imgur.com/yCIi7LK , MPL-57 anyone and Concussion grenades anyone?

Concussion Grenades look like "Blast: Ignore Cover" I think? On my phone so can't quite make it out.

Not a bad little upgrade for half the cost of a trooper.

27 minutes ago, Extropia said:

Concussion Grenades look like "Blast: Ignore Cover" I think? On my phone so can't quite make it out.

Not a bad little upgrade for half the cost of a trooper.

It also has a black die.

Yep. Not bad at all. Nice cheap little bit of firepower.

any idea what the "standard game" point value should be?
Given that Vader is 200pts i imagine quite high.

800pts. 1600 for epic.

Thats the word from GenCon, though whether that's final or just to start with (like Armada, it may increase as waves come along) we don't know.

800pts? When the characters in the core are 160-200?

Not very "Legion"-like at all lol.
Heck even the troops arent exactly pennies cheap.

Granted, depending on how tournament balance goes out the size of the games might vary on location. 40k plays anywhere between 1k-3k depending on whos playing, since tournament play for that game is a minority (thanks to outright horrible balance)

Yeah, that's the "standard". Obviously players can play whatever they want.

For concussion grenades, given that you are in range 1, I wonder if it's added to your regular gun attacks or if you have to choose one type of attack between the two...

15 minutes ago, Vineheart01 said:

800pts? When the characters in the core are 160-200?

Not very "Legion"-like at all lol.
Heck even the troops arent exactly pennies cheap.

Granted, depending on how tournament balance goes out the size of the games might vary on location. 40k plays anywhere between 1k-3k depending on whos playing, since tournament play for that game is a minority (thanks to outright horrible balance)

Actually the most limiting factor for those players who would like to build an army with a LOT of troopers is the army building rule that says you can only have up to 6 core units (infantry units essentially). Otherwise, with a basic 4-man squad of rebel troopers costing 40 pts, you could theoretically use the remaining 600 pts to field 15 units (60 miniatures) of troopers...

1 hour ago, Guest OldSchoolMojo said:

So I think I can shed some light on a few more upgrades http://imgur.com/yCIi7LK , MPL-57 anyone and Concussion grenades anyone?

Oh great, now we have verification on the rebel trooper card and a few others. I'd imagine there are at least two copies of the Concussion Grenades in the box unless they have 1 of it and 1 Thermal Detonator upgrade card in there.

26 minutes ago, Vineheart01 said:

800pts? When the characters in the core are 160-200?

Not very "Legion"-like at all lol.
Heck even the troops arent exactly pennies cheap.

Granted, depending on how tournament balance goes out the size of the games might vary on location. 40k plays anywhere between 1k-3k depending on whos playing, since tournament play for that game is a minority (thanks to outright horrible balance)

You could say the 800 points is there to help make the tournaments run better and it will definitely allow you to run more units than IA would let you but yea not very legion like. If this were an epic style game focused on vehicles maybe it might fit more, but then again lets see what 1600 point games look like.

11 minutes ago, Xargonaut said:

For concussion grenades, given that you are in range 1, I wonder if it's added to your regular gun attacks or if you have to choose one type of attack between the two...

Maybe, that or they have it where you can choose between them when declaring an attack, that might not mean much to the Rebel Troopers, aside from whatever Blast does, but it would definitely give Stormtroopers a bit more punch when they got closer.

1 minute ago, Animewarsdude said:

You could say the 800 points is there to help make the tournaments run better and it will definitely allow you to run more units than IA would let you but yea not very legion like. If this were an epic style game focused on vehicles maybe it might fit more, but then again lets see what 1600 point games look like.

touche.

Truth be told thats another reason 40k tournaments arent very popular (in the 7 years i played 40k, until last year i never met anyone that actually cared about the tournament scene and i met several, several people for 40k) is the games are long. Even in 8th theyre long, though not as bad.

Xwing tournament scene exploded because its so fast you dont have to dedicate literally all day for a small 20man tournament and its actually possible to have HUGE tournaments w/o a "You lose, youre out!" mentality.
Keeping the game time low is definitely an important factor.It might limit vehicles (or make them feel oddly weak), but it also opens the gates for vehicles to be a focal point of an army rather than THE army lol

12 minutes ago, Animewarsdude said:

Maybe, that or they have it where you can choose between them when declaring an attack, that might not mean much to the Rebel Troopers, aside from whatever Blast does, but it would definitely give Stormtroopers a bit more punch when they got closer.

Blast ignores cover.

6 minutes ago, Vineheart01 said:

touche.

Truth be told thats another reason 40k tournaments arent very popular (in the 7 years i played 40k, until last year i never met anyone that actually cared about the tournament scene and i met several, several people for 40k) is the games are long. Even in 8th theyre long, though not as bad.

Xwing tournament scene exploded because its so fast you dont have to dedicate literally all day for a small 20man tournament and its actually possible to have HUGE tournaments w/o a "You lose, youre out!" mentality.
Keeping the game time low is definitely an important factor.It might limit vehicles (or make them feel oddly weak), but it also opens the gates for vehicles to be a focal point of an army rather than THE army lol

I think that you will probably be able to run around 60 miniatures or so for 800 points, thats a roundabout guess nothing concrete, and with the 6 turn objective focus the game will move decently quickly. That said unlike X-wing I expect this game to easily run 2-4 hours per match depending on the experience and lists the two people bring. In a number of ways I think it will sort of be like armada in that sense.

Well the thing about vehicles is that you can only run two Heavy units, which would be AT-STs or Snow Speeders, and you can only run three Support units. So at max you might have say 5 - 8 vehicles on the board (2 Snowspeeders + 3 AT-RTs, or 2 AT-STs + 3 x2 Speeder Bikes). The vehicles, or the larger ones like AT-RTs will also have Armor which unless the other player is lucky or has upgrades or units with Impact they might have a hard time destroying vehicles.