Ghost
ST 2 (3) TO 3 (0) AG 5(3) INT 4 WP 5 FEL 3 ACE 2/2/2 Wounds 10 R2
Intangible – A ghost is only momentarily disrupted by physical attacks. At the start of its turn any physical damage done to the ghost is removed provided the ghost still has at least one wound. Also the ghost can move through physical objects by spending a maneuver to do so.
Powers:
Shriek
Willpower
Recharge 3
Difficulty : <c>
<su> Anyone within medium range that can hear the ghost loses their next Manoevre.
<su> <su> Same as above except all targets take one stress.
<sc> Targets suffer the demoralized condition while this card is recharging.
<cs> Ghost is consumed by the netherworld. Targets within close range take one critical wound and the ghost is destroyed.
Ghost Touch
Agility vs. Defence
Recharge 0
<su> Attack does 7 damage and ingores soak
<su> <su> <su> Attack does +1 critical
<bo> <bo> Target ages (10 years for a human, 40 years for a dwarf, 100 years for an elf)
<ba> <ba> Attacker takes a wound.
<cs> Attacker takes a wound